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Beyond The Wire News

Hotfix: 0.12.2 released!


[h2]Gameplay[/h2]
[h3]Changes[/h3]

  • Increased global sway factor from 0.1 to 0.25


[h2]UI[/h2]

  • Fixed incorrect loadout image for FR Assault 02


[h2]Known issues[/h2]

  • Assault objectives can appear alphabetically out of order in the HUD
  • Reloading field cannons will sometimes cause a light glare to show up briefly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • Some surfaces do not show impact effects. Damage should still apply
  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • VOIP widget role icon is not being displayed correctly
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.


[h2]How to fix common crashes[/h2]
If the game is crashing when launching the game or during gameplay and a error message shows up that reads

Easy Anti-Cheat Unknown file version (WireGame\Content\Paks\pakchunk-windowsnoeditor.pak)

make sure to verify your game files through Steam
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

[h2]Note for AMD FX CPU users[/h2]

AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround:

1. Open following file:

C:/Users/YOURUSERNAME/AppData/Local/WireGame/Saved/Config/WindowsNoEditor/Engine.ini

If the file doesn't exist, create it.

2. Add following lines at the end:

[script/engine.audiosettings] bDisableMasterEQ=True"
[Audio] bDisableMasterEQ=True


Development Recap: June

Welcome Soldiers!


The latest edition of our development recaps is due and we have lots of development progress to share. While work has continued on various aspects of Operation III some short term projects have also been on-going, with this month’s recap showcasing the progress being made on the project in June.

[previewyoutube][/previewyoutube]

[h2]Canadian Expeditionary Force[/h2]

The CEF character models are close to completion now with the recently finished haversack tying the Canadian uniform together. Loaded with the equipment needed for expeditions Beyond The Wire, the CEF will be well prepared for the conflict on the Western Front.


[h2]Vimy Ridge[/h2]

Set dressing for this new map is well underway, with the field of battle starting to gather a striking atmosphere. Trench linings, fallen soldiers and burning tree assets have been added to the level making a visible difference to the map.


[h2]Vieil Armand[/h2]

The second map arriving with Operation III features a snowy, mountainous stronghold which will provide a unique experience. With a brand new biome featuring new weather types, this rocky environment will be a welcome addition to map rotation.


[h2]Textures[/h2]
With Vieil Armand sitting atop a mountain the team have been testing a new snow texture which is shown here being blended into the environment. With this being the first introduction of a snowy environment we’re excited to see players fight for this intimidating fort.


[h2]Updated Uniform Material[/h2]

Aiming for more realistic cloth shaders to increase the visual fidelity of characters, our art team have worked to implement new master material for cloth uniform and equipment pieces.

[h2]Animations[/h2]
Colt–Browning M1895 Reload
The Colt–Browning M1895/14, nicknamed "potato digger", will be released with the Canadian Expeditionary Force and has recently had the reload animations blocked out. We'll be taking a deep look at this machine gun and the rest of the Operation III arsenal closer to release so standby for that detail.

HMG animation
Heavy weaponry has also had some attention this month with a slight change in how the first person camera behaves while panning. Gunners operating heavy machine guns will now notice added movement emulating the weight of such items.

Berthier Bolting Animation
It's been a while since we showcased the Berthier model but it is on the way with bolting and reload animations now complete. You'll be seeing the Berthier shipped to the frontline in the coming months, with the Harlem Hellfighters taking this French rifle as their main firearm.
Berthier Reload Animation

[h2]Weapons[/h2]
There's a host of weapons that have been worked on in preparation for future releases with weapons for both the Entente and Central Powers expected. Check out the new firearms and melee weapons at various stages of completion below!

Enfield Mk.II Revolver

British Pattern 1908 Cavalry Sword

German 1873 Artillery Saber

Trench Morningstar

Karabiner 98 AZ

M1918 BAR

MP18

Jam Tin Grenade

As always stay posted for the next months progress and get ready for some exciting blogs that are on the way. See you in the trenches Soldier!

Hotfix: 0.12.1 released!


[h2]Gameplay[/h2]
[h3]Changes[/h3]

  • Reduced global sway factor from 0.65 to 0.1
  • Increased round duration on Frontlines from 45 mins to 60 mins
  • Updated Commander Abilities
    • Removed time-cooldown on all support abilities
    • Reduced passive income on command points from 1 per 2 seconds to 1 per 3 seconds
    • Altered cost of support abilities to
      • HE Artillery - 200
      • Chlorine Gas Artillery - 120
      • Smoke Artillery - 80


[h3]Fixes[/h3]

  • Fixed British Vickers Mk1 using the incorrect weapon model


[h2]Maps[/h2]

  • Updated all Assault layers to include more objectives per sector and decrease by one in the next sector
    • Reworked Ansoncourt Assault GER vs FR
    • Reworked Ansoncourt Assault USA vs GER
    • Reworked Cantigny Assault GER vs FR
    • Reworked Cantigny Assault USA vs GER
    • Reworked Chateau-Thierry Assault GER vs FR
    • Reworked Chateau-Thierry Assault USA vs GER
    • Reworked Combles Assault FR vs GER
    • Reworked Combles Assault UK vs GER
    • Reworked Poelcappelle Assault FR vs GER
    • Reworked Poelcappelle Assault UK vs GER
    • Reworked Sechault Assault FR vs GER
    • Reworked Sechault Assault HHF vs GER
    • Reworked Sechault Assault FR vs GER
    • Reworked Zonnebeke Assault FR+UK vs GER
    • Reworked Zonnebeke Assault UK vs GER
    • Reworked Zonnebeke Assault GER vs FR


