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Gunslingers & Zombies News

Gunslingers & Zombies - Leaving Early Access on 28.10.21!

Howdy, Partners!


[h2]It's time to roll out the artillery - Gunslingers & Zombies is leaving Early Access on 28.10.21![/h2]

We've been here early... but now we're fully prepared for the green menace!



Early Access was a great time for us where we could polish up our game, gather fantastic ideas from community and make sure we'll be able to surprise you with quality content that is very soon heading your way. Make sure to mark down the date in your calendars, as G&Z will become fully available to you and everyone else very soon - on 28.10.21!

What does that mean? Well - we're currently finalizing last touches on the game and as we've communicated previously, we'll be happy to present you with a lot of new and fresh opportunities to have fun. We'll be talking more about the changes and improvements coming to the game in the coming days so stay tuned!



Make sure to follow our devlogs for information and friendly advice and remember - the green never sleeps!

Thank you for the continuous support and see you in the game itself!

Best regards,
Gunslingers and Zombies Team



https://store.steampowered.com/app/1059740/Gunslingers__Zombies/

Gunslingers & Zombies Devlog #46 "Running Zombies"

[h3]Howdy Gunslingers[/h3]

Pony Express brought some excellent news to the town.

Recently we have got inspired by the Stop Wasting My Time mod for Xcom2 and implemented some QoL solutions that allow us to adjust the speed of animations and choose if and how often the camera is changing into Action Camera mode during the fight.

From now on there will be a possibility to pick Your own tempo from the Settings menu.
Max speed animation. Now everybody can choose his own pace.

One clever eye might notice there was no Action Camera once on the GiF above.

We can choose how often it occurs with the Setting menu.



If we want, we can make run our Zombies even faster by hitting the Space button.


Meanwhile, we are preparing a patch release. There are many various changes in the game, and we couldn't keep Early Access saves integrity anymore. For this reason, we are working on adding as much content as is humanly possible for a zombie. We are preparing for a Full Release.

See You Next Friday and Best regards,
Gunslingers and Zombies Team



https://store.steampowered.com/app/1059740/Gunslingers__Zombies/












Gunslingers & Zombies Devlog #45 - ”New locations”

[h3]Howdy Gunslingers[/h3]

Pony Expres brought some good and bad news. Mostly good, though.

The bad news is zombies can run twice as fast as they were. The good one is we can control their tempo in the Settings from now.
Max speed animation. Now everybody can choose his own pace.

One cleaver eye might notice there was no Action Camera once on the GiF above.

Recently we have got inspired by Stop Wasting My Time mod for Xcom2 and implemented a little QoL solution that allows us to choose if and how often the camera is changing during the fight.



If we want, we can make run our Zombies even faster by hitting the Space button.


Meanwhile, we are preparing a patch release. There are many various changes in the game, and we couldn't keep Early Access saves integrity anymore. For this reason, we are working on adding as much content as is humanly possible for the zombies. We are preparing for a Full Release.


See You Next Friday and Best regards,
Gunslingers and Zombies Team



https://store.steampowered.com/app/1059740/Gunslingers__Zombies/

Gunslingers & Zombies Devlog #44 - ”Upcoming patch”

Hello Gunslingers!


Has it been a while, ain't it? They say as vast as Prairie is, all the roads eventually lead up to Saloon, so we have finally met again.

Today we bring some news. Big news. Zombies are back, now more relentless than ever.

Soon we will introduce Big Patch to the Gunslingers & Zombies, and this day marks the day we are calling the cavalry and moving on towards Full Release.

From now on we are back to Devloging development of the game, and those Devlogs should appear every second or third Friday.

Today we would like to share a list of upcoming changes with You. Currently, we are busy with playtesting this patch, and some shiny pieces of code still need to be put together.

[h3]Campaign [/h3]

  • Modification of the tutorial and addition of new tutorial boards - improvements to present new mechanics and new types of zombies.

  • Creation of 6 new missions - More story, more zombies and more shooting.

  • Implementation of difficulty level - creating 3 difficulty levels: easy,
    normal and hard.




