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OVR Toolkit News

Changelog for 28-02-2020 (And Changelog for 01-03-2020)

(Totally forgot to post this at the time of the update! Oops)

28-02-2020 (UI Overhaul 2: Electric Boogaloo)

>> You can disable all the new window movement stuff in Global Settings! pls no angerey thanks. :D <<

Main features:
- Completely re-designed most of the main UI. (Some sections still missing such as compact UI and Simulator Mode!)
- Added a new method for launching OVR Toolkit that should only require a UAC prompt once when installing.
- Added support for curved overlays. (Auto-curve is on by default. Disable in Global Settings)
- Added window re-centering option. This will make windows re-center when you open Edit Mode, Oculus Dash style.
- Added basic window angle snapping, configurable in Global Settings.
- Added touchpad/joystick resizing. (Left/right on the touchpad/joystick will resize when holding a window)
- Added look at HMD window movement option. (Turn off in Global Settings)
- Improved CPU usage. (Literally 4x less CPU usage!)
- Improved GPU usage.
- Added changelog viewer in VR.
- Added basic media controls. (Currently only uses Spotify to get this info!)

Added:
>> Misc:
- Added 'Customise background' option to desktop UI of OVR Toolkit. (Custom wallpaper and logo!)
- Added support for showing left/right controllers on battery info.
- Added icons to the 'Select window' tab.
- Added basic UI accents.
- Added basic support for custom apps, though there's no way for you to access this yet! Soon™️
- Added window fade in animation when spawning new windows.

>> Simulator Mode:
- Added support for holding window resize up/down buttons when in Simulator Mode.

Changes:
- Made Discord join button bigger so it's hopefully more obvious you can click it.
- Added auto application restarter for when desktop capture API crashes. (Temporary workaround obviously)
Bug fixes:
>> Misc:
- Fixed 'admin-check' file not working as intended.
- Fixed memory leak.
- Fixed tutorial skipping when closing the program before tutorial was completed. (Note: Tutorial will re-appear for existing users, just skip it!)
- Fixed an issue with the tutorial not appearing with Compact UI enabled.
- Improved upon fix for Vive controller swapping issues. Overlays should now track the correct hands on opening Edit Mode.
- Improved performance and reliability of capturing hotkey icons.
- Fixed an issue with window movement smoothing when a window is docked/attached to a hand.
- Corrected animation/mouse smoothing speeds for lower refresh rate headsets. (Oops)
- Reduced performance impact of showing 'System Info', apparently getting GPU info is REALLY intensive. (#ThanksNvidia)
- Fixed a bug that would cause window captures to eat CPU usage for breakfast after re-launching until you changed their capture rate.
- Fixed 'Auto performance adjustments' setting that previously did nothing. (Give it a try before you turn it off!)
- Fixed hotkey-spawned windows appearing at incorrect position when the UI isn't in the default position.
- Fixed OVR Toolkit spamming the log file when SteamVR is shutting down, should now cleanly exit.

>> Simulator Mode:
- Fixed Simulator Mode setting every window you look at to the currently editing window. (How did no one report this!? :o)
- Fixed Simulator Mode 'Move mode' not editing other windows when you select them.
- Fixed Simulator Mode resize buttons 'sticking', causing super fast resizing by accident.
- Fixed Simulator Mode crosshair getting stuck on windows when switching to controller mode.
- Fixed Simulator Mode curved window input issues.
- Fixed Simulator Mode UI scrolling not working.
- Fixed minimize UI button appearing in Simulator Mode.
- Fixed Controls menu not showing in Simulator Mode if the standing UI was already open.


01-03-2020
- Added red and 'dark mode' accents.
- Added accent brightness slider in Global Settings.
- Added 'Do you want to launch application?' prompt when clicking a hotkey for an application that is closed. (Need to open have the application open once first!)
- Added 'Known Applications' section to bottom of 'Select Window' page. (Will remember previously opened applications and attempt to open them)
- Added confirmation prompt to Window List's 'Close all windows' button.
- Updated battery info icons to be more easily visible.
- Newly spawned windows are now automatically selected as the currently editing window.
- Fixed an issue where some windows wouldn't appear in the Window List and would cause interaction with them to fail.
- Changed overlay sort order to better support other overlay applications.
- Fixed some issues with not found windows blocking hotkeys from changing the window.
- Fixed some of the flickering issues when switching between windows.

Changelog for 05-02-2020

05-02-2020
- Added 'admin-check' file to install directory, setting text to 'false' will bypass admin check. (Note: This may create issues in OVR Toolkit)
- Added message when launching OVR Toolkit on an unsupported operating system.
- Simulator Mode now selects the first window spawned as the currently editing window on launch.
- Look and Distance Disable options now disable when bringing a window to yourself through the Window List.
- Fixed an issue with 'Racelab' overlays not reloading correctly after restarting the program.
- Fixed transition between standing/seated play universes not working in Simulator Mode.
- Fixed crosshair appearing on menu when Edit Mode was closed.
- Fixed an issue where some simulator overlay apps captures would reset to displaying the desktop.
- Flipped the new 'Unsupported Display' message so it's the right way around on overlays. (Oops)

Time to start work on custom app support! Wooo.
join our Discord to keep up to date with that!
http://discord.gg/rGWjyCz

Changelog for 21-01-2020 (Simulator Mode)

21-01-2020
- Added Simulator Mode. (First version)
- Improved Edit Mode grip-toggle combination timing. (Can press grips faster now)
- Improved how Edit Mode grip-toggle is timed. (Low framerate should no longer make it harder to open the menu)
- Improved issues with 'Vive Wand hand switching'. (Should now more reliably switch hands when controllers were turned off at program start)
- Improved toggling Edit Mode with Oculus Touch controllers.

Simulator Mode adds:
- Support for using OVR Toolkit with no connected controllers.
- Head gaze mouse movement on windows.
- Keyboard binds for left and right click, as well as for scrolling.
- New Simulator Mode 'Edit Mode' UI that's interactable with head gaze.
- Ability to view the standing play 'Edit Mode' UI and interact with it with head gaze for more advanced settings/custom apps in the future.
- Window movement with keyboard keys.

How to use Simulator Mode:
It will automatically enable when no controllers are turned on, press the keyboard Edit Mode bind (F8 by default) to open the menu.
- To move windows, click the move window button under Window Settings in the simulator mode UI. This is togglable to avoid accidentally moving windows.
- To avoid accidental inputs to words, click the block input button (Keyboard icon with X above it), this will block clicks, scrolling, and head gaze mouse movement on windows.

Sorry for this took so long! Please report issues with Simulator Mode, keep in mind this is the first release of it too! ːsteamhappyː

Changelog for 05-01-2020

05-01-2020
- Added option to disable keyboard clicking sound. (In Global Settings)
- Added 'ShowCursor' option to config.json. (Note: Using VR controllers will enable touch input and hide the cursor! Moving your mouse should bring the cursor back)
- Added option to switch between 12h and 24h time.
- Added touchpad scrolling support to UI menus.
- Improved grip detection on Oculus headsets.
- Overhauled the 'Performance Adjustments' to change overlay resolutions when VRAM is extremely low. (- Battery info now shows orange when a device is charging.
- Tutorial now shows when no settings file is found, this should make is appear more reliably for new users.
- Doubled max overlay size limit.
- Raised keyboard spawn height slightly.

Changelog for 27-12-2019

27-12-2019
- Fixed Settings application GPU usage issues. (App now pauses when not in focus)

Normal development should resume next week!
I'm taking some time off over Christmas whilst I can. :)

Hope you all had a good Christmas! ːsteamhappyː