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Take one part Overwatch and two parts Rocket League and get Super Buckyball Tournament

The quick, 3v3 matches of Rocket League are instantly compelling. That's a huge part of the pseudo-football game's enduring popularity years after launch. If you were to add the character abilities found in other competitive games - say, Overwatch, for example - you might wind up with something like Super Buckyball Tournament.


Super Buckyball Tournament, featured at the F5 Games Show 2020 hosted by China's 24 Entertainment, is based on that same core of 3v3 soccer. It's simple enough to understand at a glance, but difficult to master. With the addition of distinct characters, mastery becomes even more of a challenge. You'll have to learn moves, speeds, and abilities specific to each character in order to play as and counter each one.


Super Buckyball Tournament is currently in 'open alpha development,' according to developer Pathea Games. What that means for us is that there's a Steam demo to try out right now, and it doesn't cost a dime to play. "This is not an official launch of the game, but rather an ongoing trial which we might take down should the need arise," Pathea Games says. "This means the game is open for the public to play and new updates will be added to the game as we finish developing them."


Read the rest of the story...


July Update Patch Note 0.401.1

[h3]New Contents: [/h3]

- New Character:Eriel

Character Abilities (Right-Click): Fish Cannon
Over time, Eriel generates 3 types of bullets which can be shot out with her Fish Cannon. Each bullet contains special abilities that can be used to buff & debuff characters and opponents

Type of Bullets:
Bubble Bullet
Characters who got hit by bubble bullet will be covered in a bubble and stay in the air for a few seconds, they'll not be able to move during the time.
Ink Bullet
Ink bullet will cause explosions when it hits the ground. If it hits the character, the ink will block the sights of the player's computer screen.
Buff Bullet
Eriel and the teammates who got hit by the bullet will receive a buff and will not be knocked down by any abilities and items.

Ultimate (Q): Grappling Hook
Eriel release hook from the mouth of the fish in his hand to grab the nearby ball back to her.

- Added collection menu into the game where players can preview skins and character abilities
- Added 2 sets of basic skins for each character
- Added in-game Mission System
- Added Pre-Assigned Position function for players over Lv8
- Adjusted the difficulty of AIs and the matchmaking rules for new players
- Changed Level restrictions for new players from Lv7 to Lv8


[h3]Character Adjustments:[/h3]

General adjustments:
- Adjusted the passing curve for some of the characters so that it’s more appropriate
- Slightly adjusted the height of all the double jump moves

R47
- Ground Pound (Right-Click) no longer cause stun effects for teammates
- Added stamina consumption when using Ground Pound in the air, the Ground Pound will only cause stun to opponents when stamina is consumed
- Adjusted the range of Ground Pound stun effects
- Fixed an issue with R47’s shooting range

Lang
- Wind Tackle:
1. Added character weight/mass into considerations, the heavier the character is the less likely he/she will be knocked back
2. Cancelled the aim assistance that currently applies to Lang’s Wind Tackle
- Slightly increased the shooting range of Lang
- Decreased the time of Lang’s shooting animation

Pai
- Cancelled the ability when performing Acrobat or Parkour, Pai can jump to higher heights by using Dash + Jump

Gridiron
- Slightly decreased the hitbox size of Gridiron
- Slightly decreased the hitbox size of Gridiron’s Plasma Shield
- Increased Gridiron’s passing & ball-handling abilities
- Slightly increased the running speed of Gridiron

[h3]Bug Fixes: [/h3]
- Fixed a bug where players might get kicked out of the custom room if the room is full and about to start
- Fixed a bug where players could get out of the stadium when using Lang’s Wind Tackle
- Fixed an issue where Gridiron’s Plasma Shield cannot be activated within the goalline of the Great Harbor Arena
- Fixed a bug where character Lang’s ultimate will repeatedly recover energy for teammates
- Fixed an issue where player data might be displayed incorrectly
- Fixed a bug where players might turn into spectators when joining a training room opened by new players
- Fixed a bug where the in-game UI might disappear during the match
- Fixed a bug where the camera might be shaking if players don’t control characters for a long time before the match starts
- Fixed an issue where there might be a conflict when AI is about to take over the character while the player starts to control the character at the same time

The July update will reset player match record, leaderboard score and in-game coins. Players names and Levels will remain.

