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Golden Treasure: The Great Green News

Q&A: Just What Will You Do In Golden Treasure?



Dreaming Door’s first project, Golden Treasure: The Great Green, has now been officially announced and the full release is coming to Steam in June! This, of course, raises quite a few questions. In the coming weeks, we will attempt to answer some of these. We'll start with a few commonly-received inquiries:

Do I actually play as a dragon in this game, or is it just about dragons?

Yes, you are completely and wholly draconic in this game. You will literally have the experience of hatching from your egg, and will be one of the blessed Kin (which is what they call themselves - other beings call them the Draak) until the moment you die (or stop playing).

To which genre will Golden Treasure belong?

This is a frequent question, and it's honestly a little hard to answer. The best one we can give is that it is “deep role-playing". You, as a dragon, are in charge of your own life, and can choose how to spend your time. Will you hunt? Explore? Engage an owl in a riddle contest? Battle a rival for a lost artifact? Gather treasure? Seek enlightenment? The dragon you are will evolve with each choice. There are thousands of choices in the game, and each one matters.

But this isn't just a choose-your-own-adventure thing - you have statistics, based on the elements, which are key in everything from being swift enough to run down a deer or being fierce enough to incinerate a bear to being eloquent enough to convince a heron to give up frogs, etc. The game features complex hunting and combat systems, and even first-person labyrinths. You must hunt regularly to stay alive, and you are exploring an open world to reveal new opportunities and ways to spend your time.

Though this is a true RPG and you have attributes, you have no levels. There is no such thing as Experience Points - you learn and grow by, well, learning and growing. Magic isn't just a button you click, it's a secret of the universe which you will have to learn and fully internalize.

We're striving to deliver the experience of truly being a dragon in mind and spirit as well as body, so we call it "deep roleplaying”. Others have called it a “dragon simulator”, which isn’t inaccurate either, though this description may bring to mind something quite different from the hand-painted, challenging and thoughtful experience that is Golden Treasure.

So the first game is "Golden Treasure - The Great Green". Does that mean you're planning on other Golden Treasure games?

Oh, yes! Most certainly. Plans exist for 5 Golden Treasure games in the long term, although of course which ones will find their way into full development will depend on how the first one is received. The life of a dragon is filled with too many possibilities to be addressed in just one game. The Great Green will be focused on life in the forest and the spirit of the land itself, but dragons don't always live in forests - each new game will have the player making a lair in a completely different environment and finding brand-new adventures which can only be found in such a place.

For now, the best answer to your questions is simply playing the free demo, already available on Steam. You have an amazing world and unforgettable experiences to gain, and nothing at all to lose!

If you're a content creator or a curator, you can request a key on Keymailer HERE, or by emailing suzie at teamcriticalhit dot com!

Golden Treasure: The Great Green launches on June 17th, so get in there, try our demo, and don't forget to add us to your Wishlist!

Beta Change Log Collection

For the last two weeks, we have been hard at work on Golden Treasure: The Great Green, getting feedback from our many testers and implementing fixes. We've been in communication with these testers, delivering our change logs directly to them whenever we made updates.

However, now that the game is available to reviewers and select others, we have decided to share these change logs publicly in the actual steam community group for Golden Treasure. This is because once the game is released, we want to keep the community involved in the changes we make.

Check out the change logs below on the changes we made during the beta testing period.

Change log - Version 0.4.7.190606 Hotfix
  • Fixed first time you see grade ups
  • Post act 1 starting grade ups are now skipped properly
  • Beta hint buttons and beta folder buttons are now hidden in the settings menu
  • Hot keys for logging and reporting remain the same


Change log - Version 0.4.7.190606
  • New life selection widened to allow you to select the options you can see
  • Allowed a single failure on the Twist riddles before losing the riddle contest
  • Fixed the text description for treasures found in the Vantage encounter
  • The island with the pit stays visible after the event is complete or blocked off
  • Player coloration has been improved to show off your elemental affinities more in combat and out of combat
  • Fixed incorrect stat increments shown on stat distribution when you have The Others tarot card
  • Whisper's visuals matches being gone a little better
  • The camouflage ability properly grants more time in hunts
  • When skipping grade up animations, grade ups queued up elapse faster and you are now able to skip the next grade ups faster
  • Added old hunter bear trap spring and destroy sounds
  • Refined Vantage encounter to have more sounds throughout
  • Fixed part 3 Spirit return elements not going away
  • Added dog alert states to several part 3 events
  • Added mindscream and paranoia to funeral


