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OVR Toolkit News

Changelog for 15-02-2021

15-02-2021

Added:
- Added button to enlarge videos on the window docking section of the tutorial.

Changes:
- Overhauled window docking UIs to make more sense.
- Keyboard will now spawn in your view when lying down and will allow free movement.
- Improved window saving, should now save when you change a setting versus automatically every 30 seconds.
- Clicking 'Start Tutorial' will now recalibrate which controller is the left and right to fix some Vive-related issues.
- Cursor no longer appears when pointing at a locked window, click the lock icon below windows to disable lock.
- A 'Loading...' message now displays whilst windows are changing size on the desktop.
- Improved reliability of tabbing into applications when using Head Gaze.
- Games now minimize when tabbed out using Head Gaze. (Thank FS2020 for that which displays on top of foreground windows!)

Bug fixes:
- Fixed several issues with overlays not updating correctly after the window size was changed. (Such as when fullscreening a video)
- Fixed stuttering first screen of tutorial due to performance improvements not disabling whilst tutorial is active.
- Fixed stuttering 'OVR Toolkit' logo edit mode indicator in Simulator Mode.
- Fixed 'Settings' text box on the Settings page of the desktop window being too small for some translations.
- Fixed an issue that prevented windows from saving correctly if using VR controllers in a seated game.

Changelog for 08-02-2021

08-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Changes:
- Excluded WMR headsets from battery health monitoring. (Only valid for controllers with Li-ion batteries)
- Converted from Nvidia API to OpenHardwareMonitor for gathering GPU usage information.
- AMD GPUs are now 'sort of' supported on the performance stats! (Only GPU usage, not VRAM)
- Moved CPU usage monitoring to OpenHardwareMonitor to increase reliability.
- Blank space where battery information should be is no longer visible when no battery percentages are available. (Oculus headsets)
- Prevented closing windows whilst moving them.

Bug fixes:
- Attempted to fix a crash related to window capture.
- Fixed wrist FPS counter being stuck at 30 FPS.
- Fixed sim mode Voice Input showing 'Listening...' before the typed sentence if Enter was pressed too quickly.
- 'Fixed' the Edit Bindings button not working. (Brings up the right menu now, but doesn't select OVR Toolkit from the list)
- Fixed not being able to move keyboard from far away outside Edit Mode.
- Fixed an issue that prevented the first window you interact with from entering high performance mode.
- Fixed maximised windows restoring to a smaller size when starting OVR Toolkit.

Changelog for 01-02-2021

01-02-2021

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Back' button to various sub-menus. (Window Crop, Chroma Key, Select Microphone, Wrist Configuration, etc.)
- Added support for Vive Wand-specific default wrist overlay positions. (Default Index position isn't comfortable for Vive users)

Changes:
- Huge improvement to idle CPU/GPU usage when no windows are open. (Down from 5% GPU to 0.5% on my 3090!)
- Tutorial will now reset the wrist overlay position upon controller type changing. (Changing from Unknown/Assumed Index to Vive Wands for example)
- Improved capture framerate and stability of 'Max Framerate' option.

Bug fixes:
- Reduced resource usage of 'Max Framerate' option.
- Fixed incorrect keyboard reload position when the keyboard is attached to a hand.

Changelog for 26-01-2021

26-01-2021

Want to help test OVR Toolkit updates before they release? Join our Discord and request the beta tester role!

Game closing whenever you get an OVR Toolkit update? Disable 'Game Theatre' in the Steam desktop client settings!

Added:
- Added 'Recenter Windows' button to the Ctrl menu in Simulator Mode. (Re-center your in game view then press this)
- Added 'Recenter Windows' option to the Edit Mode menu at the bottom. (Only visible when in a seated play game)

Changes:
- Overhauled seated re-centering logic. (Not done yet for OpenXR titles, sorry FS 2020 players!)
- Windows can now be grip resized outside of Edit Mode with the 'Move windows outside of Edit Mode' option enabled.


Note to seated play users: (iRacing, Elite Dangerous, Assetto Corsa, etc.)
As of this update the seated calibration prompt has been removed, that ugly 'Re-center view and press Enter' thing.

Now, you'll be expected to re-center your view in game and just hit 'Recenter Windows' from the Ctrl menu. Please provide feedback on this in Discord if you are confused on how it works or if it doesn't work as intended!

Hopefully it'll make things easier to understand. :)



Very small update! I was sick last week so I had some time off. :(

Changelog for 20-01-2021

20-01-2021

Added:
- Added 'Legacy Edit Mode' option to the 'Misc' section of Global Settings. (Removed window controls, toggles edit mode with double grips/A buttons)
- Improved overlay edge handling. (Should be easier to click things on the very edges of overlays such as hidden taskbar or scrollbars)

Changes:
- Improved support for 'Stop Sign VR'. OVR Toolkit's overlays will sort better with overlays from this application.
- Keyboard can no longer be closed whilst being moved.

Bug fixes:
- Fixed an overlay interaction issue that would stop cursor movements from working.
- Fixed wrist presets appearing in the wrong order when there's more than 10 presets.
- Fixed a cleanup issue when switching presets.
- Fixed an issue that would keep 'OVR Toolkit.exe' running after SteamVR had closed. (Now kills the process is vrcompositor.exe has shutdown)
- Minor idle GPU usage reduction.

(Update should have been out on Monday but was delayed due to a pending bug fix)