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OVR Toolkit News

Changelog for 02-11-2020

02-11-2020

Added:
- Added a video link on the settings application specifically for Oculus users showing them how to run games through OpenVR.

Changes:
- When in Simulator Mode, opening the Window List and pressing 'Enter'/'Return' on a window will select that window for editing.
- Improved touch input support. (No longer moves Windows cursor between touch presses, this would cause touch text selection in Chrome to fail for example)
- OVR Toolkit will now try to tab back into fullscreen applications if they're not the scene application. (For example, playing a game through Virtual Desktop)
- Improved handling of fullscreen applications, OVR Toolkit should now tab out of them more reliably when attempting to interact with windows.

Bug fixes:
- Fixed Custom Apps 'Accept' permissions button not working, leading to no Custom Apps launching for new users.
- Fixed an issue that prevented changing to a Workshop background after changing accent colour in Global Setttings.
- Fixed Simulator Mode's Window List causing windows to be stuck with the yellow selection border active.
- Edit Mode UI will be automatically maximised when the tutorial is in progress.
- Fixed clicking 'Home' when selecting a window will not return to the compact UI if it's enabled.
- Windows will no longer enter Eco Mode whilst in the cropping page.
- Fixed 'X' to close Window Crop masks not appearing.
- Fixed windows going invisible when in Simulator Mode with a fullscreen application open. (Hopefully!)
- Fixed various interaction issues when using the fallback desktop capture API. (People on gaming laptops/Multi-GPU setups)
- Fixed an issue that caused a window to no longer to be selectable when using fallback desktop capture API.

Changelog for 19-10-2020

19-10-2020

Added:
- Added Halloween mini-game.
- Added support for events, these will appear like any other shortcut/Custom App on the Home page.
- Added web API call addition for 'SetOverlaySetting', value 7 is now 'Keep visible'.

Changes:
- Increased default drag movement threshold value of Custom Apps to improve usability. (Less accidental dragging!)

Bug fixes:
- Fixed an issue that caused Custom App input to fail is both controllers are pointing at the same overlay.
- Fixed GPU usage from desktop window when 'Minimize on startup' is enabled.
- Minor launcher and installer changes to hopefully fix issues where the Task Scheduler entry fails to run and must be manually removed. (Please let me know if this issue persists!)

Changelog for 12-10-2020

12-10-2020

'Spooky Skeletons' minigame coming soon! (Watch out for a spooky pumpkin icon on your 'Home' page!)

Added:
- Added voice input to the keyboard. (Select your microphone in Global Settings!)
- Added web API call for 'SetDragThreshold' to improve usability of Custom Apps.

Changes:
- Updated default keyboard styling.
- Changed to a different mouse input API to improve compatibility with some applications. (Only used when 'Touchscreen Input' option is disabled!)
- Night light now disables on Custom Apps as it is unsupported right now. (Causes issues with transparency)

Bug fixes:
- Fixed an issue that caused locked presets to unlock during automatic window saving.
- Saved layouts should no longer be deleted when sat in seated calibration mode for a long period of time.
- Fixed an issue that resulted in Workshop content not automatically updating.
- Fixed keyboard position not saving when attaching keyboard to devices.
- Implemented possible fix for stuck Ctrl key after releasing it with Simulator Mode in use.

Please note keyboard voice input is experimental and may be disabled at a future date depending on Google Cloud license fees!

Changelog for 29-09-2020

29-09-2020

Added:
- Added 'Reset keyboard position' button to Global Settings to reset lost keyboards.
- Added lock button to keyboard's controls, this will stop you from moving the keyboard.
- Added message that explains how to maximise the UI again when minimising. (With 'Don't show again' button!)

Changes:
- Keyboard can now be picked up from any distance so long as it is being pointed at.
- Changed Workshop manager's background image to be 'slightly' less gross. (Due an overhaul)
- 'Reset UI' button will now also maximise the main UI, reset wrist UI position, and close the keyboard if it's blocking UI from maximising.

Bug fixes:
- Fixed wrist overlay input failing when pointing at the keyboard with the other hand.
- Fixed an issue that could lead to the UI being minimized with no wrist overlay active. (Caused by keyboard re-centering!)
- Wrist overlay and Edit Mode UI no longer rely solely on distance for moving, can now be picked up by pointing at them.
- Fixed title and description fields not working on Workshop manager.
- Fixed an access violation error when using UNP.
- Added a possible fix for a crash related to the desktop duplication API.
- Added a possible fix for an issue that caused windows to revert to the desktop when using multiple GPUs.
- Added possible fix for a seated play window saving issue that resulted in windows being lost between sessions.

Changelog for 14-09-2020

14-09-2020

Added:
- Added pausing support for some UNP services.
- Added new tutorial links to the Settings window outside of VR.

Changes:
- Decreased hitbox size of the 'Spawn new window' button to avoid accidental presses.
- If both Spotify and UNP are installed, Spotify will now display when playing and UNP will display when Spotify is paused.

Bug fixes:
- Fixed portrait windows not saving their size after restarting the application. (Thanks for the report Foxgguy2001!)
- Fixed Windows cursor not moving on windows after pointing off them and back on. (Thanks for the report Tayou!)
- Fixed keyboard input on Custom Apps. (Thanks for the report Corsolider_Gaming.TTV!)
- Fixed an input error with word suggestions when using symbols in a word. (Still might not type the suggestion correctly, but will save correctly. W.I.P.)
- Fixed an issue that allowed 2 UI buttons to be clicked at the same time.
- Made minor changes to improve reliability of window saving in seated play games.