[h2]UI[/h2]

  • Added auto scroll to role hint
  • Fixed role hint widget not disappearing
  • Fixed “Lorem ipsum” default text
  • Fixed role hint not respecting user setting for not displaying it
  • Fix sector count displaying in Firefight game mod
  • Fix join button text not changing color properly


[h2]Optimization[/h2]

  • Fixed server crash when calling in artillery
  • Fixed view flickering when changing stance


[h2]Known issues[/h2]

  • Assault objectives can appear alphabetically out of order in the HUD
  • Reloading field cannons will sometimes cause a light glare to show up briefly
  • Damage radius of field cannons will sometimes cause players to not be killed immediately
  • Some surfaces do not show impact effects. Damage should still apply
  • No. 20 Rifle Grenade equip animation not properly lined up
  • No. 20 Rifle Grenade uses placeholder sounds
  • VOIP widget role icon is not being displayed correctly
  • Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.


[h2]Note for AMD FX CPU users[/h2]

AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround:

1. Open following file:

C:/Users/YOURUSERNAME/AppData/Local/WireGame/Saved/Config/WindowsNoEditor/Engine.ini

If the file doesn't exist, create it.

2. Add following lines at the end:

[script/engine.audiosettings] bDisableMasterEQ=True"
[Audio] bDisableMasterEQ=True


Beyond The Wire - Steam Summer Sale

Welcome Soldiers!


It's Summer Sale time and Beyond The Wire will be going on it's biggest ever sale! Running from June 24th through to July 8th, the summer sale is a big one for games and we're joining the fray - with a mighty 50% off during this time. With this reduced price players can pick up the game and join the battle for the Western Front for just $17.50 / £13.90 / E14.99! With Operation III due to be released this summer, bringing new factions and a new progression system, now is the perfect time to pick up Beyond The Wire!


Update: V0.12 Released

Welcome Soldiers!


Update 0.12 arrives with the usual host of fixes and changes as well as our new gamemode, Firefight. Check out the full changelog below!

[h2]Gameplay[/h2]
[h3]New[/h3]
- Added game mode Firefight
- Small-scale game mode designed for low-populated servers and seeding
- Players fight over one sector until the time runs out
- Capture points follow the same logic as capture points on Frontlines
- Only Commander, Infantry and Engineer sections are available

[h3]Fixes[/h3]
- Fixed incorrect weapon image being displayed for GER Artillery Crewman
- Fixed incorrect icon being displayed for HHF Sapper 01
- Fixed incorrect weapon name being displayed for GER Sapper and Builder roles
- Fixed incorrect weapon name being displayed for HHF Assault 01 role
- Fixed AEF HMG Crewman having deployable sandbags
- Fixed knives not having enough range to hit prone and crouched players

[h2]Maps[/h2]
[h3]Gameplay layers[/h3]
- Added Sechault Firefight
- Added Ansoncourt Firefight
- Added Frise Firefight
- Added Poelcapelle Firefight

[h3]Ansoncourt[/h3]
- Fixed floating grass
- Fixed players being able to leave the playable area
- Fixed misplaced smoke effect

[h3]Cantigny[/h3]
- Fixed floating grass
- Fixed gaps in the Cathedral allowing players to enter upper level
- Fixed water plane poking out of the terrain

[h3]Chateau-Thierry[/h3]
- Fixed floating rocks
- Fixed floating trees
- Fixed low rendering distance for plank pile
- Fixed missing geometry on rocks near C3-5-5

[h3]Combles[/h3]
- Fixed floating grass

[h3]Frise[/h3]
- Fixed fence being below the ground
- Fixed ground texture applying to players at B3-6-8

[h3]Poelcapelle[/h3]
- Fixed floating piece of terrain
- Fixed floating debris

[h3]Sechault[/h3]
- Fixed misaligned sandbag section
- Fixed gaps between earthen trench pieces on The Anthill

[h2]Art[/h2]
- Fixed various melee impact effects
- Added new sounds for Trench Clubs when hitting concrete
- Fixed rifle projectiles not penetrating deep enough
- Fixed sharp melee weapons not showing effects on certain surfaces
- Fixed rifle grenades having not showing effects on certain surfaces
- Fixed fabric surface showing wood effect on explosion
- Fixed sandbags having no impact effects
- Fixed helmet surface having no impact effects

[h2]UI[/h2]
- Added a hint that describes the purpose of a role when spawning
- Changed sections to be collapsed by default in section selection screen
- Updated Assault HUD to match new Frontlines HUD

[h2]Optimization[/h2]
- Optimized red flare effect
- Fixed wood debris LODing too early
- Enabled projectile collision and penetration on tents
- Disabled collision on tent ropes

[h2]Known issues[/h2]
- Firefight game mode UI shows more than one sector
- New role hints will not scroll if the text length exceeds the height of the widget. Fix incoming
- New role hints may stick to the screen and not fade out. Press ESC to force it to disappear
- Reloading field cannons will sometimes cause a light glare to show up briefly
- Damage radius of field cannons will sometimes cause players to not be killed immediately
- Some surfaces do not show impact effects. Damage should still apply
- No. 20 Rifle Grenade equip animation not properly lined up
- No. 20 Rifle Grenade uses placeholder sounds
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- VOIP widget role icon is not being displayed correctly
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions, but here’s a workaround

1. Open following file:

C:\Users\YOURUSERNAME\AppData\Local\WireGame\Saved\Config\WindowsNoEditor\Engine.ini

If the file doesn't exist, create it.
2. Add following lines at the end:
[/script/engine.audiosettings] bDisableMasterEQ=True
[Audio] bDisableMasterEQ=True