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OVR Toolkit News

Changelog for 08-02-2021

08-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Changes:
- Excluded WMR headsets from battery health monitoring. (Only valid for controllers with Li-ion batteries)
- Converted from Nvidia API to OpenHardwareMonitor for gathering GPU usage information.
- AMD GPUs are now 'sort of' supported on the performance stats! (Only GPU usage, not VRAM)
- Moved CPU usage monitoring to OpenHardwareMonitor to increase reliability.
- Blank space where battery information should be is no longer visible when no battery percentages are available. (Oculus headsets)
- Prevented closing windows whilst moving them.

Bug fixes:
- Attempted to fix a crash related to window capture.
- Fixed wrist FPS counter being stuck at 30 FPS.
- Fixed sim mode Voice Input showing 'Listening...' before the typed sentence if Enter was pressed too quickly.
- 'Fixed' the Edit Bindings button not working. (Brings up the right menu now, but doesn't select OVR Toolkit from the list)
- Fixed not being able to move keyboard from far away outside Edit Mode.
- Fixed an issue that prevented the first window you interact with from entering high performance mode.
- Fixed maximised windows restoring to a smaller size when starting OVR Toolkit.

Changelog for 01-02-2021

01-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Back' button to various sub-menus. (Window Crop, Chroma Key, Select Microphone, Wrist Configuration, etc.)
- Added support for Vive Wand-specific default wrist overlay positions. (Default Index position isn't comfortable for Vive users)

Changes:
- Huge improvement to idle CPU/GPU usage when no windows are open. (Down from 5% GPU to 0.5% on my 3090!)
- Tutorial will now reset the wrist overlay position upon controller type changing. (Changing from Unknown/Assumed Index to Vive Wands for example)
- Improved capture framerate and stability of 'Max Framerate' option.

Bug fixes:
- Reduced resource usage of 'Max Framerate' option.
- Fixed incorrect keyboard reload position when the keyboard is attached to a hand.

Changelog for 26-01-2021

26-01-2021

Want to help test OVR Toolkit updates before they release? Join our Discord and request the beta tester role!

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Recenter Windows' button to the Ctrl menu in Simulator Mode. (Re-center your in game view then press this)
- Added 'Recenter Windows' option to the Edit Mode menu at the bottom. (Only visible when in a seated play game)

Changes:
- Overhauled seated re-centering logic. (Not done yet for OpenXR titles, sorry FS 2020 players!)
- Windows can now be grip resized outside of Edit Mode with the 'Move windows outside of Edit Mode' option enabled.


Note to seated play users: (iRacing, Elite Dangerous, Assetto Corsa, etc.)
As of this update the seated calibration prompt has been removed, that ugly 'Re-center view and press Enter' thing.

Now, you'll be expected to re-center your view in game and just hit 'Recenter Windows' from the Ctrl menu. Please provide feedback on this in Discord if you are confused on how it works or if it doesn't work as intended!

Hopefully it'll make things easier to understand. :)



Very small update! I was sick last week so I had some time off. :(

Changelog for 20-01-2021

20-01-2021

Added:
- Added 'Legacy Edit Mode' option to the 'Misc' section of Global Settings. (Removed window controls, toggles edit mode with double grips/A buttons)
- Improved overlay edge handling. (Should be easier to click things on the very edges of overlays such as hidden taskbar or scrollbars)

Changes:
- Improved support for 'Stop Sign VR'. OVR Toolkit's overlays will sort better with overlays from this application.
- Keyboard can no longer be closed whilst being moved.

Bug fixes:
- Fixed an overlay interaction issue that would stop cursor movements from working.
- Fixed wrist presets appearing in the wrong order when there's more than 10 presets.
- Fixed a cleanup issue when switching presets.
- Fixed an issue that would keep 'OVR Toolkit.exe' running after SteamVR had closed. (Now kills the process is vrcompositor.exe has shutdown)
- Minor idle GPU usage reduction.

(Update should have been out on Monday but was delayed due to a pending bug fix)

Changelog for 11-01-2021 (Usability update)

11-01-2021

New year new OVR Toolkit usability overhaul. Let me know your feelings about this in our Discord!

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam client settings!

Added:
- Added basic settings below windows.
- Added a new tutorial that isn't as trash as the last one.
- Added modular wrist overlay. ('Configure wrist overlay' in Global Settings)
- Added presets module to wrist overlay configuration. (Change presets from the wrist overlay!)
- Added basic window chroma key settings.
- Added wrist overlay resizing options to the bottom of Global Settings.
- Added 'Window moving when not in Edit Mode' option to the bottom of Global Settings.

Changes:
- 'Edit Mode' is now toggled by a settings icon on the wrist, the previous edit mode bind will now just toggle windows on/off.
- Made the default wrist overlay position less weird.
- Made the default accent colour less obnoxious. (Now uses blue/purple colour on half brightness!)
- Moved attach points a little to no longer clip with Vive/WMR controllers.
- Improved head gaze's ability to tab out of games.

Bug fixes:
- Fixed 0% CPU usage when using an AMD GPU. (Error out from checking VRAM in the same thread through Nvidia SDK, oops)
- Steam API should disconnect on shutdown more reliably. (Hopefully this will fix it showing as 'Running' in Steam when shutdown)
- Fixed window selection borders appearing when Edit Mode was closed.
- Additional controllers beyond the left/right hands should now be shown as a tracker on the battery info.