July Patch Review

The July update should be coming in the next few days and here it's a patch preview on what players can expect out of the July patch!

[h3]New Character: Eriel[/h3]

Back in April when we announced the open development of Super Buckyball Tournament, people got very excited about the mysterious blue-haired girl from the trailer. Since then we constantly had players ask us when she would come out, and now the time has finally come!

We have made a little introduction video for her with a nice summer soundtrack to showcase her skills
Check it here:

[previewyoutube][/previewyoutube]

Her playstyle can vary as she has a broad range of skills which gives her much control across the field. Our recommendation is to play her as a midfielder to help with disables for supporting either the attacker or the goalie.

Her Fish Cannon slowly generates 3 different types of bullets over time, which rotates with each new bullet. These 3 different bullets have different effects when blasting them out to teammates & opponents.

Her bullets are:

Bubble Bullet
Characters who got hit by bubble bullet will be covered in a bubble and stay in the air for a few seconds, they'll not be able to move during the time.

Ink Bullet
Ink bullet will cause an explosion when it hits the ground. If it hits the character, the ink will block the sights of the player's computer screen.

Buff Bullet
Eriel and the teammates who got hit by the bullet will receive a buff and will not be knocked down by any abilities and items.

Her ultimate is called Grappling Hook, which she releases the hook from the mouth of the fish in his hand to grab the nearby ball back to her.

While her speed and agility might not be as fast as Pai or Lang, she does have a very strong set of abilities that can easily shift the balance of the game in the heat of the moment.

Compared to our other characters, Eriel is so far the most difficult character to play and it will take some practice to play her well. Her versatility in the game requires the player to have a broad overview of the playing field and since her abilities are not spamable, timing is very essential for domination.

[h3]Skin System[/h3]

Next after Eriel, the skin system is very likely the most desired feature in this update.

As you have noticed we have had coins in the lobby for a while, but no one has been able to use them yet.
The good news is that you will finally be able to spend to hard-earned coins.
But the bad news is that we will reset everyone’s coins and levels again.
This does however not hold you back from starting a new fortune.

We have made simple few skins for each character, including Eriel and we have more coming up.
The skins are divided into components for most characters therefore different skins for the same character can be combined into the look that you like the best.

[previewyoutube]https://www.youtube.com/watch?v=3HGrqBykQo0[/previewyoutube]
[previewyoutube]https://www.youtube.com/watch?v=wMDXpElhT3c
[/previewyoutube]
[h3]Mission System
[/h3]
So what’s more to come in July? Time to introduce our long-awaited in-game mission system!

The current plan is to have 3 daily and 3 weekly missions in place, by completing it you receive extra coins to get one step closer to your favourite skin!





Feel free to refresh current missions at any time if you happen to find the mission boring or hard to complete, just be aware that it cost coins every time and you only get 3 chances to refresh per day.

It’s a quite basic feature by now but we’re hoping to explore more of it in the future, there’ll be exclusive events & activity points system where we giving out a bunch of cool stuff, so stay tuned on our official social media and communities for more!

This Mission system will also be the foundation for a future battle pass, so we would very appreciate feedback on your experiences related to the missions and the system itself as well as suggestions for new missions or for how we can make a cool battle pass later on.

[h3]Pre-assigned Position [/h3]

We’ll also be making a significant adjustment in the matchmaking process, start from the July patch.
After the update players will have to assign themselves into attacking position (which is position 1 or 2 in-game) or defensive position (position 3) in-game. You may also select both if you’re are fine with playing all positions.



The reason for implementing this is that we got plenty of feedback from players talking about not being able to play the position they desired. Swap position in-game sometimes did not work, either the players on other side do not know how to swap or they both want to play goalie.

For those who can comfortably fit into any position, this system would not affect them at all, but for players who do care about it, this would improve their gameplay experience by a country mile.