Change log - Version 0.4.6.190604
  • Major overhaul of which goodbeasts appear randomly in hunting grounds (you should be able to find Blazetails now)
  • Fixed Deathpit and Shredder fights being repeatable in the Part 3 labyrinth
  • Fixed missing font in Vantage confrontation in Part 3
  • Fixed Titan turning red in the Part 3 labyrinth
  • Fixed issue where the Great Slideclaw mastery poem would show the image of the Great Slideclaw instead of the spirit lines
  • Fixed status effects lasting one turn too few in combat
  • Removed messages from the end of combat
  • Fixed several text issues, including clarity updates, typos, etc
  • General audio fixes
  • Swapped the quotes for Part 1 and Part 2


Change log - Version 0.4.5.190531 Hotfix
  • Fixed bug where Zone 2 in the Heartbone Valley would not let you finish exploring it, clearing the continue button. This would cause the player to get stuck on the map.


Change log - Version 0.4.5.190531
  • Fixed bug where dying of a lack of energy in the Part 3 labyrinth results in the player's elements not being reset
  • Fixed bug where retreating from certain enemies in the Part 3 labyrinth caused players to go to the null room
  • Fixed Writhing question not moving with the log it is standing on in Part 3
  • Fixed issue where clicking "No" when prompted to go to a location left the text box empty
  • Fixed issue with animals in prey menu briefly flashing when switching menus
  • Fixed audio issue with sacrifice scene in Part 3
  • Fixed issue with FP5_Ambience not spawning in the Pit
  • Fixed typo in Many-Times-Burned's dialogue during the Grand Moot
  • Fixed issue with logs not being saved on newer versions of MacOSX (10.13.6 and on) and moved logs to Documents folder


Change log - Version 0.4.4.190530
  • Fixed main prey converting to Treetails after hunting in an area
  • Fixed typo in Warden's text from "HAVE I HAVE" to "I HAVE"
  • Fixed typo in Greathorn Surefoot's text from "Draak_Kin" to "Draak-Kin"
  • Fixed typo in research messages from "the the" to "the"
  • Fixed typo when returning to the Artist from "Talless" to "Tailless"
  • Fixed typo in Great Slideclaw mastery poem from "IT IS NOT AMUSING?" to "IS IT NOT AMUSING?"
  • Fixed duplicate message when player is infected with Blueblight
  • Fixed fonts and colors being applied to text that was not spoken by characters (specifically Warden and the Artist)
  • Fixed issues with F5 dog sounds and ambience muffling
  • Fixed ambience spawn issues in 3rd labyrinth
  • Fixed ambience muffling in barrows when using the lodestone
  • Added ambience and music to several rooms in second half of Part 2 labyrinth
  • Added descriptions for the first two areas of Heartbone Valley
  • Added The Chariot tarot card to the game
  • Added font to Dwarves in Vantage challenge
  • Changed status message about shins to be universally applicable
  • Changed the Empress tarot card number from 2 to 3
  • Death tarot card no longer flashes text on screen during death sequence.
  • Reduced the difficulty of the stat check to challenge Flare to a riddle contest from 40 to 35
  • Reduced the difficulty of combat with the Revenant
  • Steam tracking is enabled, allowing us to collect some basic stats about gameplay


Change log - Version 0.4.3.190529
  • Logging using the Log button should now be functional. Logs will be stored under Documents/Golden Treasure/Logs.
  • Open Log Folder button now works as intended on Mac.
  • Pressing F4 will now open your local file explorer to the location of the saves folder.
  • Tusksnort hunting ground in Part 2 now features Hatchlings as the main prey, with a percent chance to encounter a Tusksnort Giver.
  • Clicking on the elemental gems of a Tusksnort Hatchling now opens up the Prey menu to the entry for Tusksnorts.
  • Gem highlights in the combat tutorial now follow the wooden tray as it moves up and down.

Dragons of the First Forest

So, by now, it is no secret that in Dreaming Door Studio’s inaugural game, Golden Treasure, the player is a young Draak-Kin, what humans might call a "dragon". A natural question which has arisen from this revelation:

Will the player be able to interact with other dragons, and if so, how?
The simple answer is a resounding YES! As for how, read on.

