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First Day News

1.1.21

Main events:
  • Now, each survivor initially has 10 skill points allocated depending on his profession (some are implemented temporarily).
  • A counter for your items has been added to the equipment window.
  • Increased brightness of light sources such as a bonfire.
  • The chance of the appearance of the Arachnid mutant is increased by 30%.
  • Reduced the delay before displaying information about the survivor’s skill in the skills window.
  • Fixed a bug with the duration of construction.
  • Fixed bug with the ever-shooting turret.

1.1.20

Survivor skills added!
  1. Armadillo skin - Increases the unit's maximum health.
  2. Cheetah's Swiftness - Increases the unit's movement speed.
  3. Dog saliva - Increases unit healing speed.
  4. Lion's Fury - Increases the damage done by the unit.
  5. Raptor regeneration - Increases unit health regeneration rate.
  6. Woodpecker speed - Increases unit attack speed.
  7. Constructivity of the beaver - Increases the speed of construction of the unit.
  8. Monkey resourcefulness - Increases the number of finds.
  9. Aspiration of the bear - Increases the speed of collecting resources.
  10. Scorpion sting - Increases critical strike chance.
  11. Massive elephant - Increases the chance of stunning.
    Hawk Eye - Increases the unit's attack range. Wolf Stamina - Increases the unit's duration of activity.

1.1.19



The new enemy Flying Death!

Description of Flying Death: Such creatures and the size of one centimeter are terrible, to say nothing of their giant mutant brothers! These flying demons are so fast that no runner can compare with them! Just look at these huge wings! These wings cut no worse than a good katana! And their sting easily penetrates the most durable metal!

Attention! Flying Deaths with a 50% chance begin to patrol your territory from the third day of your existence, however, there is a 5% chance that someone from Flying Deaths will interest you earlier.

Characteristics of the low-level enemy on the first game day:
  • Habitats: everywhere
  • Damage: 5-15 oz
  • Attack speed: 1 hit / 0.5-1.5 sec
  • Movement speed: 6 m / s
  • Health: 66 (at zombies 33)
  • Critical strike chance: 66.6%
  • Chance to stun during an attack: 1.9%

1.1.18

Main events:
  • Now the nights are even darker!
  • Sandstorms are less dense!
  • 10 new songs added!
  • New Enemy Juggernaut!




Description of the Juggernaut: The basis of such thugs are pieces of biomass from cattle farms. A cross between a bull and a farm worker is an excellent step in devolution!
Be vigilant if you notice one of them, one blow of such a barber knocks out even the most repulsed and seasoned fighter!
But at the same time, remember, they also consist of skin, albeit a little denser, which means they can also be killed and eaten, even though it takes more strength.


Attention! Juggernauts with a chance of 33% start patrolling your territory from the seventh day of your existence, however, there is a 3% chance that someone from the Juggernauts will be of interest to you earlier.

Characteristics of the low-level enemy on the first game day:
  • Habitats: everywhere
  • Damage: 6-18 oz
  • Attack speed: 1 hit / 0.5-2 sec
  • Movement speed: 3 m / s (like survivors, zombies have 1 m / s)
  • Health: 99 (at zombies 33)
  • Critical strike chance: 66.6%
  • Chance to stun during an attack: 66.6%

1.1.17

Main events:
  • Added and expanded sound settings, now you can adjust: overall volume, volume of game sounds, music volume, surround volume, and voice volume.
  • Music themes by composer Christopher Escalante have been added to the main menu and to the game scene.
  • Added sounds of Arachnid mutant and some types of zombies.
  • Fixed animations of the Arachnid mutant; death and attack.
  • Fixed bug with translation in some languages.
  • As well as various other minor changes; such as increasing the scroll speed of a minimap, etc.