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Unforetold: Witchstone News

New Dev Update- Coming on August 16

Dev Update Alert 📝
On Wednesday, August 16, get ready to delve into the sacred and the powerful CLERIC class!

Tune in tomorrow for a closer look at their abilities, subclasses, and more!

Dev Update #8: Map Preview - Free Fortress

Hello Adventurers!

For today’s Dev Update, we want to show you a sneak peek of a map of the game: the base of the Free Legion faction, Free Fortress!

As one of multiple faction bases, this area will be explorable later in the game, as you make alliances and enemies of the main factions of Kalsundia. Will you ally yourself with the Free Legion and climb their ranks to gain the respect of their leader Tory Chanley? Or will you raid the Free Fortress alongside the Commonwealth or the Brightwind Clan?

Please keep in mind that this map is currently in development and that every part of it is subject to improvements.


[h2]Entering the Free Fortress[/h2]



Situated in the northwest desert region of Kalsundia, the Free Fortress, much like its name suggests, is a fortified construction initially built by the Avondus Empire, for their invasion that failed. Built on rocky terrain, it is now the central home of one of the main three factions of the game, the Free Legion. Militaristic by nature, their might is on full display here; while some parts of the fortress are open to adventurers and merchants, they are reminded of the Legion’s power at every corner.

[h2]The Center of Power[/h2]



Free Fortress’ main building, the War Room, is where Tory Chanley, the Free Legion’s commander, receives common folk in her audience chamber, which is well-guarded by her Shock Troopers. At certain moments of the day, she retires to the War Table with her trusted lieutenant to plan the faction’s next moves.

If someone decides to make an enemy of the Free Legion, this may offer easier assassination opportunities than a direct assault; taking advantage of climbing skills to reach the ramparts, and sneaking skills into back alleys, might allow you to reach a backdoor! You may even discover a hidden vault somewhere…

[h2]Legionnaires in Training[/h2]



Now, it wouldn’t be a military headquarters without Training Halls, wouldn’t it? This restricted portion of the Fortress is where new recruits train under the watchful eye of Drang Rimmator, a veteran commander of the Legion. This building becomes a prime defense location in case of enemy assaults; but perhaps an individual who’s sneaky enough could get through it without alerting anyone?

[h2]Defending the Citadel[/h2]



With its many bridges and lookouts, the Free Legion can see any threats and react promptly. With ballistas on their walls and armory stockout, they are well-prepared for enemy assaults. Unless the assault comes from within…

[h2]A Time and Place for Everything[/h2]



The Free Legion may be militaristic, but they are also pious and respect their dead. This is an area for them to find peace and collect themselves; a small cemetery on the side of the Temple of Maurauth, one of the ancient Lynite gods. Please don’t step on the flowers or desecrate the graves!

Temples were often used as refuges and hidden passageways were often used to get the common folk out to the countryside in case of assault.

[h2]Some concept art for Free Fortress[/h2]



That’s it for today! We hope you appreciated this first look at the Free Fortress. With a good mix of exploration and loot for everyone, and locked-off areas for people that aren’t friends of the Free Legion, we’re building this map to offer something for every playstyle, with some epic fights on bridges and between ramparts if one decides to wipe the faction out, and many side paths and locked doors for the sneaky types.

What do you appreciate the most about the feeling of coming fresh into a new town or city, ready to be explored? Let us know below!


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Dev Update #7: Narrative Character Creation

Hello adventurers!

For this Dev Update we wanted to share some work in progress on our character creation process.

Defining your character is what puts the RP in cRPG, and is a crucial first step to any adventure. The imagination you bring to your character is what turns a bunch of stats and numbers into a living, dynamic person that can change the world.

When you launch into your journey with Witchstone, you will immediately be able to define who your character is, not just the class you want to play.

“What could this mysterious “Endurer” ancestry be?”



Once you’ve determined your ancestry and appearance, you’ll get the opportunity to share your origin story with a key NPC. Of course, if you’re playing the classic cloak-and-dagger, brooding-in-the-dark-corner-type, you’ll be able to decline sharing such personal details, and go straight to the finer details of character creation.

[h2]Creating Your Origin Story[/h2]
In Witchstone, your words are just as powerful as your weapons and spells. You’ll be able to feel that power right at the jump as you define your background.

“Build your background through dialogue”



Through dialogue, you’ll have to answer the following questions about your character:
  1. What happened to your family?
  2. What kind of environment did you grow up in? Were you raised by politicians? Did you fight for survival in the wilds? Or did you enlist at a young age, knowing only the battlefield?
  3. What skills did you use to get by?
  4. Why are you traveling to Kalsundia?


Once you’ve finished, your character will be granted an archetype, specialty, as well as skills, attributes, and abilities that best match your origin story. Of course, you can always go back and change things to your liking! However, every origin combination features a balanced build that is well suited to tackle the challenges of Kalsundia.

“There are a large variety of archetypes and specialties to choose from”



[h2]The Right Tools for the Job[/h2]
With so many ways to accomplish your goals in Witchstone, it can be hard to wrap your head around all the options at the start.

With the origin system, you get the opportunity to describe in an action-oriented way how you want to play your character. Will you turn to violence only to a last resort, relying on mediating conflict between the warring factions? Will you lie and manipulate others to do your bidding? Or will you rely on your power to subjugate the island to your will?

Of course, regardless of where your character has been up until their fateful journey to Kalsundia, nothing is set in stone. The charlatan can always commit to honesty, and the scholar can always eschew the pen in favor of the sword.

That’s all we have to share for now, but we want to know, what kind of character do you usually like to play? Do you think you’ll go for your tried and true archetype, or will you see where the origin system takes you?

Join us for a Community Vote: June's Dev Update topic



Adventurers, it's time to vote! 🗳️

June's Dev Update topic for Witchstone is in YOUR hands!
We're eager to delve into the topic you choose đź‘€

HOW TO VOTE
Let us know in the comment what topic you prefer (refer to the list provided below)

🌟 Cleric Overview
🗺️ Map preview - Free Fortress
đź§­ Map preview - Life Temple
🎭 Sneak peak - Narrative character creation

Vote closing on May 31th!