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OVR Toolkit News

Changelog for 21-01-2020 (Simulator Mode)

21-01-2020
- Added Simulator Mode. (First version)
- Improved Edit Mode grip-toggle combination timing. (Can press grips faster now)
- Improved how Edit Mode grip-toggle is timed. (Low framerate should no longer make it harder to open the menu)
- Improved issues with 'Vive Wand hand switching'. (Should now more reliably switch hands when controllers were turned off at program start)
- Improved toggling Edit Mode with Oculus Touch controllers.

Simulator Mode adds:
- Support for using OVR Toolkit with no connected controllers.
- Head gaze mouse movement on windows.
- Keyboard binds for left and right click, as well as for scrolling.
- New Simulator Mode 'Edit Mode' UI that's interactable with head gaze.
- Ability to view the standing play 'Edit Mode' UI and interact with it with head gaze for more advanced settings/custom apps in the future.
- Window movement with keyboard keys.

How to use Simulator Mode:
It will automatically enable when no controllers are turned on, press the keyboard Edit Mode bind (F8 by default) to open the menu.
- To move windows, click the move window button under Window Settings in the simulator mode UI. This is togglable to avoid accidentally moving windows.
- To avoid accidental inputs to words, click the block input button (Keyboard icon with X above it), this will block clicks, scrolling, and head gaze mouse movement on windows.

Sorry for this took so long! Please report issues with Simulator Mode, keep in mind this is the first release of it too! ːsteamhappyː

Changelog for 05-01-2020

05-01-2020
- Added option to disable keyboard clicking sound. (In Global Settings)
- Added 'ShowCursor' option to config.json. (Note: Using VR controllers will enable touch input and hide the cursor! Moving your mouse should bring the cursor back)
- Added option to switch between 12h and 24h time.
- Added touchpad scrolling support to UI menus.
- Improved grip detection on Oculus headsets.
- Overhauled the 'Performance Adjustments' to change overlay resolutions when VRAM is extremely low. (- Battery info now shows orange when a device is charging.
- Tutorial now shows when no settings file is found, this should make is appear more reliably for new users.
- Doubled max overlay size limit.
- Raised keyboard spawn height slightly.

Changelog for 27-12-2019

27-12-2019
- Fixed Settings application GPU usage issues. (App now pauses when not in focus)

Normal development should resume next week!
I'm taking some time off over Christmas whilst I can. :)

Hope you all had a good Christmas! ːsteamhappyː

Changelog for 20-12-2019

20-12-2019
- Added movement smoothing when moving windows. (Experimental, let me know how it feels!)
- Added 'Advanced settings' toggle in Global Settings.
- Added advanced setting to disable window docking.
- Added advanced setting to disable UI overlay moving.
- Added advanced setting to disable wrist overlay moving.
- Added advanced setting to remember UI minimized state between sessions.
- Potentially reduced some stutter on certain frames.
- OVR Toolkit's framerate now matches your HMDs refresh rate. (Might make some things smoother, let me know if there's performance issues!)
- Implemented possible fix for disappearing menu.
- Added config.json option to disable smooth window movement.
- Fixed an issue with the UI switching hands when being held for too long. (This would cause menu interaction issues)
- Fixed hotkey add menu not working with Compact UI enabled.
- Fixed an issue where settings wouldn't save in some situations.

Ho ho ho, it's nearly Christmas! :o

Changelog for 14-12-2019

14-12-2019
- Fixed being unable to click windows through the top half of compact UI.
- Cursor now shows on locked windows to make it easier to know you've clicked on them when selecting windows.
- Fixed rebind button scaling in the Settings app.
- Added additional checks to help avoid missing cursor issues on UI.
- Fixed fallback desktop capture setting not saving.
- Fixed low battery sound setting being inverted.
- Settings app should now close with SteamVR.
- Made JSON files easier to read.
- Tutorial now shows Vive Wands controls when controllers are unknown. (WMR, Pimax, etc. This is better than nothing!)