Dev Diary #4: Dev update
Hi everyone! These last few weeks, we’ve been hard at work, mostly improving performance and overall smoothness but also implementing new assets. You can see below some cool screenshots of the new maps we have put into Multiverse Designers – although if you follow us on Twitter or Instagram you might have already seen them (we've posted some more over there as of lately, go check it out!)
Wait a second – you don’t follow us on social media? Alright, go there and do it now. We’ll wait for you. Here are the screenshots in the meantime (click on the images to enlarge them).


Done now? Alright, we can go on then. As I was saying, we’ve been working on optimization, and this is already making a noticeable difference, resulting in a more seamless and enjoyable game. That’s not to say we have not had some setbacks, though. We updated Multiverse Designer to Unreal Engine 5.4, its latest version, which can be significantly faster; but it created serious stability problems, and after extensive testing we decided to roll it back to UE 5.3. This version is much more reliable, and we think getting a 5% increase in speed (just a placeholder number) is not worth a less stable version.
But we are still way ahead of schedule – by launching the beta early, we have had more time to gather valuable feedback and make necessary improvements; and despite the setbacks we have experienced, everything is still on track to releasing Multiverse Designer to all backers in the near future. While we work on the other features that will come in the next updates, we ask to everyone tho stay tuned --in the next month we will be releasing the first stable version to all our backers!
Thanks to all our community for your continued support – we can’t wait to put Multiverse Designer in your hands and see what you create with it!
Wait a second – you don’t follow us on social media? Alright, go there and do it now. We’ll wait for you. Here are the screenshots in the meantime (click on the images to enlarge them).




Done now? Alright, we can go on then. As I was saying, we’ve been working on optimization, and this is already making a noticeable difference, resulting in a more seamless and enjoyable game. That’s not to say we have not had some setbacks, though. We updated Multiverse Designer to Unreal Engine 5.4, its latest version, which can be significantly faster; but it created serious stability problems, and after extensive testing we decided to roll it back to UE 5.3. This version is much more reliable, and we think getting a 5% increase in speed (just a placeholder number) is not worth a less stable version.
But we are still way ahead of schedule – by launching the beta early, we have had more time to gather valuable feedback and make necessary improvements; and despite the setbacks we have experienced, everything is still on track to releasing Multiverse Designer to all backers in the near future. While we work on the other features that will come in the next updates, we ask to everyone tho stay tuned --in the next month we will be releasing the first stable version to all our backers!
Thanks to all our community for your continued support – we can’t wait to put Multiverse Designer in your hands and see what you create with it!