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Floppy Knights News

Beta Testers Wanted!

Phoebe and Carlton ain’t afraid of no ghosts, right? After Phoebe claims nothing can scare her, Carlton dares her to venture into the Toggle Town graveyard at night. Testing their bravery by following a spooky sound will lead them to the King of Ghosts - an urban legend who might just be hauntingly familiar!

We're looking for playtesters for Floppy Knights' Halloween themed DLC, Graveyard Shift! Here's how it works:
  1. Ya gotta own the Steam version
  2. Join our Discord
  3. We give you access to our internal branch

Starting NOW thru Tues, Sept 27th - be the first players to check out 8 new levels, all set in a spooky new biome, and unlock 16 brand new cards! Hope to see ya in Discord

Content Update - Phoebe's Prototypes DLC and Language Support

Hello there!
Our first major update is dropping Aug 30 @ 10am PST! This DLC is free for all Floppy Knights players, no additional BigCoin required! Here's what to expect:

[h2]New Content[/h2]
While Phoebe and Carlton are testing out new Floppy Knights prototypes in their basement workshop, they get the bright idea to run a program to let them mod themselves. What could possibly go wrong?

  • A brand new Side Quest episode, including 4 story levels and 4 challenge levels
  • 15 new cards that unlock as you progress through the new levels, which can also be used in any of your decks in the base game


Phoebe's Prototypes, the first set of Side Quest DLC, unlocks after beating the Cindercliffe finale (level 2-4). We hope you enjoy it!

[h2]Langauge Support[/h2]
We worked with the fine folks at Localize Direct who helped us localize the game in the following languages:

  • French
  • Spanish
  • Latin-American Spanish
  • German
  • Italian
  • Brazilian-Portuguese
  • Russian
  • Japanese
  • Korean
  • Simplified Chinese
  • Traditional Chinese


[h2]Bug Fixes[/h2]
  • Fixed an issue where Upsell could malfunction, preventing the card from being played
  • Armor and HP values no longer overlap when they reach double digits
  • Prevented a soft lock that could occur when returning to the title screen from credits 
  • Bootleg now properly destroys after use
  • Fixed a possible soft lock created when Vera is destroyed by poison damage 
  • Fixed an issue with Uproot which could cause a soft lock on Challenge level 2-3


[h2]Misc[/h2]
  • Added new team members, partners, and playtesters to game credits


DLC Road Map


AND We've got more in the works! All content updates will be free for Floppy Knights owners on all platforms. Also, if you're interested in being a DLC Beta Tester, join our Discord and learn how to get access to early builds!

Thanks for playing!
- Corey

Announcing Floppy Knights DLC Coming Soon

[previewyoutube][/previewyoutube]

[h2]Free DLC is coming to Floppy Knights August 30th![/h2]

[h3]UPDATE #1: PHOEBE’S PROTOTYPES[/h3]

While Phoebe and Carlton are testing out some new prototypes in her basement workshop, they get the bright idea to program the cards to mod themselves. What could go wrong?





This update features:
  • 8 New Levels
  • 15 New Cards (all compatible with the main storyline)
  • Localization in 12 languages


Plus, keep an eye out for 2 more updates coming later this year!

We’re going to PAX West 2022



Look out Seattle... we’re pulling out all the stops for our biggest booth yet!

For this year's PAX West, we will have demo stations for Floppy Knights, Garden Story, and The World Next Door. Come say hi to our team and pick up some limited edition merch. We'll be selling T-shirts, enamel pins, and acrylic standees!

It’s been a while since we last went to a convention, so we're excited to (safely) hang out with everyone again! Our staff will be wearing masks and hand sanitizer will be available at all of our demo stations.

[h3]Can’t make it to PAX? All merch is available on our website right now! [/h3]

Pre-orders are scheduled to ship out in September. International shipping is available.



Let us know if you're going to PAX West, we'd love to meet ya!

v1.1.10 - More Fixes and Adjustments

Lots of good stuff today:

[h2]Adjustments[/h2]
  • Retrying a level now skips over the Objective tutorial windows, so players can get into the battles faster
  • Balance changes to level 6-3: Increased the delay for Copycat spawns by one turn, moved the first Mini Machines further apart, and changed one spawner to spawn a Sentry instead of Egg Champion



  • Sparko: Increased HP from 5 > 6 and attack from 2 > 3
  • Concoctor: Unit Speed reduced from 5 > 4



  • Mock: Added an additional +2 Damage on attack
  • Strange Brew: Removed the Destroy tag
  • Armor Eater: Armor gained increased from 2 >3



  • Bootleg: Removed the energy gain effect
  • Explorer: Energy cost increased from 2 > 3 (4th version of Drifter)
  • Thunderstruck: Self Damage increased from 5 > 10
  • Light Up: Added the Destroy tag
  • Now & Later: Card draw reduced from 3 >2 and added the Destroy tag


[h2]Bugs Fixes[/h2]
  • Fixed several issues where the game could soft lock when retrying a level under certain conditions.
  • Fixed an issue where certain terrain effects would not activate (buttons, forest armor, holes, deployment zone terminals, etc.)
  • Spamming the confirm button while using cards like Sunshine and Sweet Move will no longer continuously draw/generate cards
  • Spamming X will no longer prevent Uproot from Destroying
  • Felix's drill car is not immune to poison attacks in the Challenge Level version of 5-4
  • Fixed a soft lock that occurred when accidentally playing Light Up on itself
  • Using the Mock card on some enemies will now apply the correct amount of damage
  • Fixed an issue where the game could soft lock when trying to exit a level during a tutorial message pop up
  • Fixed a NEW exploit that allowed players to duplicate cards in the Deckbuilding menu by spamming buttons
  • Bust Through now applies the correct amount of Self Damage
  • Rainbow BigCoin cards are now displaying the correct reward amount on their cards - 40
  • Cards in the Deck window were displaying in the order they would be dealt - they are now listed alphabetically, and are dealt at random during Phoebe's turn


[h2]Misc[/h2]
  • Refactored UI elements to prepare for localization (new languages coming soon!)




With that, a bunch of us are taking a week off to rest up. Today is also Rose City Games' 7th Anniversary, so that's pretty cool, yeah? Thanks, and we'll be back soon with more news about the next update... Cheers!

- Corey + Rose City Games