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Autobahn Police Simulator 3 News

Update 1.2.4

We're excited to announce the release of update 1.2.4! This is a small update, but it contains a list of stability and performance improvements and two important changes!

First, we've improved the way vehicles are maneuvered. You should now feel more comfortable keeping vehicles on the road. We've heard your complains and like to know your opinion on this improvement!



The second large change is that we changed the way you interact with objects in your vehicles trunk. From now on, you no longer have to pick the objects directly from the trunk - which could be a bit cumbersome - but instead we've replaced the whole interaction with a radial menu, where you can easily choose what you need.

That's all for today, we appreciate your support and keep having fun on the Autobahn!

Here is the complete list of changes for this update:

[h2]Gameplay[/h2]
  • Added an additional dialogue to mission “Danger of Explosions” which warns you if you try to put the fire extinguisher too close to the fire.
  • We improved the shooting AI to be more performant and updated the general behavior to respond to some additional events during shooting.
  • We added a new selection menu for the vehicle trunk. You can now quickly select any item from an easily accessible radial menu. The menu opens when you interact with the trunk door of your vehicle.
  • The player can now walk faster while carrying items in Street Cleanup missions.
  • We updated the used items in Street Cleanup missions. From now on it is guaranteed that at least one large item is spawned. This is to make it more obvious as of why it is important to keep the streets clean.
  • Improved the flow of accident cases where a check like resting times is needed to get a confession. From now on it doesn’t matter anymore in which order you conduct tests and checks, and you will never “loose” the potential to get the correct confession if the driver wants to give one.
  • The vehicle controls got a further upgrade to improve the handling of all vehicles.
  • The vehicle selection in the garage is now disabled when the player is not allowed to switch or enter a vehicle.

[h2]Bugfixes[/h2]
  • Fixed an issue with the “Snared” achievement not correctly triggering if you had already more than 10 done car chases.
  • Fixed emergency signals and WeNiPol matrix not working properly on the Police Van.
  • Fixed a Softlock in Shooting Range where it could happen that the character controls are locked after canceling the mission.
  • Fixed a rarely occurring application freeze if you try to use the Action Menu on an Autobahn interchange to stop a car or measure speed if no vehicle is near you.
  • Fixed a potential Softlock if you try to use the accident evidence camera during a dialogue.
  • Fixed an issue with the paramedics in “Broken Down Car” missions which caused the RTW to sometimes move around weirdly.
  • Fixed an issue in mission “The Last Race” where it could happen that Heiko drove out of the world.
  • Fixed vehicle outlines having wrong colors in Car Chases, Traffic Controls and Observation missions.
  • Fixed an issue with applying vehicle performance upgrades after loading a game which could cause the vehicle to not use the proper upgraded values until you switched to another vehicle and back again.
  • Fixed an issue with missing vehicle and companion when continuing a game save.
  • Fixed an issue with the ghost traffic cone being displayed in accidents if you enter the zone for placing traffic cones without any traffic cones in hand.
  • Fixed usage of wrong icons in debriefings for some missions. Successful bonus tasks will be displayed with a checkmark from now on.
  • Fixed a rare situation when player may get stuck in chairs in missions of type Hold-Ups.
  • Fixed hand position on steering wheel for female characters.
  • Fixed player marker doesn't disappear after player reaches it.
  • Fixed an issue with NPCs sometimes spawning inside of guiderails in Procedural Accidents.

[h2]Improvements[/h2]
  • Optimized memory usage in various systems to free up some memory. This will increase stability especially on weaker hardware.
  • General performance improvements in various missions.
  • Improved various animations in the game.
  • Improved interior model of the police van.

Update 1.2.3

We are excited to announce the release of Update 1.2.3 (and yes, this actually is the version number)! As the other updates, this one is again addressing performance and delivers various gameplay improvements. A lot of the issues that have been reported are fixed now - but if you find that an issue you reported hasn't been addressed yet, feel free to comment or join the discussion on our Discord!

Apart from the improvements to performance and bugfixes, the most noticeable change is the introduction of the Aim Assist feature for shooting missions. It's enabled by default, but you can jump into the game settings and disable it if you feel that you want to keep the extra challenge without Aim Assist.



Aim Assist helps you to aim more precisely when playing with a gamepad. It works by snapping the crosshair to the target when the crosshair is at close distance to the target you're aiming at. This allows you to target and track enemies precisely with ease.

We hope you will enjoy these improvements and that they add even more fun to your gaming experience. As always, we appreciate your feedback and suggestions, so please feel free to share them with us in the comments or our Discord.

Here is the complete list of changes for this update:

[h2]Gameplay[/h2]

  • Added Aim Assist for shooting missions while playing with controller. Aim Assist can be toggled on or off in the options menu.
  • In shooting missions, enemies now have a faster patrol cycle and move slightly faster if they were alarmed at least once by the player.
  • Adjusted AI difficulty for mission “Undercover Investigation” to increase the odds of completing it.
  • Added number of total fast travel points to the statistic.
  • Changed some dialogue options in “Procedural Accident” missions to prevent multiple confessions from the perpetrator in the case caused by excessive speed and added the option to select the made confession even if no evidence for it was found.


