1. Autobahn Police Simulator 3
  2. News

Autobahn Police Simulator 3 News

Update 1.1.0

Today Autobahn Police Simulator 3 receives an update to version 1.1.0. This major update fixes various bugs, improves the camera and performance. Additionally, the last two special missions can now be unlocked. Furthermore, there is also new content with the update, such as the shooting range. More features and content can be found in the changelog đź“‘:



Changelog - Update 1.1.0

Gameplay:
  • The missions “Tick-Tock” available at rank 25 and “Fast as Lightning” available at rank 45 are now available. If you passed the rank already you can start the missions on the mission board in the police department or at the mission point in the world.
  • The shooting range is now available on the training mission board behind the police department where you also can start the driving school missions.



  • The securing task in the mission “Danger of Explosions” was removed and the initial parking stop was moved. Now your police car blocks the oncoming traffic and leaves you more time to rescue the NPC’s.
  • The icon for the mission board was changed to better distinguish between the NPC’s and the mission board.
  • Tweaked spawn probabilities for procedural content and added a system to increase the probabilities according to the required tasks of the current rank.
  • Changed the driving school rank tasks to not count previously completed driving school challenges. To complete the tasks, you now need to do the challenges again.
  • The timer to fail mission “Hold-Up!” if you are near the gangsters was decreased.
  • Tweaked enemy positions in mission “Hold-Up!”
  • Changed conditions for some bonus tasks in missions “Hold-Up!”, “Out of Control” and “Sting!”
  • Tweaked gameplay for mission “Undercover Investigation”



  • Tweaked vehicle controls for all player vehicles.
  • Changed the probabilities for the reasons as of why a broken-down car holds and if the driver wears his vest, has the hazard flashers on or places the waning triangle.
  • Changed description of the “Unlock Tech Tree Item” rank task to prevent confusion if multiple items with similar names exist.
  • Changed calculation for vehicle violations while using Intuition now the Intuition is a bit more accurate regarding vehicles with violations.
  • Changed the played radio calls after starting a car chase triggered by a radio call to better fit the reason as of why the car escaped.
  • Car Chases can now be cancelled.
  • We added an AI for Stefan for the first batch of missions (“Danger of Explosions”, “Animal Road Hazard” and “Under Surveillance”). More will follow.


Bugfixes:
  • Fixed some possible softlocks caused by the tutorial to start before the fading has finished.
  • Fixed a possible softlock caused by a wrong player position after interacting with the pin board in the police station.
  • Fixed possible blockers if a mission was canceled while holding an item.
  • Fixed player still in carrying animation if you cancel mission “Danger of Explosion” while carrying an NPC.
  • Fixed fast travel and save not always working after using retry for mission “Out of Control”
  • Fixed some achievements related to statistics not triggering after the requirements are fulfilled.
  • Fixed map menu can be opened during cutscenes.
  • Fixed hazard flashers are never visible on broken down cars even if the spawn algorithms selected them to be turned on.
  • Fixed driving school can be started while delivering an arrested NPC back to the station.
  • Fixed player not correctly seated in the police van after performing an arrest.
  • Fixed car lights not properly updated after changing the time-of-day.



  • Fixed sandbox mission board not allowing to select the difficulty of street cleanups.
  • Fixed animations and rotations of various items used in street cleanup.
  • Fixed missing icon for broken down cars in the legend for the map.
  • Fixed statistic for played accidents also counts unfished ones.
  • Fixed the exclamation mark not appearing on the NPC’s in the police department after a new mission from the pin board is available.
  • Fixed camera not resetting properly after canceling mission “Animal Road Hazard” during placing traffic cones.
  • Fixed Tech Tree upgrades for ammunition not working anymore after reloading the game.
  • Fixed doing a takedown is possible while reloading your weapon.
  • Fixed a randomly occurring bug preventing the mission “Danger of Explosions” from ending after leaving the mission area.



  • Fixed a memory leak in photo mode for accidents if the taken picture was wrong.
  • Fixed map not showing the exclamation mark for meta story missions if they are available.
  • Fixed vehicles spawn into each other after reloading if you teleport to the station leave the vehicle and then move another vehicle from its usual parking spot.
  • Fixed problems with initializing procedural accidents which could lead to some of the involved NPC not having a proper actor setup causing them to skip dialogue lines.


Improvements:
  • We reworked the camera updates and interpolation settings for the driving cameras to prevent camera stutters while driving.
  • Improved some camera transitions while entering the vehicle.
  • Improved multiple cutscenes regarding transitions and problems regarding wheel positions of moving vehicles.
  • Changed the cutscene for leaving the police department after an arrest. Now Stefan and the player meet a bit farther away from the station, which improves the camera positioning and lighting after the cutscene.
  • Optimized loading pipeline for vehicles to improve memory management.
  • Opening the Help Menu now selects a help entry instead of staying empty.
  • Changed how closing of menus is handled internally to prevent game audio sometimes disappearing after closing a menu.
  • Tachometer and odometer are now functional in the car in first person view.
  • Tweaked sounds for helicopter to be now better audible if it is present.
  • Improved performance related to loading/displaying vegetation.

