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Autobahn Police Simulator 3 News

Update 1.0.7

All versions of Autobahn Police Simulator 3 (PC, PS4, PS5, Xbox Series X|S) will receive the next update today! Here are the upcoming changes:

Changelog - Update 1.0.7

Gameplay:
  • Improved gameplay of mission “The Last Race” and improved game stability while playing it.
  • Tweaked gameplay for rescuing characters in mission “Danger Of Explosion”
  • Tweaked timings for road blockade missions.
  • Changed colliders on some assets to prevent the player to get stuck inside them.
  • Another update to the process of how we generate the backgrounds for accident sketches. The new approach is independent of the scene lighting and brightness setting and gives the same result for sketches regardless of the time of day.


Bugfixes:
  • Fixed various cases in which the mission board got locked and missions could not be completed.
  • Fixed pressing map button causes cutscenes to freeze.
  • Fixed car reset feature can lead to endless loading screens.
  • Fixed target parking zone not visible in roadblocks.
  • Fixed bonus XP not available in accidents after purchasing the respective tech tree item.
  • Fixed wrong rotation behavior of fire extinguisher in traffic controls.
  • Fixed mission popup not being disabled after skipping cutscenes.
  • Fixed mini map sometimes not deactivated during cutscenes.
  • Fixed initialization of topic markers to prevent them from appearing in random locations after starting or continuing a game.
  • Fixed some cases in which the sitting position after arresting a character was wrongly initialized. This could lead to characters sitting on top of the car instead of inside.
  • Fixed mission marker sometimes disappearing on the world map.
  • Fixed Time-Of-Day option appears greyed out.
  • Fixed some issues with light states of vehicle lights not being reset correctly.


Improvements:
  • Improved handling of save files in main menu to prevent getting stuck in the menu after deleting save files.
  • Updated auto save handling after collecting collectables to prevent broken save files if the save triggers at the wrong time.
  • We added some updates for checks when certain sounds should be played. This fixes many occasions where sounds did not get stopped like the car horn after exiting the car.
  • Further optimizations and updates for LOD groups for assets.
  • Updated lighting to reduce artefacts on characters during time-of-day switches.
  • Changed the render order for outlines to improve visibility and brightness during different day times which was especially visible in the photo mode.
  • Improved animation transition between hands up and idle driving in arrest cutscenes.
  • Some UI tweaks to accommodate longer texts in some languages.
  • Tweaked UI animations for mini map to synchronize the appearance of control buttons.
  • Improved menu transitions between different tabs of the pause menu.
  • Improved culling algorithm for vegetation to prevent shadows to suddenly appear/disappear.

NextSim22 | Announcement

Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!

Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.

Don't miss it!

NPLAY: bit.ly/3zSfEG4

Watch the official trailer here:

https://www.youtube.com/watch?v=OevWme-DiwE

Update 1.0.6

Today Autobahn Police Simulator 3 receives an update to version 1.0.6! The biggest update so far includes many patches, various bugfixes, and some changes:

Changelog - Update 1.0.6

Gameplay:
  • Tweaked car chase difficulty in mission “The Last Race”
  • Updated MOT-checks to be more likely to be expired or shortly expired.
  • Fast Travel is now blocked during “Roadblock” missions.
  • Accident Sketches now show a road sketch to make it easier to place vehicles.
  • Improved accuracy of the placed items in accident sketches.
  • Tweaked sizes of smaller sketch objects in accident sketches.
  • Tweaked placement of victims in mission “Danger of Explosion” to prevent cases in which the player can get stuck between rescued victims.
  • Increased XP awarded for car chases.
  • Increased probability for “Roadblock” missions to appear as radio calls.
  • Time Of Day option is now available in the pause menu.
  • Some rank tasks are now dependent on the current Time Of Day.


