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EarthX 0.2.6

Hey,

With this update, I want to begin to fix the game. As you probably know, the research tree is too simple and the old user interface (UI) didn't work as it should.

I've spent a lot of time making new in-game and main menu UIs, but I've made it! The new UI work now on most of the modern displays, it's more intuitive, and of course - it looks better IMO.

You can see the biggest changes in the main menu and in the research tree. The main menu got a new feature - a changelog (as someone requested).

I've also prepared the research tree UI for the next update, which will bring new and improved stuff to it.







Sadly, new UI also removed something... in-game achievements. Why?
Because I want to add steam achievements in the near future, maybe after this summer.

I hope you will like the update as much as I do, and be now prepared for more content update, starting with 0.2.6.1 ;)

Changelog
  • Added: new main menu UI
  • Added: new in-game UI
  • Added: earth rotation effect
  • Added: 10 new levels
  • Added: Russian language (by rykllan)
  • Added: French language (by Superkooka)
  • Fixed: time would stop sometimes at the end of some quarters - no more!
  • Temporaly removed: In-game tutorial (was very buggy, I will have to remake it)

EarthX Beta

Hey,

As I said, I created a new user interface for EarthX. I've changed a lot of code so probably a lot of things just don't work the right way. That's why I need your help at testing it!



The beta is of course only for those, who want it. You can enable it now by going to game properties -> betas, and selecting the "snapshots" from the dropdown. The beta update should start automatically, but if it doesn't, restart your steam.



The full 0.2.6 update is planned to release this weekend. Thanks for all the good words and for giving your trust in me!

Regards,
Denis

New user interface preview

Hey,

I currently don't talk much, but I'm working hard at these hot days at making a new user interface for you.

I've finally got something of it done, so take this quick preview and tell me your feelings :D



New UI features:
  • more info (prices, what is something doing etc.)
  • more flexibility (windows are drag-and-move, time will probably not stop if any window is open)
  • more control (sorting, we love and respect your scroll on your mouse!)
  • uses newer technologies (TextMeshPro for sharper text, UI Gradient + Procedular Image for colors and shapes, and new blur for the better and faster behind-interface-blur!)

EarthX 0.2.5.3 Patch

Hey,

In this patch update, I focused mostly on features, that already exist in the game. While I work on a new user interface, I decided to release this patch, which brings improved employees system (not the final version, but I made a few required changes).

Employees

Now you hire and assign the employees directly to the buildings. There're no groups or other sliders. Previously you had to move with 3 (!) sliders to hire, assign and allocate the employees into the building. It was good for 1-2 buildings, but for the longer gameplay, this was just boring and nonsense over time.

The new employees system allows you to hire and allocate employees directly into the building. Every building has now about max 30 employees at the beginning with the upgrade availability, which will allow you to have up to 60 employees in one building.

Rockets repairing

The rocket repairing system was improved and fixed a little bit. I've added some visual confirmations that that rocket is being repaired.

New languages

Jere, my friend, made german translations for EarthX. Of course, it requires few improvements and fixes (probably), but we will fix them as we go with the updates and patches ;)

The German language is available in the game as well as in the store. One of the discord members (rykllan @βProton) is working on Russian translations, while someone else is working on French translations, which I am very grateful for.

Other smaller changes
  • Added: Now you can turn the music off and leave only the sounds.
  • Improved: The resolutions are now taken from the system, so no more missing resolutions!
  • Improved: Added a few more info to the tutorial.
  • Improved: Game balance.
  • Fixed: Issue, where the game randomly crashed.
  • Fixed: You couldn't launch reused rockets.

EarthX Summer Roadmap

Hey,

In this post, I want to share with you about features and updates, which are coming this summer. EarthX is still in early access, but I've already finished all the fundamental stuff, so I can now just add more features.

These are just plans, the plans can change. If something doesn't show up in summer, then it will probably later. Take that in mind :D

Honestly, I didn't expect so many people to play my game on early access release weekend. Of course, there were some issues with the game itself, but two patches fixed that. Now I can focus on another big update (0.2.6), which will completely rework modules research tree, so it's more interesting and fun to play. The new research tree will be bigger and it will have many more features.

Research tree

There are going to be 2 types of modules. The first one will decide, how good the rocket is, (Example: engine, fuel tank, fairing...) while the second one will give some boosts for that rocket (Example: fewer explosion chances).
Also, you will be able to upgrade the module itself. The upgrade will bring less production costs and faster build time.

And that brings us to...
Factory

The factory logic will be changed a little bit.

Statistics
The factory will count every module built. It will then count every money earned and spent, and then show that to the player. The factory will now have its own level, which will be needed for the next mechanic, building upgrades.

Upgrades
The building upgrades are available now, but this mechanic is broken and sometimes it's just nonsense. I currently have only a few plans about how to fix that, but I won't tell it here now, because I'm not sure.
I can only tell, that the building upgrades will now also increase the maximum of employees amount in that building.
Also, now every building will now need employees (example: hangars).

New employees system

The employees system is not good now, so it will be also changed.

Competitors

Yup, this feature was requested a lot. It will be here probably at the very end of this summer. I don't want to spoiler anything from that, but it will be amazing (imo :D)

New user interface

The user interface (UI) isn't bad now, but it can be better. That's why I started working on a new UI. I don't know when it's going to be available, but 100% sure before competitors system.



To sum everything up, the game will have its boom this summer. I'm going to add a lot of new features and THANK YOU again for buying my game in early access!
Greetings,
Denis