1. Beyond The Wire
  2. News

Beyond The Wire News

Vimy Ridge - Public Playtest #2

Attention Soldier!


Today’s public playtest of Vimy Ridge is taking place in a little more than two hours!

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST today.

You will get access to UNFINISHED content that contains BUGS and can lead to CRASHES.

The content you see is not representative of the version that will be released. Please keep the following known issues in mind:
  • Canadian Recruit is bugged. Please join a section or create one to select one
  • Canadian Faction has placeholder weapons and art. Please don't report bugs about the Canadian faction yet


In order to access the test you will need to download the [public-testing] beta branch on the Beyond The Wire app through steam. Follow the instructions below to download the build. The test server will be on the regular Server Browser, please join at the start of the test.

Beta branch: public-testing
Download size: 3.6 GB

1. Open the steam app and open your game library. Right click on the Beyond The Wire app and select properties
2. Select the Beta menu
3. Check the dropdown box for the public-testing branch. Select this and close the menu, steam will begin to download the update.
4. Once the download is done, verify the file integrity of your game.

P.S.: If the test goes well we might take you all on a visit to Vieil Armand

See you in a short while!

Vimy Ridge Public Playtest: Friday July 30

Attention Soldiers!


We're organizing another advance on our next Field of Battle - Vimy Ridge. Be one of the first to fight over the muddy and crater-ridden no mans land and join us this Friday for a public playtest!
Up to 100 players will be able to join us for a total of two hours which will help us greatly in identifying bugs and issues, as well as collect your feedback.

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST on Friday, July 30th.

https://everytimezone.com/s/b66e91ce

In order to access the playtest on Friday we will ask you to download a test build through Steam's beta branch. Standby for an announcement in our official discord for the information on how to download.

Please join the official Beyond The Wire discord for instant communications on upcoming playtests and updates from the development team

Development Update: Arsenal

Welcome Soldiers!


With some big content updates on the horizon our art and animation departments have been working hard to bring more weapons of the Great War to Beyond The Wire. As we introduce new factions in Operation III and IV their new weapons and loadouts are top of the priority list, with additional firearms being developed for existing factions as well. Check out some of these weapons that are on the way to the arsenal!


[h2]Webley Self Loading pistol[/h2]
A new pistol for the factions that sit underneath the British Empire. This pistol was one of the first of it’s kind which proved deadly in close quarters, with reloading times reduced along with an increase in rate of fire.


[h2]Mle 1916 smoke grenade[/h2]
The french-made Grenade Incendiaire Et Fumigene Automatique Modele 1916 is modelled and will soon be seen Beyond The Wire. This grenade delivers a thick, white phosphorus smoke screen to cover repositioning infantry.


[h2]Gestreckte Ladung[/h2]
The Central Powers answer to the “bangalore torpedo”. Utilising 4 Stielhandgranate strapped to wood, this improvised device will be used by German Engineer sections to clear paths through barbed wire for the infantry to advance.


[h2]C96[/h2]
The German produced semi-automatic pistol will also be arriving this year, giving the Central Powers an additional side arm to use. This gun featured an integrated box magazine and wooden stock, giving it the nickname “Broomstick”. The C96 will come in two varieties, one with and one without the attached stock.


[h2]Ross MK III w/ iron sights[/h2]
The iconic standard-issue rifle for the CEF on their entry to the WW1.  Developed and manufactured in Canada after the British refused licensing for the Lee Enfield, this rifle will be deployed as the main weapon for Canadian Forces as they deploy to the Western Front.


[h2]No.1 MK III Impact Grenade[/h2]
An impact-detonation grenade used by the British Empire, designed specifically for bunker and trench clearing. While such grenades gives the enemy no time to react, soldiers will need to be extra wary of accidentally killing friendlies!


[h2]T-Gewehr 1918[/h2]
As tanks emerged on the western front armies were forced to develop new rifles capable of penetrating thick metal panels. The T-Gewehr was designed to give the German Empire a counter to the British Mark IV land ships.