Fixes:
  • Fixed a bug which could lead the Partner to stay in the car if you enter and exit the car to fast.
  • Fixed various tutorial timings to prevent the player from getting soft locked if the tutorial is activated while the game is waiting for another task to be finished.
  • Fixed a bug which caused the mission system to hang up if a mission was started at an unexpected time.
  • Fixed a bug in “Traffic Control” missions which caused a soft lock if the player spams multiple buttons.
  • Fixed a crash caused by the fire extinguisher in mission “Danger of Explosion”
  • Fixed an issue which caused the accident photo mode to not be available in some cases.
  • Fixed some disappearing subtitles in mission “Welcome To The Autobahn”
  • Fixed the rank task requirement for “Broken Down Car” missions being triggered by just one done mission instead of the required number declared in the task.
  • Fixed UI hint for Accident Sketch not disabled if a mission is canceled.
  • Fixed some wrongly assigned voice overs in mission “Hold-up!”
  • Fixed not being able to extinguish fires after restarting mission “Danger of Explosion”
  • Fixed an issue preventing “Traffic Control” missions from being counted as completed after an arrest.
  • Added missing Ui sounds to menus.
  • Fixed an issue preventing the start of new missions in the mission board.
  • Fixed random appearing dialogue icons on the map.
  • Fixed center button in map menu does not center on the player.
  • Fixed shooting dialogues being played after mission “Undercover Investigation” is finished.
  • Fixed various colliders not being set up correctly for NPC’s in missions.
  • Fixed some issues with the outro cutscene in mission “Danger of Explosion” if the player carries a victim.
  • Fixed an issue with some evidence objects sometimes not spawning in “Procedural Accident” missions.
  • Fixed wrong placement of donuts in the player characters hands.
  • Fixed retry not possible in mission “Danger of Explosion”
  • Fixed some UI bugs which caused unwanted line brakes.
  • Added an extra reset to character and face animations in dialogues to prevent leaking animation states like open mouths or dialogue animations still being played after the dialogue.
  • Fixed positioning of the logo on the police van.
  • Fixed intuition overlay sometimes leaking into cutscenes.
  • Fixed some cases where the save game did save mission information which it should not save.
  • Fixed a problem with parking zones not appearing in “Road Block Missions”


Improvements:
  • Improved the reset system for player and player vehicle in case of out of bounds occurrences.
  • Separated various animators for humanoid characters to reduce the memory load of NPC’s.
  • Replaced some State Machines checking for NPC speech topic updates with direct checks after certain gameplay events to reduce computation time.
  • Improved camera handling for the player character.
  • Tweaks to the player marker on the map should make the player standpoint more visible.
  • Tweaked Fast Travel Point selection on map to make it easier to start a teleport.
  • Markers for the locations of unique mission start points are now displayed for each unlocked mission.
  • Updated vehicle animators to reduce needed computation time for lights.
  • Added culling to off screen vehicle animators.
  • Added Credits menu.
  • Asset optimization for various world props.
  • The sorting order of sketch objects in the accident sketch was revised. Now not yet correctly placed objects are always drawn on top.
  • Improved audio levels to be more equal during dialogues.
  • Added a save game check after loading a game to clear up accidentally saved data.
  • Improved handling of needed characters to improve memory usage.
  • Updated the animation and update system for the UI to reduce CPU usage.
  • Optimized LOD settings for various assets.
  • Added caching for some frequently accessed gameplay values to remove the number of required calculations.

Update 1.0.5

The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:

Changelog - Update 1.0.5

  • Fixed a bug which could lock the player after a “Traffic Control” mission because of a not accessible tutorial.
  • Fixed retry button in debriefing not working.
  • Further updates for the setup of objects in “Accident” and “Street Cleanup” missions to improve the placement.
  • Fixed some issues with displaying the bonus XP icon.
  • Fixed an issue which allowed the player to leave the vehicle after arresting someone.
  • Fixed an issue with displaying the correct fine symbols in some cases in “Traffic Control”
  • Updated some sounds in the trunk control.
  • Fixed that the second level of movement speed in tech tree could be accessed without unlocking the first one.
  • Rebalanced some more probabilities regarding getting confessions in “Accident” missions.
  • Fixed some problems with actor mappings in some of the “Accident” missions.
  • Fixed duplicated cashier in mission “Hold-up!”
  • Fixed an issue where it could happen that subtitles for some radio calls did not show.
  • Improved driving behavior of the fake police officer in mission “Sting!”

Update 1.0.4

The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:

Changelog - Update 1.0.4

  • Fixed some more occurrences of soft locks in major accidents.
  • Fixed a bug preventing the accident sketch in mission “Under Surveillance” to be completed.
  • Fixed an issue with radio calls not being cancelled correctly if a speed check is started.
  • Fixed an issue preventing the player from completing a “Driving School” mission.
  • Further improvements for grounding of objects in “Street Cleanup” missions. There are still some known objects which are not yet fully configured and we are actively working on updating them for the next patches.
  • Fixed unique mission points on the Map are only visible on the rank where you unlocked a mission. Now they stay visible in the world & map.
  • Changed the scaling for small items in accident sketches to have a default size instead of a proper scaling to prevent items from becoming too small.
  • Changed the default rotation of sketches in preparation for some other planned visual improvements regarding street lines in sketches.
  • Fixed misplaced characters in the intro cutscene in mission “Slick Slider”
  • Fixed unintentionally photographing outlines of other objects while taking accident pictures.
  • Fixed mini map option for always north sometimes not pointing north.
  • Fixed a problem causing the confirmation of a MOT control sometimes not working correctly.