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Post Launch Patch #2

[p]Greetings, Sleepy Heads![/p][p]
[/p][p]We’ve pushed out another round of fixes that should take care of a lot of minor things and a few big ones. We are still working on resolving some of the bigger reported issues and will have another update ready soon.[/p][p]We are aware of issues with Ragg's shop and are pushing another patch later on to fix them
[/p][p]-Fixed the hair using the default hairstyle of the worn costume after taking off the space suit[/p][p]- Fixed saving while wearing the space suit, deleting your current loadout[/p][p]- Fixed default accessories not appearing when a player is initialized[/p][p]- Fixed hair on the previewed costume being invisible when wearing a costume with invisible hair[/p][p]- Fixed players being able to umbrella glide, double jump, or click while riding any gadget that's also a vehicle[/p][p]- Fixed a potential issue where getting the permanent loadout back might turn off vignetting[/p][p]- Fixed (hopefully) black screen issues during cutscenes[/p][p]- Fixed an issue where Carol would multiply in a cutscene[/p][p]- Fixed an aim issue in Synistrus's Manor[/p][p]- Fixed all Ragg's shops unlocking upon entering a level[/p][p]- Fixed (hopefully) Co-op black screens during cutscenes[/p][p]- Improved the algorithm for fall recovery[/p][p]- Fixed loading screens having uncapped fps, potentially causing a crash[/p][p]- Fixed crashes caused by Unity shenanigans[/p][p]- Fixed collision issues in some levels[/p][p]- Fixed the Moonbase gate not working properly[/p][p]- Fixed issues with some chests[/p][p]- Added Carol back to the main menu[/p][p]- Fixed issues with Playground mode not launching properly[/p][p]- Fixed issues with Playground when no save was created[/p][p]- Fixed the removed outlines option still appearing for players who had it activated prior to release[/p][p]- Fixed changing voice language, causing Julie and villagers to be silent until a game restart[/p][p]- Fixed gadgets being doubled in the toybox[/p][p]- Fixed default pyjamas missing from the toybox[/p][p]- (Hopefully) Fixed issues where menus would require being closed and opened again, or the game would need to be alt-tabbed to work again[/p][p]- Fixed issues where skipping a cutscene would break logic/skip fights[/p][p]- Spacesuits don't disappear when playing multiplayer upon equipping[/p][p]- Fixed V-sync and FPS limiter not working properly[/p][p]- Added Borderless windowed support[/p][p]- Improved screen resolution selection[/p][p]
[/p][p]Thanks for all your help, and stay tuned as we have some exciting stuff down the road to share![/p][p]
[/p]

Post Launch Update blog #1

[p]Hi Everyone!
[/p][p]Whew, it’s been quite insane for us over the last few days, and we’ve been hard at work addressing bugs being reported and feedback from all of you!
[/p][p]Here’s a quick list of the issues that have been fixed in the latest patches (We left a few off here as they are quite spoiler-ish):
[/p][p]-Fixed the door from Aeon not opening correctly[/p][p]-Fixed being stuck in bonus levels[/p][p]-Fixed some issues with accessories[/p][p]-Fixed vehicles not appearing after summoning them[/p][p]-Fixed some issues regarding level loading[/p][p]-Fixed scroll speed in shop and menus, causing it to skip lines[/p][p]-Fixed some issues with hairstyles[/p][p]-Fixed an issue with localized fonts in some text boxes[/p][p]-Fixed save deletion causing a softlock[/p][p]-Fixed the travel booth to the valley of the king,s being available at the start of Rottenlake[/p][p]-Fixed some icon errors for weapons[/p][p]-Fixed the Glacier nightmare portal not triggering anymore[/p][p]-Fixed Persephone being broken, hindering progress[/p][p]-Fixed some glyphs issues[/p][p]-Fixed Ragg's shop not saving properly in some levels[/p][p]-Fixed some issues with outfits that are not supposed to have hair[/p][p]-Fixed the Cursed Forest Citadel door not being open after a second visit[/p][p]-Fixed Dispenser texts in tales mode showing the wrong text[/p][p]-Fixed some of the missing localization for some outfits[/p][p]-Fixed pickup text failing to insert weapon name for Chinese and Japanese languages[/p][p]-Fixed save duration display being broken for non-Latin languages[/p][p]-Fixed broken non-Latin glyphs in tutorial popups and loading screen[/p][p]-Normalized mouse scroll speed to avoid scrolling faster on longer lists[/p][p]-Many minor bugs and glitches[/p][p][/p][p]That said, we are aware and working on a few major issues that will take us a bit longer to resolve:
[/p][p]-Performance issues (We’ve pushed some updates to fix this, but it’s ongoing)[/p][p]-Very rare issue where the game crashes on startup [/p][p]-Issue in Corpopolis where progress is broken [/p][p]-Co-op requiring two controllers plugged instead of just one[/p][p]-Playground not starting properly for a very small group of people -[/p][p]-The map does not properly open on some rare occasions
[/p][p]We appreciate everyone's continued support as we work to get things resolved asap! But we do need a bit of rest today![/p][p][/p][p]Thanks![/p][p]~Team Crimson[/p][p]
[/p]

🌙 Onirism 1.0 — Thank You, Dreamers!