As apex predators who require a vast amount of food to survive, dragons do not have a cuddly share-and-share-alike mentality. Territory is a matter of life and death to them in the most literal sense. The presence of another of the Kin in the territory of a Draak means that their livelihood is at stake and their treasure trove is threatened. A solitary life and sole dominion over a large territory is both a necessity and a point of pride; through territorial conflict, dragons evolve so that only the strongest survive. Progress is built through boldness, cleverness and blood, and dragons are not at all ashamed of such a reality.

This is not to say that dragons only ever fight, however. A complex system of ritual observances exists to allow the Draak to communicate with each other. This arose naturally from a clear necessity, namely mating season. If a dragon will not allow other dragons into their territory during that rather important time, they will not create offspring, and, well, you don't have to be Charles Darwin to see that as a massive failure.

From a series of dances and "songs" created long ago to ask permission to enter another Draak's territory for prospective mating purposes, several time-honored rituals developed which allowed dragons to create a kind of "safe space" for all kinds of interactions with others of their kind. Many learned that trade and the sharing of information helped their chances of survival. Conversation, negotiation and both physical and mental forms of competition such as riddle contests are not uncommon.

Once the player establishes their territory, they will be able to meet with other dragons who own neighboring territories. Below, you can see an early appearance of a dragon nicknamed Tempest (proper dragon names are very long, and so most become known by monikers), who rules over several hundred square miles of marshland known as the Empire of Reeds. Tempest is strong with the element of water and is therefore eloquent and empathetic, but any who take it lightly (yes, “it” - dragons have no concept of gender outside of mating season) will find themselves facing a raging storm.



If summoned at the territorial boundary with the proper Song of Annunciation, Tempest will be happy to converse and trade with the player occasionally. Enter its territory without permission or waste its time, however, and you might be treated to the full meaning of its name.

Treating with neighbors is the most common form of communication with other dragons, but several others exist. Dragons are educated by their mothers while still in the egg via telepathic projection of sounds and images, and the lessons learned there can set the tone for a dragon's entire life. Powerful dragons may send emissaries (typically Enkindled creatures, but you'll have to wait a while to learn what that means) to deal with others on their behalf. There is even a rumor that a powerful elder dragon has been looking to take on another dragon as a "student", whatever that means. The elder in question is known to be rather eccentric.

Trading treasure, information, conversation and blood are all a part of life as a Kin, and in Golden Treasure, you will experience all of these. Remember, though, that all Kin are masters of their own domain and expect to be treated with utmost respect, even by other Kin. Always approach other dragons with a clear purpose in mind and proper observation of ritual. You are, after all, a predator among predators, and your territory is a reflection of your own soul in the eyes of other Kin. Weakness, stupidity and cowardice will quickly lose you the respect of others of your kind, and a dragon without respect will not long hold its territory.

Golden Treasure: The Great Green is launching on June 17th, so be sure to add us to your Wishlist, and get notified when the game goes live!

What Exactly is Golden Treasure: The Great Green?

Become a dragon and rule over ancient Earth in this deep role-playing experience from new Detroit-based studio Dreaming Door.

What would life be like if we were intelligent, but not social? If we were powerful, but could not survive without finding harmony with nature? If we were covered in only our own scales and feathers, and not synthetic fibers or the skins of dead animals?

In Golden Treasure: The Great Green, players will enter the mind and body of a dragon and experience life from the point of view of these fascinating creatures. From infancy to adulthood, you will learn what life would be like if you were born Draak-kin, one of the True Children of Above and Below, greatest of the Great Mother's offspring.

As you explore your world, you will meet amazing beings, discover hidden secrets, fight for your survival and, ultimately, create a Way for the Music of your spirit to resound throughout the world. Nature will be your opponent and your teacher, and Death your ultimate enemy and closest friend.

Look forward to more information coming soon, and thank you for reading! We can't wait to take this journey with you.

Your father is the Sun.
Your mother is the Earth.
All beings are your prey.
Rejoice.


https://www.youtube.com/watch?v=a8hKfci3yLE

https://store.steampowered.com/app/1065100/Golden_Treasure_The_Great_Green/