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Devlog #3


Hey,

The latest update (0.2.8.1) was published exactly one month ago. I usually publish updates at the end of the month, but this time it's a little other.

The 0.2.9 update will introduce a lot of new content like ISS, Capsules, and Starship. This required me to actually rewrite the game core (all rocket-related features). This, of course, takes a lot of time and I'm still not done with that.

I usually stream my work on my Youtube channel.

I don't want to promise or publish anything for now, but I can already give you some screenshots.

+ expect an open beta before the 0.2.9 release. I don't know when it will be available, but the beta this year for sure.

Please stay tuned!









EarthX 0.2.9 Teaser

Hey,

I made this small teaser trailer. I hope you will like it :D

EarthX 0.2.9 coming later this year!

[previewyoutube][/previewyoutube]

EarthX Fall Roadmap

Hey!

Now that 0.2.8 (with 0.2.8.1) is released, I can begin working on the next update. Of course, I'm talking about the 0.2.9 update, which will add some amazing features!

Well, I will point out right at the start, that this update is a little bigger than any previous, so I will probably need more time to make it.

Just stay tuned! I will share with the progress on my Discord server: https://discord.gg/sbXwwMs (there are actually amazing people! I love to message with all of them :D)

But let's begin with the content, I plan to add to the game during this month/two months. The 0.2.9 was supposed to add crew stuff and it is! I want to add crew missions, and with that Dragon capsules (Crew & Cargo), Starship, new launch pads, and new payload types (or orbit types).

(I think now you see, why I need much more time for this update) :D

Rykllan (3D Designer) already made some models. They're looking amazing and I can't wait to add them to the game as playable objects. :D









Other things to mention: I will do a price increase in the near future. The price will go up to 11.99$.

Why am I doing a price increase?
EarthX is available since 12th July and I added A LOT of new content during that time. I just feel like this game is worth more, but also the expenses are going higher and higher as I'm hiring more and more people to do content for EarthX (models, icons, music).
However, if you feel like this game is not worth 12$ for now, just add it to your wishlist. There will be some discounts during this and next year and you will be notified.

To sum up:
The 0.2.9 update will be released somewhere in November, then I will begin the work on 0.3.0 update (about which I will tell you in the Winter changelog :D).

EarthX 0.2.8.1

Hey!

The previous ~0.2.8 update had some serious issues with the negotiation. It was pretty logic for me because I knew, how to use it. However, almost every other player just didn't know what was this and why I added it to the game.

5 months, 10 updates;


With 0.2.8.1 I made it a lot easier to use for everyone (I hope) :) Just take a look:

You can select the price by moving with the slider. The more you office employees have, the higher price you can offer!

Other improvements

Added launch indicators for the launchpads


  • updated Russian to v0.2.8 (by rykllan)
  • now you can close unpinned windows with ESC
  • now you can build multiple buildings with the same type by holding SHIFT while placing a building
  • rocket build panel UI improvements
  • UI is now a little darker
  • improved window pinning
  • reusable rockets are now a little stronger
  • updated tutorial content
  • temporarily disabled NVIDIA Ansel (it caused some issues)
  • Fixed: you couldn’t start a new game after exiting from the previous one
  • Fixed: tutorial buttons didn’t work
  • Fixed: remove button didn’t show up after placing a building
  • Fixed: infinity camera shake while explosion during the game pause
  • Fixed: you couldn’t take a contract with 21% of trust when you had 21% of trust

Contracts system sucks!

Hey!

A few days ago I released the 0.2.8 update, which introduced some of the AI. With AI I also had to remake the contracts system to make it more responsive.

I've read a lot of feedback, and that the new contract system is not made very well, and that's why I want to fix it.

But before I can do that, I will need your feedback. What do you like or what DON'T you like about the new contracts system?

I can't go back to the old one, because there's AI now. The contracts system just needs to support it. However, I can set the contract prices "by myself", so you don't need to offer your own.

Let me know what you think down in the comments or on my Discord server!
https://discord.gg/sbXwwMs