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Patch Note 0.403.1

- Adjusted the stun duration of R47's Ground Pound, slightly reduced the stamina consumption of the Ground Pound
- Adjusted the maximum number of friends a player can have, now you can only have 50 friends at max

Patch Note 0.402.1

1. Fixed a bug where the room list in the lobby cannot be scrolled to the next page
2. Fixed an issue where there’s no loading screen after the match has been found
3. Fixed an issue where players cannot score in one of the goals when returning to the practice range after the final goal in extra time
4. Fixed an issue where players might not be able to get into the match if repeatedly click pre-assign position screen
5. Fixed a bug where Gridiron's ultimate Garbage Day might punch the ball into his back
6. Fixed an issue where players cannot shoot the ball after the reset (goal scored)
7. Fixed an issue in which some of the debuffs do not reset properly after the goal has been scored
8. Fixed a problem when there’s no new message in the lobby but the new message notification pops up

Take one part Overwatch and two parts Rocket League and get Super Buckyball Tournament

The quick, 3v3 matches of Rocket League are instantly compelling. That's a huge part of the pseudo-football game's enduring popularity years after launch. If you were to add the character abilities found in other competitive games - say, Overwatch, for example - you might wind up with something like Super Buckyball Tournament.


Super Buckyball Tournament, featured at the F5 Games Show 2020 hosted by China's 24 Entertainment, is based on that same core of 3v3 soccer. It's simple enough to understand at a glance, but difficult to master. With the addition of distinct characters, mastery becomes even more of a challenge. You'll have to learn moves, speeds, and abilities specific to each character in order to play as and counter each one.


Super Buckyball Tournament is currently in 'open alpha development,' according to developer Pathea Games. What that means for us is that there's a Steam demo to try out right now, and it doesn't cost a dime to play. "This is not an official launch of the game, but rather an ongoing trial which we might take down should the need arise," Pathea Games says. "This means the game is open for the public to play and new updates will be added to the game as we finish developing them."


Read the rest of the story...


July Update Patch Note 0.401.1

[h3]New Contents: [/h3]

- New Character:Eriel

Character Abilities (Right-Click): Fish Cannon
Over time, Eriel generates 3 types of bullets which can be shot out with her Fish Cannon. Each bullet contains special abilities that can be used to buff & debuff characters and opponents

Type of Bullets:
Bubble Bullet
Characters who got hit by bubble bullet will be covered in a bubble and stay in the air for a few seconds, they'll not be able to move during the time.
Ink Bullet
Ink bullet will cause explosions when it hits the ground. If it hits the character, the ink will block the sights of the player's computer screen.
Buff Bullet
Eriel and the teammates who got hit by the bullet will receive a buff and will not be knocked down by any abilities and items.

Ultimate (Q): Grappling Hook
Eriel release hook from the mouth of the fish in his hand to grab the nearby ball back to her.

- Added collection menu into the game where players can preview skins and character abilities
- Added 2 sets of basic skins for each character
- Added in-game Mission System
- Added Pre-Assigned Position function for players over Lv8
- Adjusted the difficulty of AIs and the matchmaking rules for new players
- Changed Level restrictions for new players from Lv7 to Lv8


[h3]Character Adjustments:[/h3]

General adjustments:
- Adjusted the passing curve for some of the characters so that it’s more appropriate
- Slightly adjusted the height of all the double jump moves

R47
- Ground Pound (Right-Click) no longer cause stun effects for teammates
- Added stamina consumption when using Ground Pound in the air, the Ground Pound will only cause stun to opponents when stamina is consumed
- Adjusted the range of Ground Pound stun effects
- Fixed an issue with R47’s shooting range

Lang
- Wind Tackle:
1. Added character weight/mass into considerations, the heavier the character is the less likely he/she will be knocked back
2. Cancelled the aim assistance that currently applies to Lang’s Wind Tackle
- Slightly increased the shooting range of Lang
- Decreased the time of Lang’s shooting animation

Pai
- Cancelled the ability when performing Acrobat or Parkour, Pai can jump to higher heights by using Dash + Jump

Gridiron
- Slightly decreased the hitbox size of Gridiron
- Slightly decreased the hitbox size of Gridiron’s Plasma Shield
- Increased Gridiron’s passing & ball-handling abilities
- Slightly increased the running speed of Gridiron

[h3]Bug Fixes: [/h3]
- Fixed a bug where players might get kicked out of the custom room if the room is full and about to start
- Fixed a bug where players could get out of the stadium when using Lang’s Wind Tackle
- Fixed an issue where Gridiron’s Plasma Shield cannot be activated within the goalline of the Great Harbor Arena
- Fixed a bug where character Lang’s ultimate will repeatedly recover energy for teammates
- Fixed an issue where player data might be displayed incorrectly
- Fixed a bug where players might turn into spectators when joining a training room opened by new players
- Fixed a bug where the in-game UI might disappear during the match
- Fixed a bug where the camera might be shaking if players don’t control characters for a long time before the match starts
- Fixed an issue where there might be a conflict when AI is about to take over the character while the player starts to control the character at the same time

The July update will reset player match record, leaderboard score and in-game coins. Players names and Levels will remain.

