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OVR Toolkit News

Announcement & Changelog for 15-03-2021

Announcement

Please note that with this release Mozzila DeepSpeech has been implemented to handle voice input on OVR Toolkit's keyboard. You can still switch back to Google Cloud 'for now' as it is much more accurate with its predictions, but... In the future, it will possibly be a $4.99 monthly fee to use Google Cloud instead, completely optional of course. Or, you'll need to link your own Google Cloud credentials.

Unfortunately it has to be like this because I totally underestimated how many people would use this feature! With the ever increasing amount of daily users, and as a result, ever increasing amount of users using the voice input... The current Google Cloud fees I have to pay are around $600+ per month! Which before you ask, no, your $11.99 does not cover that very well. ;)

Voice input may be less accurate with this update and there may be an upcoming $4.99 monthly fee if you want to improve the accuracy again by switching back to Google Cloud. This is completely optional and DeepSpeech is free and open source, you do not need to pay to use it - Free stuff is fine, but Google ain't making nothing fee any time soon.

On a brighter note...

This update includes many of the changes you guys requested we make through the recent feedback form we posted on Discord! Thanks so much for your feedback, please continue to let me know what you'd like to see changed!



15-03-2021

Added:
- Added Simulator Mode tutorial.
- Added support for Mozzila DeepSpeech voice input API.
- Added menu to select between different voice input APIs.
- Added download voice model menu for DeepSpeech.
- Added gear icon to voice input bar to quickly access settings.
- Added config.json entry for 'SingleClickEditMode', toggles windows on/off with a single click of the binding instead of double. (This isn't possible through the bindings due to a SteamVR bug)
- Added 'Get content' and 'Select content' buttons to Workshop menus to switch between subscribing to items and activating them.
- Added language icon to keyboard controls, this will open the Workshop menu.
- Added keyboard toggle VR controllers binding. (Unbound by default)
- Added missing translations.

Changes:
- Who turned the lights off?
- Overhauled Global Settings.
- The king is dead, long live the king! Launcher is 'gone', Settings window handles application launching now.
- Fixed an issue that caused various wrist overlay errors when more than 5 tracked devices are connected.
- Installer no longer required the user to press enter, installation is automated now. (Task doesn't run in the background anymore, thus the warning isn't required anymore)
- Google Cloud voice input should now be faster for none-English languages. (No longer uses English as an alternate language)
- Block input to applications is now enabled by default whilst windows toggled on.
- Removed preset locking option as it has been replaced by edit mode toggle.

Bug fixes:
- Potential fix for a startup crash. (Send log files if you still get crashes on toggling edit mode!)
- Tried to improve update rate of wrist overlay from application sleep to avoid a second or two delay before the time updates.
- Fixed various launcher and installer related issues.
- Explorer.EXE should no longer be ignored if it was intentionally captured versus an open folder with the same name as the application being found.
- Fixed not all Workshop backgrounds appearing in the subscribed items menu in Global Settings. (Due to a tagging issue with the Workshop)
- Hopefully improved file saving reliability for some users. (Added cache busting stuff)
- Fixed some Head Gaze input issues when using desktop captures.
- Fixed being able to move windows outside of Edit Mode when the keyboard was locked.

Changelog for 15-02-2021

15-02-2021

Added:
- Added button to enlarge videos on the window docking section of the tutorial.

Changes:
- Overhauled window docking UIs to make more sense.
- Keyboard will now spawn in your view when lying down and will allow free movement.
- Improved window saving, should now save when you change a setting versus automatically every 30 seconds.
- Clicking 'Start Tutorial' will now recalibrate which controller is the left and right to fix some Vive-related issues.
- Cursor no longer appears when pointing at a locked window, click the lock icon below windows to disable lock.
- A 'Loading...' message now displays whilst windows are changing size on the desktop.
- Improved reliability of tabbing into applications when using Head Gaze.
- Games now minimize when tabbed out using Head Gaze. (Thank FS2020 for that which displays on top of foreground windows!)

Bug fixes:
- Fixed several issues with overlays not updating correctly after the window size was changed. (Such as when fullscreening a video)
- Fixed stuttering first screen of tutorial due to performance improvements not disabling whilst tutorial is active.
- Fixed stuttering 'OVR Toolkit' logo edit mode indicator in Simulator Mode.
- Fixed 'Settings' text box on the Settings page of the desktop window being too small for some translations.
- Fixed an issue that prevented windows from saving correctly if using VR controllers in a seated game.

Changelog for 08-02-2021

08-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Changes:
- Excluded WMR headsets from battery health monitoring. (Only valid for controllers with Li-ion batteries)
- Converted from Nvidia API to OpenHardwareMonitor for gathering GPU usage information.
- AMD GPUs are now 'sort of' supported on the performance stats! (Only GPU usage, not VRAM)
- Moved CPU usage monitoring to OpenHardwareMonitor to increase reliability.
- Blank space where battery information should be is no longer visible when no battery percentages are available. (Oculus headsets)
- Prevented closing windows whilst moving them.

Bug fixes:
- Attempted to fix a crash related to window capture.
- Fixed wrist FPS counter being stuck at 30 FPS.
- Fixed sim mode Voice Input showing 'Listening...' before the typed sentence if Enter was pressed too quickly.
- 'Fixed' the Edit Bindings button not working. (Brings up the right menu now, but doesn't select OVR Toolkit from the list)
- Fixed not being able to move keyboard from far away outside Edit Mode.
- Fixed an issue that prevented the first window you interact with from entering high performance mode.
- Fixed maximised windows restoring to a smaller size when starting OVR Toolkit.

Changelog for 01-02-2021

01-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Back' button to various sub-menus. (Window Crop, Chroma Key, Select Microphone, Wrist Configuration, etc.)
- Added support for Vive Wand-specific default wrist overlay positions. (Default Index position isn't comfortable for Vive users)

Changes:
- Huge improvement to idle CPU/GPU usage when no windows are open. (Down from 5% GPU to 0.5% on my 3090!)
- Tutorial will now reset the wrist overlay position upon controller type changing. (Changing from Unknown/Assumed Index to Vive Wands for example)
- Improved capture framerate and stability of 'Max Framerate' option.

Bug fixes:
- Reduced resource usage of 'Max Framerate' option.
- Fixed incorrect keyboard reload position when the keyboard is attached to a hand.

Changelog for 26-01-2021

26-01-2021

Want to help test OVR Toolkit updates before they release? Join our Discord and request the beta tester role!

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Recenter Windows' button to the Ctrl menu in Simulator Mode. (Re-center your in game view then press this)
- Added 'Recenter Windows' option to the Edit Mode menu at the bottom. (Only visible when in a seated play game)

Changes:
- Overhauled seated re-centering logic. (Not done yet for OpenXR titles, sorry FS 2020 players!)
- Windows can now be grip resized outside of Edit Mode with the 'Move windows outside of Edit Mode' option enabled.


Note to seated play users: (iRacing, Elite Dangerous, Assetto Corsa, etc.)
As of this update the seated calibration prompt has been removed, that ugly 'Re-center view and press Enter' thing.

Now, you'll be expected to re-center your view in game and just hit 'Recenter Windows' from the Ctrl menu. Please provide feedback on this in Discord if you are confused on how it works or if it doesn't work as intended!

Hopefully it'll make things easier to understand. :)



Very small update! I was sick last week so I had some time off. :(