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Onirism News

Onirism Sneaky Update !

Onirism early access 1.7.1 update



Hi everyone ! We are releasing a "small" update this week as we want feedback !
We have introduced a new system to the game: Carol is now able to sneak around enemies by pressing left control (Right stick button on controllers) by default
While crouching, you will see a detection bar appear that fills up while you are in an enemy field of view, once completly filled up, you are detected.
You can still sprint, roll, use gadgets and melee while sneaking, but jumping or aiming will break the stealth.
We hope this add a new fun way to approach various situations in the game !
We also added two new outfits in the Pinewood shops to fit the stealth theme because we had to:

Shaken

Not Stirred

We also added a new Survival map : The Dam


Some of you thought that the Volcano was boring looking, we agree. So we gave it a fresh coat of paint !


the Toaster flamethrower also got a rework, both in models, effects and how it works: now flames will pass through all enemies, making it very useful for crowd control


Lastly we also fixed many bugs, added new tutorials, made climbing easier and Carol is now able to leap off climbable surfaces, and we (finaly) made it so you don't have to hold the stick down to sprint with a controller.

We all hope you enjoy this update while we keep working on the Glacier !

Onirism 1.7.0 Update: Summer Slime Blast 3 is here !

Onirism 1.7.0 Update: Summer Slime Blast 3 is here !

[previewyoutube][/previewyoutube]

First of all we want to apologize for being late (again) but a lot of things have happened in the past few months and we moved out to a new office ! But enough talk, here is what's new :

Summer Slime Blast 3 map is available in the event section



New Weapons !

- the Huntresses dual crossbows

- Pool Sweeper automatic water shotgun

- Acid Hues bubble shotgun

- The Harpoon

- The Deck Clearer

- Airbust MX automatic balloon launcher

- The Splashling

- the hurricane 90 model got updated


New Gadgets !

- Fizz Grenade

- Vrill Torpedo

- Inflatable Mine

- Sprinkler

- Summer Seven

- Bunny Bungah !


And the one we are excited about : The Juggernaut swimsuit !

You can equip this suit and remove it at will, slowing you down heavily and preventing you from dodging, but absorbing 75% of incoming damage ! Takes a gadget slot

New slime enemies !

And of course a lot of bugfixes !

Lastly we have made a lot of progress on future adventure areas so here some of the things you can expect in the future :



Hope you all have fun !







Onirism 1.6.2 Update ! Greenhouse Survival map and Tutorial rework

Onirism 1.62 Early access update

- Added the Greenhouse Survival map

- Reworked the tutorial at the start of the game
- Fixed issues in Pinewood summit
- Fixed minor bugs

- Added the PeaceKeeper R33 Assault Rifle


- Added the UZB


- Reworked the Hive

The Hive now fire faster and use half as much Ammo at the cost of reduced damage

the Pinewood summit bonus levels are now available !

Onirism Early Access 1.6.1 Update

- Added Snowblind lake Bonus level

- Added Eraser Sea Bonus level

- Added Full metal Rampage Bonus level


- Fixed some collisions
- Fixed minor issues

Onirism " A Cold Reception" Update released !


First of all we want to apologize to everyone for taking so long !

Considering recent events, from confinement restricting our workflow and being victim of a burglary and losing over 3 weeks of work having to be redone from scratch, it took us a lot longer than expected to release... But it's finaly here !
And it's full of fun stuff !



Onirism Early Access 1.6.0 Patchnotes:

New Features :


- Greenhouse ending and boss
- Greenhouse Lore Panels
- Lot's of cutscenes !
- Added a little easter egg before the fertilizer sample


- New adventure area : Pinewood Summit



- New Weapons !



- Boomstick and Big Boomstick Remodels


- New Gadgets !


- New Outfits !



- Ton of new ennemies to fight in the new areas !

- Two new Vehicles : The snowmobile and the Tank



- Gadget system rework : We reworked how the gadget works for the next update to fix some issues people had :
- Gadgets now use a shared ressource (Imagination)
- This ressource can be found anywhere (boxes, enemies...)
- Gadgets are now much faster to use
- Imagination wells that recharge imagination can be found hidden in every levels
- Elixirs are still consumables

- Many many bugfixes !

We are also working on a new asset loading system to speed up loading time, it is not done yet and the game might appear to freeze when it is launched, but it is just loading

Anyway thanks you to you all for being so patient and we hope you have a lot of fun ! We are already hard at work on what is coming next, including Online mode !