[h2]Canadian Jack Knife[/h2]
This small knife was a common tool used by the CEF that doubled up as personal protection, featuring multiple folding blades. While there won't be a long reach with this melee weapon the fast attack speed with quick stabs will look to compensate.


[h2]CLLE Mk.1*[/h2]
Attempting to improve on the Lee-Enfield design, the British instituted a program to update them with charger guides allowing stripper clips to be used. In addition to removing the dust cover and fitting the charger guide, the front sight, rear sight, magazine, and volley sights were all updated.


[h2]BAR M1918 animations[/h2]
Our development recap for June revealed the BAR M1918 is confirmed for the AEF forces and here you can see the completed animations. Stay posted for confirmation on when this new machine gun will be arriving, along with a full showcase.
BAR M1918 Animations

Stay tuned for upcoming previews and our development recap for July which will be landing at the end of the month! See you in the trenches!

Vimy Ridge: Public Playtest

Attention Soldiers!


Command has sent down an order asking for volunteers to head out Beyond The Wire and test the next Field of Battle!

We will be sending 100 Soldiers to carry out 2 hours of reconnaissance at Vimy Ridge, the mission will be to play through the new map and identify bugs and issues as well as collect your feedback.

The test server will be live at 10 AM PST / 6 PM BST / 7 PM CEST on Friday July 16.
https://everytimezone.com/?t=60f0cc00,3fc

In order to access the test you will need to download the [public-testing] beta branch on the Beyond The Wire app through steam. Follow the instructions below to download the build. The test server will be on the Custom Browser, please join at the start of the test.

Beta branch: public-testing - public testing branch
Download size: 1.9gb

1. Open the steam app and open your game library. Right click on the Beyond The Wire app and select properties
2. Select the Beta menu
3. Check the dropdown box for the public-testing - public testing branch. Select this and close the menu, steam will begin to download the update.

See you in the trenches!

Preview: Progression & Customization

Welcome Soldiers!


Our brand new customization and progression system will be arriving this summer with Operation III so we thought it was time to preview this new feature! The development team have reworked player stats and how your contribution to a round is scored, building a brand new framework to introduce new actions and statistics that will be tracked and saved across sessions, feeding directly into your progression.

[h2]Scoreboard[/h2]

The first items to address are the new scoring system. Players will now gather points across three categories that are broken out further into specific actions. Scoring points for a variety of actions will contribute to the three tallied scores of Objective, Team and Combat.

A second addition to the scoreboard are the Awards given to the top players of the round. Medals are awarded for achieving “Best in Class” for various actions. From Most Melee Kills to Most Revives, our awards system will cover the main aspects of combat.

[h2]Combat Record[/h2]

Once the round has ended you will see a new End of Round screen which breaks down the three categories of score. With our new system introduced players will be able to see new stats such as KDR, Grenade Kills, Construction Score and more! This expanded scoring system means different section types and roles get the recognition on the scoreboard they deserve, as well as opening up the varied routes of progression and unlock trees.

While this is the first introduction of our new system you can expect tweaks and additions as development progresses.

[h2]Progression[/h2]


Leveling works by gaining experience at the end of a round, with rewards given for ranking up. The experience that contributes towards your leveling is weighted towards your teamwork-oriented actions, not your kills or your 'Combat' actions. Note that players leaving a round before it ends won’t receive rewards.

The top players of the round will also be displayed so if your efforts were vital to winning the round - you'll be able to boast about it!

[h2]Customization[/h2]

Player customization will come in the form of cosmetics which will be historically authentic items. These items will be categorized by Faction, years of use, and the role it can be equipped on. This means when you load into a level the faction and year associated with the map will determine the uniform you will deploy with! (pickelhaube confirmed?!)

The unique cosmetics will be unlocked by completing progression tree tasks for particular roles, such as completing certain tasks as Assault or NCO. Others items will also be unlocked from ranking up.

With this system being built from scratch the initial release will be the first prototype that we will continue to improve and expand on the throughout development. We have plans to include rewards for events and specific incentives when the system is in, so expect some timed exclusives in the future!

Keep your eyes up Soldier, we have even more previews for Operation III on the way!