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EarthX 0.2.9 Teaser

Hey,

I made this small teaser trailer. I hope you will like it :D

EarthX 0.2.9 coming later this year!

[previewyoutube][/previewyoutube]

EarthX Fall Roadmap

Hey!

Now that 0.2.8 (with 0.2.8.1) is released, I can begin working on the next update. Of course, I'm talking about the 0.2.9 update, which will add some amazing features!

Well, I will point out right at the start, that this update is a little bigger than any previous, so I will probably need more time to make it.

Just stay tuned! I will share with the progress on my Discord server: https://discord.gg/sbXwwMs (there are actually amazing people! I love to message with all of them :D)

But let's begin with the content, I plan to add to the game during this month/two months. The 0.2.9 was supposed to add crew stuff and it is! I want to add crew missions, and with that Dragon capsules (Crew & Cargo), Starship, new launch pads, and new payload types (or orbit types).

(I think now you see, why I need much more time for this update) :D

Rykllan (3D Designer) already made some models. They're looking amazing and I can't wait to add them to the game as playable objects. :D









Other things to mention: I will do a price increase in the near future. The price will go up to 11.99$.

Why am I doing a price increase?
EarthX is available since 12th July and I added A LOT of new content during that time. I just feel like this game is worth more, but also the expenses are going higher and higher as I'm hiring more and more people to do content for EarthX (models, icons, music).
However, if you feel like this game is not worth 12$ for now, just add it to your wishlist. There will be some discounts during this and next year and you will be notified.

To sum up:
The 0.2.9 update will be released somewhere in November, then I will begin the work on 0.3.0 update (about which I will tell you in the Winter changelog :D).

EarthX 0.2.8.1

Hey!

The previous ~0.2.8 update had some serious issues with the negotiation. It was pretty logic for me because I knew, how to use it. However, almost every other player just didn't know what was this and why I added it to the game.

5 months, 10 updates;


With 0.2.8.1 I made it a lot easier to use for everyone (I hope) :) Just take a look:

You can select the price by moving with the slider. The more you office employees have, the higher price you can offer!

Other improvements

Added launch indicators for the launchpads


  • updated Russian to v0.2.8 (by rykllan)
  • now you can close unpinned windows with ESC
  • now you can build multiple buildings with the same type by holding SHIFT while placing a building
  • rocket build panel UI improvements
  • UI is now a little darker
  • improved window pinning
  • reusable rockets are now a little stronger
  • updated tutorial content
  • temporarily disabled NVIDIA Ansel (it caused some issues)
  • Fixed: you couldn’t start a new game after exiting from the previous one
  • Fixed: tutorial buttons didn’t work
  • Fixed: remove button didn’t show up after placing a building
  • Fixed: infinity camera shake while explosion during the game pause
  • Fixed: you couldn’t take a contract with 21% of trust when you had 21% of trust

Contracts system sucks!

Hey!

A few days ago I released the 0.2.8 update, which introduced some of the AI. With AI I also had to remake the contracts system to make it more responsive.

I've read a lot of feedback, and that the new contract system is not made very well, and that's why I want to fix it.

But before I can do that, I will need your feedback. What do you like or what DON'T you like about the new contracts system?

I can't go back to the old one, because there's AI now. The contracts system just needs to support it. However, I can set the contract prices "by myself", so you don't need to offer your own.

Let me know what you think down in the comments or on my Discord server!
https://discord.gg/sbXwwMs

EarthX 0.2.8

Hey,

I REALLY can't believe I did it to this point. EarthX was a very small prototype game a few months ago, but now with YOUR support, EarthX gets better and better every update.

I would like to THANK YOU very much for all the bug reports, feedback and thoughts!

It took over a month to make and release this update, which I am very sorry for. The first 3 weeks after 0.2.7 release was amazingly hard for me, due to school begin and my broken PC, which just burned. (I lost a very big amount of data then, EarthX project included). Good that we have a cloud save :D

Let's talk about 0.2.8 now. This update is as big as 0.2.7 (probably even bigger).

