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OVR Toolkit News

Changelog for 16-11-2019

16-11-2019
- Added 'Use compact UI' option to Global Settings. (Shows a smaller UI when on the home page)
- Added grip-based window resizing. (Disabled by default to avoid accidental use, enable in Global Settings)
- Added locations where windows can be dropped to attach them to hands. (No more menus needed, wooo!)
- Increased delay from pressing grip to picking up a window to help avoid accidentally picking up windows.
- Windows can now only be moved when one grip is pressed to help avoid accidentally picking up windows.
- Switched places of 'Smaller' and 'Larger' buttons in Window Settings to be more natural.
- Fixed mis-translated word for 'Finnish' on the desktop UI.
- Updated window capture asset. (Should help fix maximised window issues, issues with capturing UWP apps, and some issues with different DPI scaling on different monitors)

Hopefully, this will help existing users enjoy the new UI more! :)

If you continue to have issues with the new UI please let me know and I'll work through them with you and see what I can do improve the experience for you!

Changelog for 12-11-2019 (UI Overhaul Update)

(This is a huge update and we only have a few beta testers! If you find issues, please report them on Discord and they'll be fixed ASAP!)

12-11-2019
Features:
- Totally overhauled the Edit Mode UI.
- New Windows Settings menu. (Advanced Settings is now combined into Window Settings)
- New Global Settings menu.
- Overhauled hotkeys. Hotkeys can be created now and will display the icon of the application you selected.
- Hotkeys now affect whatever window is selected, now just the hand window.
- Added a 'halo' around windows when Window Settings is open to show which window is selected.
- The Edit Mode UI can now be moved! It's position will be saved and can be reset from the desktop app, or within Global Settings.
- Added a window list. This list features a close and 'bring to me' button for every open window.
- Added a delay on picking up the wrist overlay to avoid accidental pick ups. (This applies for the Edit Mode UI too!)
- Redesigned window pick up, windows can now be picked up from their egdes and the correct window should be picked up now!
- Windows can now be picked up from afar by pointing at them and holding grip, instead of the clunky bind from before.
- Edit Mode UI minimizing now has an animation, and the maximise button now appears on your wrist overlay!
- Added basic window 'docking', allows for attaching a window to the top of the Edit Mode UI with ease.
- Massively improved usability of 'look hiding'. (Now considers angle of overlay from the headset and detects overlays better)
- Modernized the wrist overlay a little.
- Added Finnish language support.

The boring stuff:
- Converted all saving from the registry to settings.json.
- Converted hotkey saving from registry to json files.
- Updated to Unity 2019.3, which makes absolutely 0 difference to anything, wooo!
- Custom prompt support. (Prompts can now appear on the Edit Mode UI, hard to explain why this is useful until you see it!)
- New translation asset added, translations will update automatically once a week based on our translator's changes.

Bug fixes:
- Fixed desktop capture being tiny after viewing a tall aspect ratio (9:16 for example) window/desktop.
- Fixed cursor issues when a window is behind the Edit Mode UI.
- Fixed being able to touchpad move windows to behind you.
- Fixed window pick up detection issues that would cause the wrong window to be picked up.
- Fixed some issues with windows not updating their overlay when resized on the desktop.
- Fixed various text scaling issues on the desktop app's settings menu.

Please note, some translations are still auto-generated/half-translated pending manual translation from our translators!

I may have missed some other stuff from this changelog as it's been a long road to releasing this, but that's most of it! :)
If you have suggestions for improvements to the new UI or find a bug, please post it on our Discord!
http://discord.gg/rGWjyCz

Changelog for 28-10-2019

28-10-2019
- Added an application icon. (Finally)
- Fixed an issue where the cursor wouldn't show on the Edit Mode menu after launch.

(This is more just a hotfix! UI overhaul is taking up 95% of my time lately! :P)

Changelog for 26-10-2019

26-10-2019
- Added various checks for invalid desktops captures that might become invisible.
- Added Steamworks integration to the launcher to fix Steam reporting incorrect player count.
- Fixed another invisible window issue, should hopefully fix a lot of the 'can't click on UI' issues!
- Fixed black flickering issues on maximised windows. (Though, maximised windows will have a few pixels cut off the bottom! W.I.P on that)
- Fixed Vive Wireless temperatures not displaying. (HTC changed the install location of the app)

Still REALLY busy on the new UI, it's looking great! I'm really excited to get a beta for it out there! :D

If you want to follow progress on the new UI, feel free to join us on Discord and check out the progress! Your feedback on it would be greatly appreciated and will help me create a UI everyone will enjoy using!
http://discord.gg/rGWjyCz

Changelog for 21-10-2019

21-10-2019
- Added a new way of capturing windows. (Much better performance!)
- Fixed another invisible window issue.
- Improved performance when capturing the same window on multiple overlays.
- Fixed Edit Mode bind setting in config.json not working.

(This doesn't look like a lot of work, but it took a long time to do! Plus I'm working on new UI on the side!)

Important stuff to know:
The new performance improvements will only have any effect when 'Fallback desktop capture' is disabled. This is because to improve the performance and responsiveness of windows we are using an API that is GPU based, however, it doesn't support multi-GPU systems!
If you have the fallback capture option enabled, you won't notice any difference, your performance will remain the same, sorry. :)

The work in progress new UI:
OVR Toolkit is undergoing a total UI overhaul, it's finally going to look less trash! Aren't you excited? I know I am!
For some sneak peeks or to help test the new UI over the next week or so of development/implementation join us on Discord and check out the #ui-overhaul-discussion channel!

Discord server link

Thanks for your support and patience! I'm doing all I can to improve OVR Toolkit, all the feedback you guys provide is greatly appreciated and helps to improve the app for everyone in the future!