1. Autobahn Police Simulator 3
  2. News

Autobahn Police Simulator 3 News

Update 1.3.1

Apart from the release of the Off-Road DLC, we're also pushing out some improvements to the main game with this update.
Below you find the most important changes:

[h2]Gameplay[/h2]
  • In mission “Holdup” you can no longer exit the vehicle while driving to the gas station.
  • The Observation gameplay got an update. Now the distance you must keep to the observed vehicle depends on its speed. This means you need to stay closer on slower speeds and farther away on higher speeds.


[h2]Bugfixes[/h2]
  • Fixed some positioning errors and visible door interaction points on the red van in mission “Tick-tock”.
  • Fixed player vehicle teleporting to a garage in the old part of the world after 100% damage instead of choosing one which is nearer in the new world.
  • Fixed rear lights on the police van not lighting up while driving backwards.
  • Fixed a potential blocker in mission “Under Surveillance” which could happen after talking to the gapers at the start of the mission.
  • Fixed missing drivers & number plates in cutscenes at the end of “Roadblock” missions.
  • Fixed health of enemies not resetting properly after restarting missions of type “Holdups”.
  • Fixed speedometer HUD not updating if you directly switch from an activated right blinker to the left blinker.


[h2]Improvements[/h2]
  • Improved the rank task display on the Progression page. Progress numbers for rank tasks are now larger and better readable.
  • The mission marker for vehicles, for example in car chases and observations is now above the vehicles instead directly on the vehicle.
  • Updated moving animations for shooting missions. Now there is a much smoother movement while walking and aiming at the same time.

Update 1.3.0

Have you ever thought of visiting places you’ve never been? In Major Update 1.3.0 you can, because the gaming world is expanding: there are new areas available on the map for you to explore and some of our procedural missions will be spawned there for you to solve.

Additional to the new world we again have made technical improvements, squashed bugs, and tweaked some aspects of the gameplay. Have fun patrolling the Autobahn and feel free to share your opinions after playing the game!



The complete list of changes for this update is the following:

[h2]Gameplay[/h2]

  • The game world has gotten larger with this update. To the west of the map there are now some new areas available for you to explore and it can happen that missions like Roadblocks, Accidents, Car Chases, Street Cleanups and Holdups are triggered in the new parts of the world.
  • From now on, exiting the vehicle while driving towards a mission is in most cases locked.
  • If you drive to a mission of type “Roadblock” there will now be some additional radio calls on the way.
  • Improved placement of mission target and other police vehicles in various locations for missions of type “Roadblock”
  • Changed Aim-Assist calculation to have a smother snapping to the targets.
  • It now can happen that the weather is foggy if you start a game.




[h2]Bugfixes[/h2]

  • Fixed various issues with lights on drivable vehicles being no longer switchable after cutscenes.
  • Fixed hazard flashers blinking asynchronously if started while turning indicator was active.
  • Fixed a potential crash if the fire extinguisher was not put back into the trunk in mission “Danger of Explosion!” and the mission was canceled.
  • Fixed a potential Softlock if the driven vehicle in mission “Out of Control” reached 100% damage and retry was selected in the following popup.
  • Fixed cursor snapping to invisible fast travel icons on map when a gamepad is used.
  • Fixed a formatting issue in dialogue choices which prevented the proper translation of text placeholders in languages like Spanish or French.
  • Fixed a blocker caused by opening the pause menu just before the failure screen for being defeated in a shooting range appeared, returning to the game, and then continuing with yes.
  • Fixed bus driver in mission “Tick-tock” sometimes disappearing.
  • Fixed wrongly counting invalid arrests for rank tasks in which you need to make arrests.
  • Fixed recorded speed check result not being acknowledged as an offense in the Traffic Stop debriefing if the driver was speeding.




[h2]Improvements[/h2]

  • Improved placement of controller icons in photo mode for PS5 Dual Shock controller on PC/PS5.
  • Various memory optimizations to improve stability.
  • Some small animator updates to improve animator performance.
  • Fixed switching from mouse + keyboard to controller and back in Document Checks in Traffic Controls leads to not being able to control the cursor with the mouse anymore.

Autobahn Police Simulator 3 | Off-Road DLC | Release Date

We can finally announce the release date of the Autobahn Police Simulator 3 Off-Road DLC!

