1. OVR Toolkit
  2. News

OVR Toolkit News

Changelog for 19-07-2021

19-07-2021

Added:
- Added wrist button to quickly disable Touchscreen Input.

Changes:
- Enabled window saving on application quit. (This was previously disabled due to cache issues, but these seem to be resolved)
- Changed all references for the web server from domain name to direct IP to avoid DNS issues.
- Custom Apps now show as 'Untitled Custom App' in Window List instead of 'Unknown' if the developer hasn't set a window title.

Bug fixes:
- Fixed a window reloading issue where all desktop windows would revert to desktop 1.
- Fixed Custom Apps not being added to the favourites menu in Simulator Mode.
- Fixed the loading screen not appearing, again. (3rd time now? I keep leaving the loaded object enabled in Unity after making changes. Forget to disable it again!)
- Improved window saving reliability.

Changelog for 06-07-2021

06-07-2021

Having issues or have suggestions? Join us on Discord or post on the Steam Discussions!

Added:
- Added 'Move all windows' button to Window List to move all windows at the same time.
- Added 'Move all windows' button to Simulator Mode's Window List. (Finally something coming to both modes, woo!)
- Added outdated Windows warning to the desktop settings window.

Changes:
- Removed the 'Disable game theatre due to a Steam bug' message as Valve has fixed this bug, woooo!
- Windows cursor will no longer be moved to the top left of the screen when in Simulator Mode and not pointing at an overlay.
- Removed night light options from Global Settings as this feature isn't yet implemented with the new rendering technique. (A little stumped on how to do this!)

Bug fixes:
- Improved crash handling logic.
- Improved crash handling and prevention.
- Fixed Touchpad Scrolling continuing to scroll when moving from an unlocked to locked window.


Changelog for 28-06-2021

28-06-2021

Changes:
- Wrist overlay will now only fade in if the attached fpsVR overlay has faded in. (Prevents them appearing at different angles)
- fpsVR attachment points will now adapt to the size of the fpsVR overlay better.
- Slowed down Simulator Mode window movement when holding Alt.
- Slowed down Simulator Mode window tilting when holding Alt. (Previously didn't change at all)

Bug fixes:
- Input blocking is now active when pointing at window quick controls.
- Fixed small flicker when moving cursor between different window quick controls.
- Fixed an issue that could cause windows to flicker white every 10 seconds.

Please report issues in Discord, thanks! :)

Changelog for 24-05-2021

24-05-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added a 'Disable GPU Capture' button to the settings window outside of VR when a potential crash was detected.

Changes:
- Night light is now disabled until it can be re-implemented to support the new rendering technique.
- If a window is open but not selected, Window Settings will automatically select this window.
- Setting quick icon for windows will now longer close the Window Settings menu when clicking it on a none-active window.
- Greatly improved smoothness and GPU usage of 'Max Framerate' option.
- Re-worded 'Waiting for overlays to generate' to 'Waiting for headset to be tracking' to better reflect the situation.

Bug fixes:
- Fixed window sizes not saving when resizing by the quick controls.
- Fixed a cursor offset issue in seated play games when using a curved window. (This was a nightmare to fix thanks to weird SteamVR coordinate stuff)
- Fixed an issue with the program not closing on Steam when shut down. (UWP Bridge didn't close so parent process OVR Toolkit.exe wouldn't close either)

Small PSA about the 'Game theater' bug

Small PSA:

As there will be several hotfixes for the current public release to iron out some kinks, please ensure you have followed the advise on this image to avoid your VR game being closed whenever an OVR Toolkit update is pushed.



https://i.gyazo.com/a46c7a0b61610bf456a4a3c717825172.png

The SteamVR devs are aware of this issue and are hopefully planning a fix for it. :)