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EarthX Final Trailer Announcement

Hey,

as we get closer to full release, it's time to finally release the long-awaited EarthX Final Trailer this Friday at 6 pm CEST on our YouTube channel.



We are incredibly excited to see your reactions and opinions, a lot of work was spent on it! :D

The trailer is a little over 2 mins long and it's both cinematic and gameplay. You can watch it here and click the "Notify me" button:

[previewyoutube][/previewyoutube]

There is a short teaser available on our Twitter profile:
https://twitter.com/EarthxGame/status/1547282944569626624

BTW. I updated EarthX's store descriptions. Let me know if you like them :3

See you on Friday,
Denis & EarthX Team

Preparing EarthX to exit Early Access

Hey,

I haven't published any posts since my birthday in February. The reason for that is that there's not much to talk about. Some people might see me answering in the forums or replying under reviews.

The 0.9.0 update in November last year was the final content update I have released for this game. The next update we want to publish is the final version (1.0) that will bring some bug fixes, translation improvements, a few new CEO characters, and a refreshed tutorial - of course.

You might ask - why haven't we just done it in January and just fully released the game?
The answer is quite simple. EarthX will not be published just on Steam. We are working with our friends at Pineapple Works on bringing EarthX on the Nintendo Switch platform. Adrian and I have been also planning on releasing the game on other PC game stores, but more on that later!

That being said, lots of things have been happening behind the scenes that go beyond coding the actual game.

It was promised that EarthX would be fully released in early summer. We will have to push this timeline a little further, now aiming for August to September. Everything depends on how long the certifications will take.

We haven't had a chance to talk about the Russian invasion of Ukraine yet. We fully support Ukraine and the Ukrainian people, stay strong - the world is with you. EarthX has participated in a bundle organized by Humble Bundle, where 100% of income was transferred to Ukraine. During that time, we generated nearly 400k keys that were given to the bundle creators. Over 200k keys were already activated on Steam by people who bought the bundle. We are really happy to see so many people supporting the case!
We've also made a commitment to removing the "Dmitry Rogozin" CEO character from the game. We've announced that after Rogozin's harsh comments on his Twitter account. This final decision is personal, as we just don't want to keep such a toxic guy in the game that is somewhat friendly.

The purpose of this post is to remind you that we're still alive :D We are closer to wrapping up this project than we ever were.

Thank you for reading,
EarhtX Team

EarthX 20% 'Birthday' Discount on February 11th!

Hey,

in 2020/2021 we did 18% and 19% discounts for my 18th and 19th birthdays. A lot of you liked that, myself included, that's why let's repeat this for this year as well!

EarthX will be discounted by 20% starting this Friday.

Btw. Some of you have asked what's happening with the game, and since I didn't really talk about it since November (0.9.0 Update), let's reiterate our plans:

The game is basically done, there will be no more content updates, as the Moon Update was the last one (which was clearly told for 1 year beforehand). There's still no full release yet, as we are cooperating with our partner 'Pineapple Works' on a Nintendo Switch port. Remaking this game to a different platform will take some more time, but our optimistic heads want to fully release EarthX in early summer.

In March, I will sit down on patches. The tutorial needs to be re-recorded and improved (as it sucks currently), and some bugs need to be fixed. The English/Polish languages will also be improved and streamlined. We will make new steam descriptions and graphics, too.

Meanwhile, I was working on a different project since December and it's shaping up very well. I literally can't wait to start showing it to everyone, but first, we need to sort things with EarthX out.

Again, thank you for being patient, and thank you for 3+ years of continuous support and trust. I went through different phases of my life while making this one project, so it's very valuable to me. I did meet a lot of great people through it, too!

Denis

Merry Christmas

Hey,

Merry Christmas

Denis & EarthX Team

EarthX 0.9.0

Hey,

I'm a little sick now (again), but I thought I would release this medium-sized update today, as promised.

This update is special because it's the last content update for EarthX before we will be fully releasing the game next year. Before we go to this update's changelog, let's see what's next for the game.

1) I do not plan to add any new features to the game. This update should be the last content update.

2) Improvements and bug fixes will still be released as needed.

3) I noticed that the in-game tutorial needs a little rework. This will be done before full release. I will also add a few new achievements to the game.

4) This update doesn't have a trailer, instead, I will spend more time on the full release trailer.

5) The full release will take next year as we iron out the rest of the bugs and Pineapple Work makes the Nintendo Switch port.

That's it for now, the team is excited as f**k to release our first game!!!

What's new in 0.9.0?

[h3]Moon[/h3]

The most noticeable change is being able to visit the Moon and build on it. The Moon gameplay is driven by Artemis contracts and only Moonship can be used to get there.

You can build 3 types of buildings on the Moon: Solar panels, Landing zones, and Habitats. Sending humans to the Moon is needed to unlock the Crew Spaceship. Sending Cargo Spaceships to Mars is still allowed without going to the Moon. Let me know if I should change anything about this.