Chase down criminals in remote terrains with the help of your new team member, a tracking dog on 7th September.

Wishlist now on Steam: https://store.steampowered.com/app/2068070/Autobahn_Police_Simulator_3_OffRoad_DLC/

Autobahn Police Simulator 3 | Off-Road DLC | Release Date

We can finally announce the release date of the Autobahn Police Simulator 3 Off-Road DLC!

Chase down criminals in remote terrains with the help of your new team member, a tracking dog on 7th September.

Wishlist now on Steam: https://store.steampowered.com/app/1065520/Autobahn_Police_Simulator_3/



Update 1.2.4

We're excited to announce the release of update 1.2.4! This is a small update, but it contains a list of stability and performance improvements and two important changes!

First, we've improved the way vehicles are maneuvered. You should now feel more comfortable keeping vehicles on the road. We've heard your complains and like to know your opinion on this improvement!



The second large change is that we changed the way you interact with objects in your vehicles trunk. From now on, you no longer have to pick the objects directly from the trunk - which could be a bit cumbersome - but instead we've replaced the whole interaction with a radial menu, where you can easily choose what you need.

That's all for today, we appreciate your support and keep having fun on the Autobahn!

Here is the complete list of changes for this update:

[h2]Gameplay[/h2]
  • Added an additional dialogue to mission “Danger of Explosions” which warns you if you try to put the fire extinguisher too close to the fire.
  • We improved the shooting AI to be more performant and updated the general behavior to respond to some additional events during shooting.
  • We added a new selection menu for the vehicle trunk. You can now quickly select any item from an easily accessible radial menu. The menu opens when you interact with the trunk door of your vehicle.
  • The player can now walk faster while carrying items in Street Cleanup missions.
  • We updated the used items in Street Cleanup missions. From now on it is guaranteed that at least one large item is spawned. This is to make it more obvious as of why it is important to keep the streets clean.
  • Improved the flow of accident cases where a check like resting times is needed to get a confession. From now on it doesn’t matter anymore in which order you conduct tests and checks, and you will never “loose” the potential to get the correct confession if the driver wants to give one.
  • The vehicle controls got a further upgrade to improve the handling of all vehicles.
  • The vehicle selection in the garage is now disabled when the player is not allowed to switch or enter a vehicle.

[h2]Bugfixes[/h2]
  • Fixed an issue with the “Snared” achievement not correctly triggering if you had already more than 10 done car chases.
  • Fixed emergency signals and WeNiPol matrix not working properly on the Police Van.
  • Fixed a Softlock in Shooting Range where it could happen that the character controls are locked after canceling the mission.
  • Fixed a rarely occurring application freeze if you try to use the Action Menu on an Autobahn interchange to stop a car or measure speed if no vehicle is near you.
  • Fixed a potential Softlock if you try to use the accident evidence camera during a dialogue.
  • Fixed an issue with the paramedics in “Broken Down Car” missions which caused the RTW to sometimes move around weirdly.
  • Fixed an issue in mission “The Last Race” where it could happen that Heiko drove out of the world.
  • Fixed vehicle outlines having wrong colors in Car Chases, Traffic Controls and Observation missions.
  • Fixed an issue with applying vehicle performance upgrades after loading a game which could cause the vehicle to not use the proper upgraded values until you switched to another vehicle and back again.
  • Fixed an issue with missing vehicle and companion when continuing a game save.
  • Fixed an issue with the ghost traffic cone being displayed in accidents if you enter the zone for placing traffic cones without any traffic cones in hand.
  • Fixed usage of wrong icons in debriefings for some missions. Successful bonus tasks will be displayed with a checkmark from now on.
  • Fixed a rare situation when player may get stuck in chairs in missions of type Hold-Ups.
  • Fixed hand position on steering wheel for female characters.
  • Fixed player marker doesn't disappear after player reaches it.
  • Fixed an issue with NPCs sometimes spawning inside of guiderails in Procedural Accidents.

[h2]Improvements[/h2]
  • Optimized memory usage in various systems to free up some memory. This will increase stability especially on weaker hardware.
  • General performance improvements in various missions.
  • Improved various animations in the game.
  • Improved interior model of the police van.