If you have any good ideas or suggestions, please send you feedback to our discord or [email protected]

So that’s all the major things coming out in the July patch,
We’ll have a much more detailed patch note about the update a bit later, stay tuned have fun in Super Buckyball Tournament!

- SBT Dev Team

Dev Log - The Design of Special Effects

Hey folks! It’s been quite a while since the launch of our open development build, while we’re actively developing our game, we’d also liked to share some of the interesting contents and topics during the development!

We gonna start off with the special effects as our very first topic, it’s one of our major strength and from there you can see how we paired character abilities with visual effects.

As a multiplayer sports game that primarily based on real-time physics, one of the most important thing for us is to synchronize the visual effects so it does not conflict all the major elements of the gameplay.



Here we use one of our cool character ‘Lang’ as an example. Since he’s one of the faster and more agile characters, the special effects we used must match with his personal traits. The gentle breeze that follows the movements of his arms when he punches and the leaves that fall in the special effects indicate the speedy aspect of the character.



When tackling, this time instead of breeze the flow of wind turns into a blast, with the sense of layering players can be started to feel the flexibility of this character.



Lang’s ultimate ‘eye of the storm’ is a large range, distracting ability that can dominate the field for a good few seconds. When designing its special effects we wanna make sure it does not visually block the character itself, while still showcasing the power of the abilities. In which we used high colour saturation so that players can clearly distinguish the special effects and character.



We also demonstrated the design ideology of our special effects from other aspects of the SBT, including the items. In an item called ‘bomb trap’, we added a few different colours and adjusted the colour saturation. Those colourful glowing lights make the item almost impossible to ignore and added a sense of mystery into it.



The expressions were largely enhanced after adding halo effects with some basic designs. It worked out like a surprise for us and I highly recommend using it.



It’s absolutely crucial for players to be able to clearly separate special effects and characters. Since SBT is a fast-paced game, to provide better in-game experiences we tweaked our special effects a little bit, with higher saturation rate than the characters.



About the texture, using textures directly from the photo will result in extra details and
cause unnecessary visual distractions. Therefore, we hand draw all the effects and combined softer lines with shape motions. We believe this can decrease the number of visual interruptions and improve in-game experiences.



I believe that’s all we can disclose about the special effects for now, hope you found it interesting and let you have a better understanding of the game! Also let us know if you have good suggestions for topics, and don’t forget to play some buckyball!

Tournament Updates

We are happy to announce that we've just finished the first western Tournament last weekend on Sunday the 28th of June.

It took us a long time to get enough people to sign up, but after the steam festival in mid-June, we finally had enough to get the games going!



1st place with the prize of 50$ for each player went to team 3:
Jamer
Ravioli
xSpokz

2nd place with the prize of 20$ for each player went to team 7:
Antemannen2
NachoCheese
Lalo

3rd place with the prize of 10$ for each player went to team 1:
Chazz22
Dictator Tots
DrivingLion

A big round of applause to these guys!!!

You can see the whole stream of the final and semifinals hosted by Gos_Maul

Or you can see the shorter version with 1 match from each game here: https://www.youtube.com/watch?v=tlH53Q1Zsu8
Or the highlights here: https://www.youtube.com/watch?v=R_WVOdrGd1g

[h2]2nd Western Tournament[/h2]



Date: The date is not set in stone yet. We are looking at either Sunday the 19th or Sunday the 26th.
Time: 11 am PDT/ 8 pm Central European Time


The Signup for the 2nd Western Tournament is possible on Discord. 24 players are needed. After the 24 slots have been filled, players can still signup as backups in case someone pulls out.

Even though we had 24 players confirmed, there we a couple that didn’t show up, which was a bit disappointing and to avoid that in the future, we will ban non-showers from future tournaments (unless they have a really good reason), starting from the next tournament.

Rules: The rules will be announced later.

Stream: Gos_maul will be hosting the tournament as well. There are 2 more streamer slots available, so if you are also interested in streaming the next tournament, send a private message to Viks on Discord.