Sneak Peek for the Update 1.1.0

The next update will be released at the end of next week. The last few days we have focused on your feedback and worked on the most requested topics: camera while driving, unlocking of the last two special missions, unlocking of trophies and achievements, braking behavior of emergency vehicles and various performance optimizations as well as fixing some textures.



In addition to numerous improvements and bug fixes, there are also some new features. In order not to anticipate too much, there is also some support and help from a partner on missions in addition to the shooting range. Here is a little sneak peek:

[previewyoutube][/previewyoutube]

Update 1.0.8

Changelog - Update 1.0.8

Gameplay:
  • Updated the end of the mission “The Last Race” to prevent the car of Heiko to disappear.
  • Updated handling of being spotted in the mission “The Last Race” to prevent the player from getting locked.
  • Tweaked handling of special car.
  • Updated scaling routine for accident sketches to better fit the processed accident.
  • Vehicle reset was changed to reset the vehicle to the last known ground position instead of the nearest position.
  • Tweaked timings for “Road Blockade” missions.


Bugfixes:
  • Fixed mission point activation update which sometimes could lead to mission points being activated or deactivated at the wrong time.
  • Fixed a Typo in the German translation for mission “Under Surveillance”
  • Fixed a bug preventing previously cleared rank missions from being detected as cleared. This fix addresses older saves which got stuck because the rank task did not already detect the completion criteria and the criteria is not fulfillable anymore. For example, on Rank 18 the task to unlock an item from the tech tree.
  • Fixed an issue in the accident sketch UI which could lead to a wrong number of items being displayed.
  • Fixed some statistics counters in the statistics menu which got not updated correctly.
  • Fixed some issues with jittering wheels in “Road Blockade” missions.


Improvements:
  • Updated collision layers of some gameplay relevant triggers to reduce the number of processed collisions.
  • Improved audio for intro cutscene in mission “Danger Of Explosion”
  • Reworked message handling in the shooting UI to reduce the number of processed messages.

Update 1.0.7

All versions of Autobahn Police Simulator 3 (PC, PS4, PS5, Xbox Series X|S) will receive the next update today! Here are the upcoming changes:

Changelog - Update 1.0.7

Gameplay:
  • Improved gameplay of mission “The Last Race” and improved game stability while playing it.
  • Tweaked gameplay for rescuing characters in mission “Danger Of Explosion”
  • Tweaked timings for road blockade missions.
  • Changed colliders on some assets to prevent the player to get stuck inside them.
  • Another update to the process of how we generate the backgrounds for accident sketches. The new approach is independent of the scene lighting and brightness setting and gives the same result for sketches regardless of the time of day.


Bugfixes:
  • Fixed various cases in which the mission board got locked and missions could not be completed.
  • Fixed pressing map button causes cutscenes to freeze.
  • Fixed car reset feature can lead to endless loading screens.
  • Fixed target parking zone not visible in roadblocks.
  • Fixed bonus XP not available in accidents after purchasing the respective tech tree item.
  • Fixed wrong rotation behavior of fire extinguisher in traffic controls.
  • Fixed mission popup not being disabled after skipping cutscenes.
  • Fixed mini map sometimes not deactivated during cutscenes.
  • Fixed initialization of topic markers to prevent them from appearing in random locations after starting or continuing a game.
  • Fixed some cases in which the sitting position after arresting a character was wrongly initialized. This could lead to characters sitting on top of the car instead of inside.
  • Fixed mission marker sometimes disappearing on the world map.
  • Fixed Time-Of-Day option appears greyed out.
  • Fixed some issues with light states of vehicle lights not being reset correctly.


Improvements:
  • Improved handling of save files in main menu to prevent getting stuck in the menu after deleting save files.
  • Updated auto save handling after collecting collectables to prevent broken save files if the save triggers at the wrong time.
  • We added some updates for checks when certain sounds should be played. This fixes many occasions where sounds did not get stopped like the car horn after exiting the car.
  • Further optimizations and updates for LOD groups for assets.
  • Updated lighting to reduce artefacts on characters during time-of-day switches.
  • Changed the render order for outlines to improve visibility and brightness during different day times which was especially visible in the photo mode.
  • Improved animation transition between hands up and idle driving in arrest cutscenes.
  • Some UI tweaks to accommodate longer texts in some languages.
  • Tweaked UI animations for mini map to synchronize the appearance of control buttons.
  • Improved menu transitions between different tabs of the pause menu.
  • Improved culling algorithm for vegetation to prevent shadows to suddenly appear/disappear.

NextSim22 | Announcement

Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!

Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.

Don't miss it!

NPLAY: bit.ly/3zSfEG4

Watch the official trailer here:

https://www.youtube.com/watch?v=OevWme-DiwE