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OVR Toolkit News

Changelog for 11-01-2022

11-01-2022

Added:
- Re-implemented Night Light feature. (Settings in Global Settings > Customise)
- Added a cleanup process to ensure all OVR Toolkit processes are closed on quit. (To workaround a Unity bug that causes the process to not fully close on quit)
- Added support for attaching the keyboard to additional tracked devices. (Such as Vive Trackers)

Changes:
- Hopefully improved keyboard saving. (Hopefully less returning to old positions)

Bug fixes:
- Fixed keyboard exporter script not working as intended.
- Fixed various missing translations. (Thanks INYO!)

Changelog for 20-12-2021

20-12-2021

Having issues or have suggestions? Join us on Discord or post on the Steam Discussions!

Happy holidays everyone! Thank you for supporting OVR Toolkit through 2021! Every bit of feedback provided is very much appreciated and I look forward to implementing more user suggestions through the remainder of this year and into 2022.
Added:
- Added 'Calibrating battery levels, accuracy reduced' message until 50% of battery monitoring calibration is complete. (Requires a full charge cycle of the device to calibrate for best accuracy)
- Clicking on battery info will now toggle between showing hours/minutes remaining, estimated time the device will run out of charge, and percentage remaining. (After calibration finishes)

Changes:
- Battery remaining in minutes will now by enabled by default for users of Vive, Index, and Oculus HMDs. (Oculus to allow for Vive Tracker support)
- Battery monitoring improvements. (Every charge cycle will now improve the accuracy of the time remaining)

Bug fixes:
- Fixed a potential log spam related to Custom Apps which would cause very large log file sizes. (Caused reduced performance)
- Fixed Custom App options menu not working.
- Hopefully fixed an issue that could lead to browser windows defaulting back to the desktop.
- Fixed an issue that could result in 'phantom devices' appearing in the battery info section of the wristwatch.

Changelog for 07-12-2021

07-12-2021

Please remember to report any issues you find in Discord or Steam Discussions so they can be fixed!

Added:
- Added Eco Mode indicator.

Changes:
- Auto-curve will now automatically turn off when angle snapping is set below 5 degrees. (To avoid automatic snapping to level for auto-curve)

Bug fixes:
- Added missing webcam flip options to Simulator Mode's Window Settings page.
- Fixed head gaze cursor appearing on webcam captures when Head Gaze is disabled.
- Webcams now appear as their name instead of 'Unknown' in Simulator Mode's Window List.
- Made a minor change to try to ensure Ctrl key can't become stuck on closing Simulator Mode menu.
- Keyboard language button should now properly open the Workshop Viewer menu. (Only worked if already in Edit Mode)
- Keyboard should now appear in one click when already open but minimized by toggling off windows.
- Fixed selection border not appearing on webcam captures.
- Clicking the gear icon will now maximise the Edit Mode menu if already in Edit Mode but the menu had been minimized. (Such as by the keyboard being open)

Changelog for 08-11-2021

08-11-2021

Added:
- Added notification to show now playing track when changing media via Hand Tracking.
- Added instructions and warning about Hand Tracking when enabling the setting.

Changes:
- Loading screen is now 'Pro Gamer Friendly'.
- Increased precision of window cropping + and - buttons in both standing and keyboard mode menus.
- Hand gestures will now fallback to pressing media keys if UWP Bridge isn't connected.
- Edited 'Outdated Windows' warning to make sure users understand its just a warning and doesn't change what OVR Toolkit will actually work on.

Bug fixes:
- Fixed desktop capture error detection not working as intended. (Should once again reinitialize the API if a CreateTexture error has been found)
- Fixed media timeline info updating slowly. (Turns out Windows only updates the timeline position value every 4-5 seconds...? Anyway, added interpolation now. #Michaelsoft)
- Fixed cropped sections of windows triggering input blocking to application.
- Fixed Hand Tracking causing OVR Toolkit to freeze or crash when tabbed into a game. (Vive Hand Tracking SDK pauses the app on focus loss, yeet'd that logic)
- Fixed a UWP bridge crash. (Would cause OVR Toolkit to lose notifications and media info)
(This is actually a Windows bug, it crashes Spotify too... Seems like the media API can crash. :binbows: )


Hand Tracking:
All gestures are performed by pinching your finger and thumb.
Pinch both hands > Toggle windows on/off
Pinch either hand and drag down > Play/Pause media
Pinch either hand and drag left > Previous media
Pinch either hand and drag right > Next media

Changelog for 01-11-2021

01-11-2021

Congratz to Eliteiment for winning the Spooky Skeletons mini-game with a score of 154!

Added:
- Added experimental 'Hand Tracking' option. (See bottom of changelog for more info)

Changes:
- Removed timer from bug report message, can now click 'Home' to close immediately.

Bug fixes:
- Fixed 'Outdated Windows' error not appearing on desktop window outside of VR. (Appears if you are on a version < Windows 10 2004)


Hand Tracking:
All gestures are performed by pinching your finger and thumb.

Pinch both hands > Toggle windows on/off
Pinch either hand and drag down > Play/Pause media
Pinch either hand and drag left > Previous media
Pinch either hand and drag right > Next media

(Hand Tracking is only supported on Valve Index, HTC Vive, Vive Pro, Vive Pro 2, Vive Cosmos, and Vive Cosmos Elite)