New graphics apperarance

I liked the graphics in EarthX a month ago, but I just wanted a little bit more. So I started making the new graphics (my old GPU literally burned like a competitor' rocket in EarthX).



- new water
- wind effect
- shadows
- windows light
- better textures

These new graphics did cost me about 235$. :D

Artictifical Intelligence V1

I've got over a hundred of requests about AI since April this year. I wanted to do it earlier, but there were more important things to do. Please take note, that this is version 1 of AI (I just don't know, how to do it better for now). AI will improve a little bit in every early access update.



What can AI do?
AI exists in 2 forms. The AI contains space companies, but also contract givers. The space companies (type A) are here to launch payloads, build rockets and, of course, dominate the market. Type A will fight with other types A and with the player itself too.

The contract givers (type B) are generating contracts. The whole contract system was redesigned, as there is now the possibility to negotiate (offer) the launch price to the AI.



The cheaper the launch price is, the more chances you have to get the contract!

The launches of the rockets are visible for the player. The AI-rockets are exploding too! (Thank you @rykllan for the models!)

News system

Another exciting (for me) feature, which is highly connected with the AI, is the new news system!



News are showing up during the gameplay. When AI-rocket explodes or AI-company bankrupt, in-game journalists will write some sort of news for you. We've spent pretty much time for writing the text for it (which is then a little bit randomized).



There is currently one special type for it. Every year, there will be a summary of the last year. You will be able to see other companies' finance and stats and take notes. It's nice to see, how everyone is playing with you!

Other words, the news are just another step into making the game cooler:D

In-game twitter (Earthmusk)

Why Earthmusk?
Because Earth + musk, which is mózg in polish, which means brain. So the English name of Earthmusk is Earthbrain, but I like Earthmusk.



When I launched rockets, it felt a little boring. Then I just thought about how to make it better and I reminded myself, that Elon Musk comments the SpaceX stuff on his Twitter account. There are more features to come to this in the next updates!

New build mode


What should I tell you more about this? You had to select a slot, in which you wanted to build your desired building. Now you just place it where you want (expect water. Buildings don't like water.)

CEO


Now you can choose your CEO avatar! There are only a few available for now, but I plan to add a few each update.

New rocket animations

Now if a rocket flies to the LEO, it will look like it's flying to the LEO. GEO is, of course, a higher orbit, so the rocket will fly higher!

Manual rocket landing


Yeah, also often requested, so here you go!

3 new rocket modules


Simple/Advanced Battery and GPS. These were available earlier, but the game just ignored them. Now they are officially added.

Other smaller changes (bugfixes too)
  • Improved: on-earth object scaling (everything is smaller now)
  • Improved: changed the earth rotation direction
  • Improved: test mission will be no longer selected on default
  • Improved: mission report window appearance
  • Improved: camera movement is now more responsible\
  • Improved: add time controls with numbers (1-2-3)
  • Improved: rocket creation tool
  • Improved: main menu appearance
  • Improved: second stage animation
  • Improved: trust system (emojis)
  • Improved: pinning availability for windows
  • Improved: new interface sounds
  • Fixed: rockets didn’t reset their position after a launch
  • Fixed: rocket reliability could be more than 100%
  • Fixed: landing rockets could cause a lot of errors sometimes
  • Fixed: mission report showed the wrong info after the failed static fire
  • Fixed: particles didn’t work properly on some of GPUs
  • Fixed: profit after a mission was wrongly calculated
  • Fixed: tooltips didn’t change their scale
  • Fixed: static fire took two payments
  • Fixed: side boosters would not disappear sometimes
  • Fixed: planes didn’t show up
  • Fixed: the player level didn’t load properly after starting a new save
  • Fixed: time didn’t load properly after starting a new save
  • Fixed: rocket remove button didn’t show up at
  • Fixed: you could save the game even if the company creator was open
  • Fixed: you could get 0$ sometimes
  • Removed: the truth mode (flat earth)
  • Removed: deadlines for contracts (they will come back!)




Thank you for reading this all!