[h3]Enemies[/h3]
Addition of 3 new enemy classes
  • "Hunter" Zombie, which attacks at a distance,
  • "Boomer" Zombie, which when killed explodes with poisonous gas and deals damage friendly units (other zombies are immune),
  • "Hub" Zombie, which after death spawns two smaller zombies of "Pocket" type,


Zombie Changes:
  • Enemies now also have various amounts of Health in opposition to static 10 HP before.
  • Zombie stats like Health, Speed or Damage now depend on chosen difficulty.
  • Enemy Counter-attack - Adding mechanics for counter-attacking enemy units. During
    attacking an enemy in melee, if the enemy is not killed, the enemy in retaliation will attack the character right after receiving damage. The mechanics will further enhance the
    The mechanics will further enhance the gameplay experience and significantly influence the player's strategy,
  • Improvement of the AI that spawns during the game




[h3]Gameplay mechanics changes:[/h3]

Adding interactive on-ground items:
  • adding an exploding barrel which dealing area of effect damage to enemy and friendly units,
  • adding an ammo crate, where heroes can replenish their ammo supply
  • adding a bandages supply crate
  • adding an explosive cart
Adding character interaction with a diagonal object:
  • Standing diagonally from an interactive object will also be able to interact with the object.
  • Gunslingers can also attack diagonally now.
Adding confirmation of character movement:
  • adding a mechanic to confirm the path of a character's movement. The first LPM click marks the path the character is moving, and a second click in the same place confirms the character's movement.
Balancing changes of knife attack was a little OP. Now it's more in line with ranged weapons together with enemy HP changes.



[h3]Additionally[/h3]
Improving the soundtrack:
  • improving the sounds of some weapons,
  • improving some of the sound effects that already exist in the game,
  • adding sound effects to newly created mechanics
Modifying the UI when hovering the cursor over an enemy
  • improving the visual effect of the UI, in which the information about the chance of
  • damage chance and critical damage chance. Removal of zombie names and
  • replacing them with zombie types.
Modification of the tutorial and addition of new tutorial boards
  • improvements to present new mechanics and new types of zombies.
Introduction of several corrections and improvements, including:
  • changing the colour of the first movement zone,
  • adding an active counter-attack mode symbol to the UI,
  • improved ESC function,
  • Improved critical damage designation,


- Creation of keyboard shortcuts,

- Marking the number of actions on the sidebar

- Adding the ability to play in a window,

- Turning off grids during the attack cutscene

- Creation of new "goals," i.e. heal maximum Health, kill a zombie with a knife etc.

- Some more various minor fixes

And most probably some more changes are coming soon. Right now, it's hard to estimate new updates coming live, but it's weeks, not months, shooting at the calendar.


See You Next Friday and Best regards,
Gunslingers and Zombies Team



https://store.steampowered.com/app/1059740/Gunslingers__Zombies/


Publisher Discount Week

Hello!
We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam!
You can find short descriptions for games below, and if You have any questions, we are happy to answer. (best way to reach us for a quick response is to visit our Discord: https://discord.gg/kYpZmkBAgc)

https://store.steampowered.com/app/881040/Bug_Academy/
There is a free demo available on the Steam page

https://store.steampowered.com/app/1117330/Bouncy_Bob_Episode_2/

https://store.steampowered.com/app/944250/Castle_Flipper/
There is a free demo available on the Steam page

https://store.steampowered.com/app/1086990/Commander_85/
Note Commander '85 has a free prologue version here:
https://store.steampowered.com/app/1356460/Commander_85_Prologue/
One might be discouraged by Mostly Negative reviews of Commander '85. It's a very niche and complex game with, quite frankly, TERRIBLE introduction and tutorial that led to Negative reviews bombing after 30 min of gameplay (30 min doesn't even cover the prologue part of the game). We strongly suggest checking the prologue first if You like its gameplay. It's free, unique, complex and fun, but it's clunky to dive in.

https://store.steampowered.com/app/1067760/Gallic_Wars_Battle_Simulator/

There is a Free Prologue of Gallic Wars: Battle Simulator version available here:
https://store.steampowered.com/app/1431630/Gallic_Wars_Battle_Simulator_Prologue/

https://store.steampowered.com/app/1059740/Gunslingers__Zombies/

https://store.steampowered.com/app/979810/Grave_Keeper/

https://store.steampowered.com/app/1083070/Sapper__Defuse_The_Bomb_Simulator/
There is a free demo available on the Steam page that covers the first mission of the game.
We also have an excellent choice of free demos to be found on our Steam Page or Discord and more incoming.

https://store.steampowered.com/app/983670/Pangeon

Good Luck and Have Fun, fellow gamers :)