[h3]New Spaceship Models[/h3]

Just like the other rockets in previous updates, rykllan worked on refreshed models for the spaceship. All rockets have now been brought to the same level of detail.

[h3]New Mega LaunchPad Model[/h3]

With new Spaceship models, we had to rework the LaunchPad and its animation to reflect the current one at Starbase. Lucas worked on the LaunchPad model and the catching arm and I did a nice little catching animation.

[h3]New Special Missions[/h3]

A lot of new special missions have been added. Adrian worked hard on writing news articles for some of them.

[h3]Reworked Special Missions[/h3]

When adding new special missions I thought that they spawned too randomly and with far too many at once. To change this, I distributed all of them across the gameplay. This means that you will now gradually get them as you play.

Some of the existing and new special missions got new educational descriptions and payload banners.

[h3]Launch Profiles when building LaunchPads[/h3]

When placing a LaunchPad, you will now see in which direction the rocket will launch.

[h3]Added Satellite Models to Fairings[/h3]

In 0.3.3 I removed satellite models because the models were not near the current level of detail. After rykllan and lucas created a few, I added them back. Lucas also made a nice Roadster model with Raptor engine attached to it, because why not xD.

[h3]New Droneship/Plane Models[/h3]

And finally, the last major changes; a new Droneship and Plane model have been added, both made by rykllan.

Improvements
  • Some contracts now spawn instantly
  • Added Mars resources net change statistic to Mars details panel
  • Display more detailed Mars resources stat only in a tooltip
  • Improved Assistant and Scrap Engineer managers
  • Get full building cost if its destroyed right after its placed
  • Allow removing default landing zone on Mars and Moon if there is a different landing zone
  • Added confirmation before canceling a contract
  • Added a setting for mission reports
  • Allow canceling special offers (except gameplay-depending ones)
  • Deactivate building panels when you can't buy them
  • Remade Spaceship renders
  • Added "Requires new booster" indicator to payload list
  • Made Large Rocket be able to send payloads to Moon Orbit
  • Added "First Moon Landing" milestone
  • Remove building construction time from sandbox mode
  • Replaced landing upgrade icons with grid fin icons
  • Replaced capsule support icons with parachute icons
  • Allow free building repair on sandbox
  • Remove building tracker from solar farm
  • Rebalanced Managers Unlock requirements
  • Rebalanced Mars buildings
  • Added "Saving game..." in the corner instead of a notification
  • Changed save file naming scheme
  • Upped booster landing failure rate
  • Reordered milestones for them to actually make sense
  • Added Roadster Payload model
  • Added different sounds for money income and expenses
  • Added "Without Interest" achievement back
  • Decreased sandstorms amount
  • Improved currently built vehicles amount color
  • Improved random company names list
  • Changed "Earth-like planet" to "Unlimited"
  • Recalibrated Spaceship landing sphere
  • Up contract spawning amount
  • Add pictures to credits
  • Removed Earth to Earth feature
  • Removed Managers Speed Setting
  • Removed some incomplete languages
  • Updated SPATE logo
  • Added Dimosha to credits
  • Added eastereggs...


Bugfixes
  • BUG: Main Menu buttons weren't centered... :c
  • BUG: The camera sometimes froze
  • BUG: Sandstorms appeared when loading a game with terraformed Mars
  • BUG: You could refurbish non-reusable rockets when saving the game during its flight and then loading it again
  • BUG: Payloads that require a new booster could be invisibly launched on a capsule or spaceship using an already flown booster
  • BUG: Managers sometimes didn't launch player's own payloads
  • BUG: "Own" payloads check box didn't work
  • BUG: Spaceship landed on Mars after delivering its payload to Mars Orbit. It now parks on Parking Orbit and returns to Earth
  • BUG: When deleting a launchpad, it still appeared as an option in the Mission Setup window
  • BUG: News duplicated themselves
  • BUG: Assistant Manager sometimes didn't work
  • BUG: You couldn't remove a landing zone after a Spaceship that landed on it was scrapped
  • BUG: You could cancel the time cooldown of the Droneships after landing if you start another flight and abort it
  • BUG: Rockets were launched in the wrong direction when launching from Medium LaunchPad
  • BUG: Parking Orbit tracker on Mars was offset
  • BUG: Farm Field didn't have its own building banner
  • BUG: Special news didn't appear when accepting or declining a contract/offer
  • BUG: Right shift didn't work when holding it down to build multiple buildings or to take action without confirmation
  • BUG: "Fairing lost" showed when you launch a capsule or a spaceship
  • BUG: Tutorial is English in the Polish language
  • BUG: Typo "Buisness"


That's it for now, have fun playing, and thank you for a nice journey that took 3 years :)

Denis

(and rewriting-man Lucas)