[p]After years of adventures, feedback, and imagination, Onirism has officially reached 1.0![/p][p]This moment wouldn’t be possible without you — our community of dreamers, testers, and explorers who’ve helped shape the world of Crearia since the very beginning. Your support, bug reports, and boundless creativity have turned Onirism from a dream into a complete experience. [/p][p][/p][p]From the bottom of our hearts: THANK YOU. 💜 [/p][p][/p][previewyoutube][/previewyoutube][p]Now, let’s talk about what’s new in 1.0![/p][h3]
What’s New in Onirism 1.0[/h3]
  • [p]New Adventure Levels[/p]
    • [p]The Cursed forest[/p][p][/p]
    • [p]Rottenlake City: Fishbone harbor[/p][p][/p]
    • [p]Rottenlake City: District of lights[/p][p][/p]
    • [p]Rottenlake City: Orca avenue[/p][p][/p]
    • [p]Rottenlake City: The Slights[/p][p][/p]
    • [p]Valley of the Kings[/p][p][/p]
    • [p]The Space station[/p][p][/p]
    • [p]The Moon[/p][p][/p]
    • [p]Corpopolis[/p][p][/p]
    • [p]Corpotower[/p][p][/p]
    • [p]5 Nightmare dimension levels[/p]
  • [p]New Ragg’s Shop[/p]
    • [p]Overhauled Ragg's shop[/p]
    • [p]Added preview of items[/p]
    • [p]Added Haircuts[/p]
    • [p]Added Hairdyes[/p]
    • [p]Added Accessories[/p]
  • [p]Toybox[/p]
    • [p]Overhauled the toybox to match the new shop ui and features[/p]
  • [p]Online Mode (Due to unforeseen Unity security issues, we have locked off Online Mode for now. The team is hard at work trying to resolve this issue. Please follow our socials to get up to the minute updates.)[/p]
    • [p]The whole game is now playable Online[/p]
    • [p]Online coop adventure[/p]
    • [p]Online hunt mode[/p]
    • [p]Online Tales mode[/p]
    • [p]Online Playground (Versus) mode[/p]
  • [p]Item Changes[/p]
    • [p]New weapons[/p]
    • [p]New outfits[/p]
    • [p]New gadgets[/p]
    • [p]New haircuts [/p]
    • [p]New hairdyes[/p]
    • [p]New accessories[/p]
  • [p]Voiceover Changes[/p]
    • [p]The whole game is now fully voiced in both French and English[/p]
  • [p]General Game Changes[/p]
    • [p]Overhauled the Main menu[/p]
    • [p]Proper controller support in menus[/p]
[p]This release marks the end of early access and the beginning of a new chapter for Onirism.
 [/p][p]We’ll continue to listen, polish, and dream bigger — together![/p][p]Thank you for being part of this incredible journey.
We can’t wait to see what you’ll discover next. 🌙💫[/p][p]— The Onirism Team[/p][p]
[/p]

Update ahead of Onirism's 1.0 Launch today.

First of all, we want to thank everyone who has supported us over the past six years of development on our life's work with Onirism.

While it has been quite an effort from all of us, including our partners, we do have a few things we wanted to bring to your attention that are important to note.

Regarding the co-op and multiplayer, networked multiplayer has undergone an immediate adjustment and is currently being updated in light of a Unity-identified vulnerability.

Local CO-OP isn’t impacted, and while this will be disappointing to many, we are working quickly to have it resolved, targeting early next week if possible.

As with any 1.0 release, there might be a few minor issues or bugs, which is why we need you, the community, to report anything you might run into so we can have them resolved ASAP.

Please do so via Discord or in the Steam Discussion:

http://bit.ly/OnirismDiscord

We hope to have all of these resolved sooner rather than later during launch, and thank you all for your understanding and continued support!

~Team Onirism

Onirism Halloween costume contest

[p]Let's have some fun before release shall we ?

This time since we won't have a Halloween event for obvious reasons, so the costume will be added to the Cursed Forest, the first new level of the 1.0 release !

Artists, you have until October 25th to design a Halloween outfit for Carol that will be added to the game
Anybody can join !

How to participate:
Send your drawings in the comments on our X (https://x.com/OnirismThegame) or on Discord discord.gg/HvBUTbcT (halloween-contest-2025 channel). Don't worry about your artistic skills, as long as the idea is good![/p]