July Patch Review

The July update should be coming in the next few days and here it's a patch preview on what players can expect out of the July patch!

[h3]New Character: Eriel[/h3]

Back in April when we announced the open development of Super Buckyball Tournament, people got very excited about the mysterious blue-haired girl from the trailer. Since then we constantly had players ask us when she would come out, and now the time has finally come!

We have made a little introduction video for her with a nice summer soundtrack to showcase her skills
Check it here:

[previewyoutube][/previewyoutube]

Her playstyle can vary as she has a broad range of skills which gives her much control across the field. Our recommendation is to play her as a midfielder to help with disables for supporting either the attacker or the goalie.

Her Fish Cannon slowly generates 3 different types of bullets over time, which rotates with each new bullet. These 3 different bullets have different effects when blasting them out to teammates & opponents.

Her bullets are:

Bubble Bullet
Characters who got hit by bubble bullet will be covered in a bubble and stay in the air for a few seconds, they'll not be able to move during the time.

Ink Bullet
Ink bullet will cause an explosion when it hits the ground. If it hits the character, the ink will block the sights of the player's computer screen.

Buff Bullet
Eriel and the teammates who got hit by the bullet will receive a buff and will not be knocked down by any abilities and items.

Her ultimate is called Grappling Hook, which she releases the hook from the mouth of the fish in his hand to grab the nearby ball back to her.

While her speed and agility might not be as fast as Pai or Lang, she does have a very strong set of abilities that can easily shift the balance of the game in the heat of the moment.

Compared to our other characters, Eriel is so far the most difficult character to play and it will take some practice to play her well. Her versatility in the game requires the player to have a broad overview of the playing field and since her abilities are not spamable, timing is very essential for domination.

[h3]Skin System[/h3]

Next after Eriel, the skin system is very likely the most desired feature in this update.

As you have noticed we have had coins in the lobby for a while, but no one has been able to use them yet.
The good news is that you will finally be able to spend to hard-earned coins.
But the bad news is that we will reset everyone’s coins and levels again.
This does however not hold you back from starting a new fortune.

We have made simple few skins for each character, including Eriel and we have more coming up.
The skins are divided into components for most characters therefore different skins for the same character can be combined into the look that you like the best.

[previewyoutube]https://www.youtube.com/watch?v=3HGrqBykQo0[/previewyoutube]
[previewyoutube]https://www.youtube.com/watch?v=wMDXpElhT3c
[/previewyoutube]
[h3]Mission System
[/h3]
So what’s more to come in July? Time to introduce our long-awaited in-game mission system!

The current plan is to have 3 daily and 3 weekly missions in place, by completing it you receive extra coins to get one step closer to your favourite skin!





Feel free to refresh current missions at any time if you happen to find the mission boring or hard to complete, just be aware that it cost coins every time and you only get 3 chances to refresh per day.

It’s a quite basic feature by now but we’re hoping to explore more of it in the future, there’ll be exclusive events & activity points system where we giving out a bunch of cool stuff, so stay tuned on our official social media and communities for more!

This Mission system will also be the foundation for a future battle pass, so we would very appreciate feedback on your experiences related to the missions and the system itself as well as suggestions for new missions or for how we can make a cool battle pass later on.

[h3]Pre-assigned Position [/h3]

We’ll also be making a significant adjustment in the matchmaking process, start from the July patch.
After the update players will have to assign themselves into attacking position (which is position 1 or 2 in-game) or defensive position (position 3) in-game. You may also select both if you’re are fine with playing all positions.



The reason for implementing this is that we got plenty of feedback from players talking about not being able to play the position they desired. Swap position in-game sometimes did not work, either the players on other side do not know how to swap or they both want to play goalie.

For those who can comfortably fit into any position, this system would not affect them at all, but for players who do care about it, this would improve their gameplay experience by a country mile.


If you have any good ideas or suggestions, please send you feedback to our discord or [email protected]

So that’s all the major things coming out in the July patch,
We’ll have a much more detailed patch note about the update a bit later, stay tuned have fun in Super Buckyball Tournament!

- SBT Dev Team