[h2]Bugfixes[/h2]

  • Fixed warning vest for civil cloths of player showed “Polizei” caption.
  • Fixed a possible soft lock occurring in mission “Under Surveillance” after the intro cutscene finished. It occurred only randomly on different hardware configurations. We added a safeguard which prevents the game from getting stuck.
  • Fixed a bug in mission “Danger of Explosion!” which caused the rescued victims not being counted correctly if you saved some of them, failed the mission and then retried it.
  • Fixed some characters not looking at the correct points of interest in dialogues.
  • Fixed a positioning error in the interrogation cutscene in mission “The Last Race” which caused the smart phone to be moved on its own.
  • Fixed gloves of player character being influenced by the accident securing scene. Now they do not get colored yellow anymore.
  • Fixed some clipping issues with player clothes.
  • Fixed an error in the logic of the accident case for the stone thrower which caused the conclusion of the accident not being correctly registered.
  • Fixed a randomly occurring bug which could cause the vehicles in missions of type “Broken Down Cars” to be flipped upside down.
  • Fixed rank task for completing “Hold Up” missions accidentally also counting failed tasks.
  • Fixed a bug in “Traffic Controls” of buses which could prevent some of the fine reasons to be registered properly.
  • Fixed radio call for two involved vehicles in “Procedural Accidents” plays even if there is only one vehicle involved.


[h2]Improvements[/h2]

  • Improved camera positioning in “Broken Down Car” missions.
  • Improved lighting in rest stops.
  • Adjusted police vehicle lights for the different times of day, especially at dawn some of the lights were too bright.
  • Improved some menu transitions especially from the options menu back to the main menu and in the challenge mission board.
  • Improved streaming of audio sources to reduce the used memory at runtime.
  • PC Only: added VSync to graphics options.

Autobahn Police Simulator 3 | Off-Road DLC | Teaser

https://store.steampowered.com/app/2068070/Autobahn_Police_Simulator_3_OffRoad_DLC/

The upcoming Autobahn Police Simulator DLC Off-Road was presented at NextSim 23 last weekend!

From a tracking dog and a new police vehicle to exciting story missions, the DLC offers you a number of highlights.

Watch the teaser now:
[previewyoutube][/previewyoutube]

Aerosoft NextSim 23 | Stream

In one hour, it's finally time again:
The Aerosoft NextSim 23 Stream will start at 8pm CEST on the YouTube channel of NPLAY!

Look forward to exclusive interviews with developers and exciting news about numerous Aerosoft titles - including Autobahn Police Simulator 3, of course.

Tune in!

[previewyoutube][/previewyoutube]

Update 1.2.2

Gameplay:
• Added Shooting Difficulty selection to the Gameplay Options.
• Shooting now uses an accuracy system. If you walk while shooting or shoot multiple shoots your accuracy will decrease indicated by the expanding crosshair.
• We changed the camera perspective while aiming and player movement is now allowed while aiming and shooting.
• We changed how enemies detect the player and enemy hits are calculated. This also includes group behavior of enemies to reduce the chance of being directly overwhelmed if there are multiple enemies.
• Your companion now tries to help you during shooting missions.
• Head shots are now punished. If you aim too much at the heads of enemies, the mission will fail.
• Improved colliders around areas where shooting missions take place to prevent some situations where the player could get stuck in furniture.
• Increased the number of possible spawn points for car chases triggered by radio calls.
• Changed the selection algorithm for missions triggered by the sandbox mission board to allow more variability in the spawned missions.
• Changed conditions for when a broken-down car is despawned. Now broken-down cars are longer available to trigger the mission and do not disappear directly after teleportation.
• Tweaked the damage taken during car chases to make it easier to stop fleeing vehicles while ramming them.
• Changed the selection algorithm for fake evidence during procedural accidents. Now there is a bit more variability in accidents.
• Changed how conclusions for an accident are made. Now there is a choice depending on your investigation results.
• Tweaked vehicle physics to improve vehicle controls while driving.
• Increased the time constructions zones stay active to improve the odds of encountering one.

Bugfixes:
• Fixed calculation for the number of available tech-tree items showing a wrong result.
• Fixed rank tasks are not properly updated sometimes after their conditions were fulfilled.
• Fixed various causes for possible soft locks in unique missions.
• Fixed black screens sometimes do not disappear after starting missions or skipping cutscenes.
• Fixed some possible soft locks if you try to change your vehicle during an already running mission.
• Fixed a possible soft lock if the vehicle damage is deactivated in options after the vehicle took damage.
• Fixed player and enemies can shoot and hit each other through solid walls.
• Fixed enemies become invulnerable if they were defeated using a take down and then restarting the mission.
• Fixed soft lock caused by reaching 100% vehicle damage while inside the trigger to enter a garage for repair.
• Fixed soft lock caused by unintentional interaction with other items while carrying something. This could for example happen with the broom.

Improvements:
• Camera handling and positions while entering, exiting, and driving vehicles are improved.
• Improved camera and gameplay transitions in and out of cutscenes.
• Improved camera positioning in dialogues and added a check to prevent the camera from moving into NPCs.
• Improved UI colors for placing pylons during evening and nighttime.
• Reworked various animations during shooting. For example, it is now more visible if an enemy is hit.