1. Autobahn Police Simulator 3
  2. News

Autobahn Police Simulator 3 News

Update 1.3.3

Suit up! Now you can enforce law and order with a new outfit. It’s up for you to decide whether it is style over substance or vice versa. This update brings two new features to the game!



  • New police uniform available! German police forces introduced a new uniform that is giving them higher visibility when they’re on duty. You can switch between the legacy and the new uniform at the locker room in the police station.
  • You can finally experience the game in a more original way by choosing to have German voice-overs for any written language! Just go into the audio options and make the switch!

Also, as always, we’ve improved the game at all ends!
Below you find the most important changes:
[h2]Bugfixes[/h2]
  • Observation marker in UI is no longer going out of bounds.
  • Leaving the vehicle is now prohibited during parts of car chases and street cleanups.
  • World map cursor snapping has been made more concise.
  • Hitting debris on the road in street cleanup missions no longer breaks the mission when it’s cancelled.
  • A lot of small and medium issues with text display have been fixed, especially for languages like Turkish and Chinese.
  • There is now a little more time available for catching the cows in mission “Animal Road Hazard”.
  • Shooting challenge starting countdowns no longer have a lag before gameplay starts.
  • ATV traffic control task for fourth Off-Road rank is now correctly counting valid traffic controls.
  • The duration of the vehicle repairing cutscene has been shortened.

Update 1.3.2

This small update brings some stability improvements mostly for the recently released Off-Road DLC.
Below you find the most important changes:

[h2]Bugfixes[/h2]
  • [Off-Road] During Dog Tracking events the vehicle will no longer switch to a lower LOD while Dexter is leaving the vehicle
  • [Off-Road] Moved trees out of the way during a cutscene in “The Snake Nest”
  • [Off-Road] Dexter is no longer disappearing prematurely during a cutscene in “The Snake Nest”
  • Vehicle turning indicators will no longer be stuck in a “on” state after certain cutscenes
  • Radiator grill blue light (for vehicles that support it) will no longer be stuck enabled after certain cutscenes

Off-Road now available

It’s finally time for a new story! The anticipated DLC Off-Road is now available to play. Track down suspects and bring them to justice with the help of the keen sense of your loyal four-legged partner. Navigate through off-road terrain driving the brand-new police vehicle and chase down criminals, who's trying to evade the law! It's still up to you to keep the autobahn safe!

https://store.steampowered.com/app/2068070/Autobahn_Police_Simulator_3_OffRoad_DLC/

  • A new storyline split over multiple missions awaits you. You can start the first mission by driving to the green star marker on the map. Some of the missions also contain new gameplay elements.
  • The new mission type “Dog Tracking” lets you search for missing persons or hiding criminals together with Dexter, the police dog. Dog Tracking missions become unlocked during the Off-Road story. They can be accessed via the mission board in the police department as usual, and you will get the occasional radio call.
  • A new police vehicle which is better suited for the new offroad tracks in the world is now waiting for you to be unlocked – the ATV! This vehicle is also the only one that has a kennel for your new furry best friend and is a requirement to play Dog Tracking missions.
  • Two completely new vehicles - the Rhino Wayfarer and Roamer Ferocity - are now appearing in the world.
  • Two additional accident cases.
  • Special off-road car chases through the wilderness.
  • Stacking stone towers is a new leisure activity – you can find several locations in the western parts of the world with suitable stones for building cairns. Stack them all for a reward!
  • 11 new achievements are awarded for the progress in the Off-Road campaign.

Update 1.3.1

Apart from the release of the Off-Road DLC, we're also pushing out some improvements to the main game with this update.
Below you find the most important changes:

[h2]Gameplay[/h2]
  • In mission “Holdup” you can no longer exit the vehicle while driving to the gas station.
  • The Observation gameplay got an update. Now the distance you must keep to the observed vehicle depends on its speed. This means you need to stay closer on slower speeds and farther away on higher speeds.


[h2]Bugfixes[/h2]
  • Fixed some positioning errors and visible door interaction points on the red van in mission “Tick-tock”.
  • Fixed player vehicle teleporting to a garage in the old part of the world after 100% damage instead of choosing one which is nearer in the new world.
  • Fixed rear lights on the police van not lighting up while driving backwards.
  • Fixed a potential blocker in mission “Under Surveillance” which could happen after talking to the gapers at the start of the mission.
  • Fixed missing drivers & number plates in cutscenes at the end of “Roadblock” missions.
  • Fixed health of enemies not resetting properly after restarting missions of type “Holdups”.
  • Fixed speedometer HUD not updating if you directly switch from an activated right blinker to the left blinker.


[h2]Improvements[/h2]
  • Improved the rank task display on the Progression page. Progress numbers for rank tasks are now larger and better readable.
  • The mission marker for vehicles, for example in car chases and observations is now above the vehicles instead directly on the vehicle.
  • Updated moving animations for shooting missions. Now there is a much smoother movement while walking and aiming at the same time.

Update 1.3.0

Have you ever thought of visiting places you’ve never been? In Major Update 1.3.0 you can, because the gaming world is expanding: there are new areas available on the map for you to explore and some of our procedural missions will be spawned there for you to solve.

Additional to the new world we again have made technical improvements, squashed bugs, and tweaked some aspects of the gameplay. Have fun patrolling the Autobahn and feel free to share your opinions after playing the game!



The complete list of changes for this update is the following:

[h2]Gameplay[/h2]

  • The game world has gotten larger with this update. To the west of the map there are now some new areas available for you to explore and it can happen that missions like Roadblocks, Accidents, Car Chases, Street Cleanups and Holdups are triggered in the new parts of the world.
  • From now on, exiting the vehicle while driving towards a mission is in most cases locked.
  • If you drive to a mission of type “Roadblock” there will now be some additional radio calls on the way.
  • Improved placement of mission target and other police vehicles in various locations for missions of type “Roadblock”
  • Changed Aim-Assist calculation to have a smother snapping to the targets.
  • It now can happen that the weather is foggy if you start a game.




[h2]Bugfixes[/h2]

  • Fixed various issues with lights on drivable vehicles being no longer switchable after cutscenes.
  • Fixed hazard flashers blinking asynchronously if started while turning indicator was active.
  • Fixed a potential crash if the fire extinguisher was not put back into the trunk in mission “Danger of Explosion!” and the mission was canceled.
  • Fixed a potential Softlock if the driven vehicle in mission “Out of Control” reached 100% damage and retry was selected in the following popup.
  • Fixed cursor snapping to invisible fast travel icons on map when a gamepad is used.
  • Fixed a formatting issue in dialogue choices which prevented the proper translation of text placeholders in languages like Spanish or French.
  • Fixed a blocker caused by opening the pause menu just before the failure screen for being defeated in a shooting range appeared, returning to the game, and then continuing with yes.
  • Fixed bus driver in mission “Tick-tock” sometimes disappearing.
  • Fixed wrongly counting invalid arrests for rank tasks in which you need to make arrests.
  • Fixed recorded speed check result not being acknowledged as an offense in the Traffic Stop debriefing if the driver was speeding.




[h2]Improvements[/h2]

  • Improved placement of controller icons in photo mode for PS5 Dual Shock controller on PC/PS5.
  • Various memory optimizations to improve stability.
  • Some small animator updates to improve animator performance.
  • Fixed switching from mouse + keyboard to controller and back in Document Checks in Traffic Controls leads to not being able to control the cursor with the mouse anymore.