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EarthX Mars Update Trailer

Hey,

I made this little trailer for the upcoming Mars Update. It will be available in July, no exact date is known yet.

I hope you will like it ^^
[previewyoutube][/previewyoutube]

Also, EarthX is on Summer Sale now.

Denis

Mid-June Devlog

Hey,

I wanted to share some info about the progress I made in the last 2 weeks. Mars Update is still planned for the end of July.

After finishing the Mars code architecture, I was able to work on the graphics design. Not all are finished yet, but some visible progress is already there and you can see it on the screenshots below.

--- Mars Update will get a new game trailer, available to watch on Youtube. The Trailer will premiere itself on 27th June! ---
[previewyoutube][/previewyoutube]

[h3]This screenshot shows how Spaceships can land on Mars. Rykllan did an amazing job on the models, again. Personally, I love the connection between building colors and Mars colors (+ the rocks). What do you think?[/h3]



[h2]You will be able to terraform Mars![/h2]
[previewyoutube][/previewyoutube]


[h3]And here's how it looks like from gameplay camera view:[/h3]


[h3]Lucas on Discord already launched 80 Spaceships from Earth to Mars (and back). He surely was very bored. (xD)[/h3]



That's it for the announcement. You can always reach out to me on Discord or here in the comments :)

Have a very good day!

Denis

May Devlog

Hey,

first of all, I wanted to inform you that 0.3.1 Part Two (Mars Update) has been delayed. I don't know when it will be available, but I think it's around 2 months. Adding Mars is harder than I expected!

[h3]I talk about stuff in the newest Devlog![/h3]
[previewyoutube][/previewyoutube]
[h3]A few screenshots from EarthX 0.3.1 Part Two (Mars Update)[/h3]












EarthX 0.3.1 Part One

Hey,

Here we come with another update. I decided to split 0.3.1 into two parts, so you don't have to wait more months to play it. Big thanks to the Discord community, which helped a lot during the development.

As I normally do, big shoutout to rykllan for making amazing models in this update ^^ Big thanks to Jere as well, as he did a lot of brutal testing last week.

I was highly focused on adding LinkLink (~aka Starlink) and new building mechanics, but there was a room for other improvements.

Before I start with the changelog, I wanted to share my current roadmap with you:
  • 0.3.1 Part One -> LinkLink & new buildings
  • 0.3.1 Part Two -> Mars & more Starship types
  • 0.3.2 -> Improved vehicle mechanics (e.g. when you land a booster it takes time to go back to the hangar)
  • 0.3.3 -> Major AI update (More rocket models, more interactions, better logic)


Trailer:
https://www.youtube.com/watch?v=wZw8M8rbjEg

OK time for the changelog!

LinkLink Update
[h2]New Features[/h2]
  • Added LinkLink
    LinkLink is Starlink. I originally wanted to name it Earthlink, but a player on my discord server suggested the better name, which probably fits more into EarthX. ^^

  • Added new buildings
    4 types of factories, 4 types of hangars, and a LinkLink terminal.

  • Reworked build mode
    It works a little bit faster, the buildings now need time to be built (with cool construction models), and the rotation of a building itself is being saved.

  • Reworked contracts & payloads
    With better UI and more optimizations. The payloads have now gotten their tab, where all payloads are listed.

  • Reworked company statistics
    Now you can see in which category you spent the most money & how much do you spend yearly on average.

  • Reworked news
    The news window has gotten a new UI & code. The content of news doesn't save directly in savefile now, so the savefiles should be smaller ~40% on average.

  • Added new CEOs
    rykllan had fun making these. Who wants to play as me or the Earth plush? :D

  • Added new achievements (26)

  • Reworked game over

  • Added new launchpads: in Australia and India

  • Added French

[h2]Improved[/h2]
  • "Land" button at manual landing will now be always visible through the rest of the UI.
  • Improved the look of a report window after a mission.
  • Improved auto-move to a hangar after a vehicle has been built.
  • Added a visual preview of a vehicle on its project panel.
  • Improved vehicle window UI.
  • Now you can update the negotiation price after it has already been submitted.
  • The selected price will save by type (a request from a player)
  • Added last launch year to the contract panel.
  • Removed the ability to create custom launchpads (except Mega LP)
  • Optimized the performance of building trackers.
  • Added some UI animations to many places in the UI.
  • Mouse light will now be disabled if focused on a rocket.
  • Added new sound when reaching a new level.
  • Improved cloud rendering.
  • Improved many more small things that I forgot to write down.

[h2]Fixed[/h2]
  • Rocket launch tracker didn't change its opacity when focused before launch.
  • "no capable rockets" didn't show up on incompatible ISS contracts if the player had the best rocket possible.
  • Fixed "FAILURE_NAME".
  • Sometimes you would need to click on a module twice to select it in the designer.
  • Superheavy rockets landed in the air over the landing zone.
  • Buildings didn't save their rotation.
  • You could build in the water.
  • Trees hidden by building A could be unhidden by building B in build mode.
  • After removing a building the trees didn't show back up. (Gretna hated us for this..)
  • "Flights" graph didn't refresh in the new year.
  • Side windows were always under other windows in the UI.
  • Player progress window didn't open sometimes.
  • Fixed many more small things that I forgot to write down.

New Update Announcement

Hey,

after about 2 months of work, I'm able to deliver another cool (?) update, which will add LinkLink and a new build mode (mainly) :D
It should be up in about a week, My team and I will start testing from tomorrow.

Trailer:
[previewyoutube][/previewyoutube]