Patch v0.9.1 is now live!
Hey there!
Today we are introducing a small patch focused on Quality of Life changes.
[h2]General Changes[/h2]
[h2]Bugfixes[/h2]
[h2]What's next?[/h2]
The last two weeks were all about Quality of Life as you may have noticed. We realized we were postponing way too much to implement some "sugar" into the game and decided to take this time to polish things. Although still far from where we want to be, we are confident this is a good first step.
But now, for the next two patches at least, we have this plan of adding more content and features. In short, we'll be working on more Perks, the Sprinting Mechanic, and Grenades. Of course and like always, these patches will also debut Quality of Life changes - so do expect better game feeling and bug fixes.
-----------
That's all, folks! Hope you like it!
Gui.
Today we are introducing a small patch focused on Quality of Life changes.
[h2]General Changes[/h2]
- Reworked the way wave rewards work. We've boosted the rewards between waves and now you have the freedom to choose from 3 different options!
- Now everyone receives 25 Health when they go to the Mefisto Pit;
- The Damage feedback when you shoot someone is being displayed at your crosshair instead of the target's head;
- Added Camera Shake for specific damage types Mefisto applies;
- Added animation while the player is scrapping, both first and third-person;
- Added feedbacks for when the character is running low on health;
- Added better feedback for when players are poisoned;
- Added animation and sound effects for when the player interacts with the Rewards Box;
- Added animation and sound effects for when the player interacts with the Weapon Shop;
- Added animations to the Car when it is repaired;
- Added better sound effects to the Car when it is repaired, and at the entrance of Mefisto Pit;
- Added different music for different circumstances of the game, to improve climax;
- Mefisto no longer vanishes after dying;
- Added Not Dead Yet logo to the 'Esc Menu';
- [Multiplayer] Added notification for when players connect/disconnect from the match;
- [Multiplayer] Added notification for when a player dies.
[h2]Bugfixes[/h2]
- Fixed a bug where bonus damage wasn't displaying accurately;
- [Multiplayer] Fixed a bug where servers could still see their own name above their heads.
[h2]What's next?[/h2]
The last two weeks were all about Quality of Life as you may have noticed. We realized we were postponing way too much to implement some "sugar" into the game and decided to take this time to polish things. Although still far from where we want to be, we are confident this is a good first step.
But now, for the next two patches at least, we have this plan of adding more content and features. In short, we'll be working on more Perks, the Sprinting Mechanic, and Grenades. Of course and like always, these patches will also debut Quality of Life changes - so do expect better game feeling and bug fixes.
-----------
That's all, folks! Hope you like it!
Gui.