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OVR Toolkit News

Changelog for 15-06-2020

15-06-2020

Added:

- Added volume page accessible from Global Settings.
- Added Italian translations.

Changes:

- Standing and seated play experiences now use the same window layout. (Seated layout will be lost, sorry!)
- Edit mode no longer closes when transitioning between standing and seated play experiences.
- Charging started sound is now at 0% volume by default. (This is to avoid issues with people using TrackStrap Plus or other additional batteries that cause repeated starting/stopping charging)

Bug fixes:

- Fixed an issue that could prompt the installer to appear multiple times after the initial installation.
- Fixed an issue that could cause duplicate Task Scheduler entries. (The installer will fix this when you verify the game files)
- Fixed an issue where the menu would appear when more than 2 controllers have been connected to SteamVR.
- Fixed uninstaller not removing some config files. (Mostly all issues should be fixed by verifying files on Steam now, woooo)
- Fixed Compact UI not showing full UI when a prompt is active. (Such as the 'Launch application' prompt)
- Removed old logic that was reset small windows to displaying the desktop. (Didn't work as intended)

Changelog for 01-06-2020

01-06-2020

Added:

- Added FPS counter to performance stats. (Based on SteamVR frame times, not application performance!)
- Updated keyboard sounds. (Now has a different backspace sound!)
- Added menu navigation sounds.
- Added setting change sounds.
(And yes, a dedicated menu to change individual sound volumes is coming soon)

Changes:

- Changed 'Low battery sound' option to 'Sound'. (Now controls global audio enabled/disabled)
- Changed 'Disable sound' option to 'Disable keyboard sound' to clarify this option's use.

Bug fixes:

- Fixed an issue that would cause small parts of windows to be found instead of the larger window. (Windows that are less than 5% of the screen resolution will be ignored, let me know if this causes issues!)
- Fixed an issue that would unmaximize windows when switching to them.
- Fixed being able to click custom app launch icons through settings menus.

(Small changelog this week, taking 2 weeks break, woooo!)

Changelog for 25-05-2020

25-05-2020:

Know JavaScript? Want to create cool custom content for OVR Toolkit? Join our Discord for more info on Custom Apps!

Added:
- Added Workshop support for Custom Apps. (Web apps created with HTML/JS)
- Added Custom Apps support to Simulator Mode.
- Added message to desktop settings window telling users that don't use VR controllers to press F8 to access simulator mode.

Changes:
- Simulator Mode's window selection list will now load faster after the first load, refresh manually by pressing 'R'.
- Increased distance that is checked for window fading.

Bug fixes:
- Fixed an issue where windows wouldn't enter high performance mode if the currently displayed window was selected again from the list of windows.
- Fixed Custom App 'Attach to device' setting not working as intended.
- Fixed Custom App position setting when overlays are attached to controllers.
- Updated Simulator Mode's movement controls image to contain Z and X keys. (Rotate left/right)
- Fixed Simulator Mode favourites cutting off when enough are added to allow for scrolling.
- Fixed Custom Apps not being editable whilst in Simulator Mode.
- Fixed being able to bring up Simulator Mode favourites menu when in sub menus.

Changelog for 20-05-2020

20-05-2020:

Sorry for the late update, I aim to release on Mondays but my Index broke and I only got replacement parts on Monday. :)

Added:
- Added 'Now playing' support for 'Universal NP', this will add now playing support for VLC, Foobar, MPC-HC, Plex, Soundcloud, YouTube/Music, Deezer (Web), Bandcamp, etc. (https://github.com/pendo324/universal-np/releases)
- Window sizes now save per process/desktop. (Windows should now remember the last size you used for that process)
- Added 'Edit controller bindings' button to Global Settings, this will open the SteamVR Dashboard on the right page.
- Added screenshot binding. (Unbound by default, will press F12 to capture the desktop window of a game)
- Added left/right icons to settings in simulator mode's Window Settings that require using left/right arrow keys to avoid confusion.
- Added divider to simulator mode's Window List to make it move obvious were settings end and windows begin.
- Added support for using left/right arrow keys to resize a window when in simulator mode's move window mode.
- Simulator Mode's head gaze option should now save its position between sessions.

Changes:
- Simulator Mode will now block key inputs from other applications when navigating its menus/using move mode.
- Shortcuts will now fall back to using low resolution icons used in the window selection list if higher quality icons couldn't be obtained.
- Updated to OpenVR v1.11.11.- SteamVR's 'Allow global ActionSet priority' option is now automatically enabled when block input to application is enabled. (Thanks for adding this Valve!)
- Moved 'Game input blocking' options out of advanced settings so it's visible to all users in Global Settings.
- Grip resizing is now blocked when the preset is locked in the Window List.
- Moved and resized simulator mode movement controls display to be more visible on Vive.
- Added 'Reset tutorial' button to desktop settings window's Settings menu.
- Simulator Mode's Window List will now highlight the window you're currently hovering over in the list.
- Lowered Simulator Mode's move window tilt left/right speeds to allow for more precise adjustments of this value.

Bug fixes:
- Touchpad resizing can now be used without needing to enable touchpad moving setting.
- Fixed Simulator Mode's window list not changing the title of existing windows when re-opening the menu.
- Fixed an issue where the elevated permissions error prompt would be blocked by the tutorial resulting in the UI having no input.
- Fixed pressing enter on resize button in simulator mode causing move mode to enable.
- Fixed Simulator Mode's move window option remaining active between edit mode toggles.

Changelog for 11-05-2020

11-05-2020

Added:
- Overhauled Simulator Mode from the ground up. (Provide feedback on this!)
- OVR Toolkit will now automatically tab back into the active game when in Simulator Mode.
- OVR Toolkit will now automatically tab out of applications that are stealing mouse input. (Such as Elite)
- Added support information to the desktop settings window when OVR Toolkit detects common issues. (Failure to connect to SteamVR or wrong rendering device)
- Added missing wrist accent colour changes. (Bottom of media controls and background of system info)

Changes:
- Renamed 'Pin window' option to 'Keep visible' to avoid confusion about its functionality.
- Changed charging device icon to purple. (Can easily distinguish from half charged icon now)
- Increased opacity of media bottom and system info backgrounds.
- Currently editing window in Simulator Mode will now change just by looking at a window.

Bug fixes:
- Fixed an issue that would block OVR Toolkit's input working with certain games open. (Such as Elite)
- Fixed a launcher issue that would prompt to re-install the task scheduler entry when it was already running.
- Fixed an issue that would re-install OVR Toolkit when switching between different Windows users.
- Fixed Workshop callbacks consuming CPU usage when the Workshop isn't being viewed.
- Fixed an issue that would cause some applications to become hidden and need to be force closed.
- Fixed an issue that would stop the wrist overlay being moveable when attached to the right hand.
- Fixed an issue that would cause overlays to become invisible after setting curvature back to 0. (SteamVR bug, woooo!)
- Fixed an issue that would cause the head gaze cursor to be stuck on overlays when disabling head gaze.
- Corrected a transparency issue with the wrist overlay. (Media bottom background showing through upper background)
- Made some changes to reduce the likeliness of the incorrect window being reloaded and resulting in the window defaulting back to the desktop.