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EarthX News

March Devlog

Hey,

On March 4th I released a teaser for the upcoming 0.3.1 update, which will add Mars and other cool stuff. Today I want to change these plans a little, as during this month I came upon some other ideas.

Mars will be added (as well as the Mars colony stuff), but a little bit later (0.3.1 Pt2); I'm doing this change now because rykllan will not be able to make the necessary models that fast. He's not Tesla :D Another reason is that I don't have all plans ready yet (I kinda currently lack of new ideas for colony features - you can suggest them!)

EarthX 0.3.1 Pt1 will add LinkLink (Starlink) and other cool improvements. I have rewritten the whole contracts and missions system, which will bring more performance and reliability into it. This update will also bring a lot of improvements suggested by the community on our Discord server.



To sum everything up: I decided to split 0.3.1 to two smaller updates (0.3.1 Part One and Part Two), so you don't have to wait months for it.

BREAKING

I played EarthX yesterday and three rockets of mine exploded in a row. Shortly afterward I got a call from Gretna. She told me that she wasn't very happy to see all the Co2 I released into Earth's atmosphere. Then she showed me all the rocket emissions all EarthX players made since July 12th. Some of them even launched 5000 rockets in less than a week!

After I saw all these stats I decided to... remove all rockets in the game. I always wanted to be a baker. This game will be about baking bread now. Or not. April fool! haha yes i am very funny......

[h2]Soundtrack DLC[/h2]
.xrm and SPATE have done an amazing job on making the music for the game, that's why we want to support them by releasing a soundtrack DLC.

https://store.steampowered.com/app/1260270/

See you next,
Denis

EarthX 0.3.1 Teaser

Hey,

I'm starting to work on another big major update for EarthX. I won't tell you many details for now, but let me show you the teaser video I made.
I hope you will like the update, it seems amazing on paper - but will it in the actual game? :)

I will need about 2-3 months to make it. The covid-19 virus may slow it down a little, as it's spreading in my region. Please stay tuned.

Teaser:
[previewyoutube][/previewyoutube]

Greetings,
Denis

EarthX 0.3.0.1

Hey,

I've collected the most important (for me) issues, which some of the players reported me during the last 2 days. I'm releasing a hotfix update now (0.3.0.1), which is actually becoming a tradition, as I'm releasing a .1 patch after every bigger update :D

What did I improve/fix?
  • Removed Main Menu background. (It literally crashed the game for some players, I AM VERY SORRY FOR THAT!)
  • The "Flights" variable didn't increase for capsules and spaceships.
  • The launchpads custom names were "Missing Text :(" after the game loaded.
  • The ISS docks were always full after you loaded the game. This problem happened in 0.2.9 as well and I thought, that I fixed it. Apparently not, but let's see if the fix works this time!
  • rykllan also refreshed the look of Jeff (Who?)
  • The ISS tracker will now be barely visible when focused on ISS.


I also fixed other small issues, which I forgot to write down. I'm a human as well, okay? :D

Cheers,
Denis

EarthX 0.3.0

Hey,

I hope you liked the 0.2.9 update, which I released last month. This time I come with a little smaller update, which still has a good amount of content.

The 0.3.0 update was meant to improve things from the last update, and I think I achieved the goal. I'm now ready to start implementing interplanetary stuff (Mars & Moon).



What's new in 0.3.0?

[h2]New Stuff:[/h2]
  • Added Steam Achievements. (27)
  • You can now catch the fairings, just like real SpaceX does!
  • New missions: "Astronaut's Cat" and "Technician in a Suitcase".
  • ISS Window, which allows you to track currently docked vehicles and see when they're going to return to the Earth.
  • Added new Earth model.
  • Added company stats (Graph).
  • Added Game Over.
  • You can now return to the main menu.
  • Added 5th character: Jim (made by rykllan).
  • New barge model from rykllan.
  • Added Octagrabber animation, which will catch and secure your rocket every time it lands.
  • Every vehicle type now has its own naming system (Rockets: B1XXX, Capsules: CC1XXX, etc.).
  • Now you can cancel rocket build.
  • You can now take off rocket landing gear (the rocket will fly for the last time, with no landing).
  • The built vehicle will try to move to the hangar on its own every few seconds, once there's no space in them.
  • Added fundraising-related news.
  • Added a few of the ISS News, which will tell you a little bit about the modules on it and how were they launched. Some educational stuff is always fun :D
  • Now you can focus on the ISS.
  • A shuttle and an astronaut will fly next to the ISS sometimes.
  • The hangar icons will now tell you, how much space is in every one of them.
  • Added potato.
  • Refreshed Main Menu look.
  • Added Spanish & Latin Spanish languages to the game. (by Daniel Yah)




[h2]Improvements:[/h2]
  • Now you can directly see how many vehicles are built from the projects list.
  • The vehicle reliability was maxed up to 99% (Before 97%).
  • The max-orbit will now not be shown on the capsules and spaceships (Unnecessary)
  • Improved the look of the buttons in some places.
  • Static fire gives you now 20% chance of rocket reliability improvement.
  • Added parachute opening sound.
  • Now you can focus on your launching rocket directly from the 3D view.
  • The launching rocket tracker will now be a little less visible when focused.
  • Added some hints while crafting a rocket.
  • Now if you're more than level 5, the rocket build panel will fold up automatically.
  • Folded up build panels will now show the general build progress.
  • Improved overall English, Polish and Russian languages.
  • Now you can add a vehicle project to your favorites. (it will always stay at the top)
  • Now you can launch a payload directly from the contracts window by double-clicking on it.
  • The AI will now generate some ISS contracts. (10% of chance)
  • Improved the sorting of contracts on the list.
  • Added visual banners to the pop-up notifications about special missions.
  • Increased the amount of CRS and CCP missions.
  • The vehicles in the hangar preview window will now show the condition.
  • Added a selection indicator around the building tracker when you're editing the building.
  • Improved the look of work progress sliders in the building trackers (for factories and labs).
  • Fundraiser news will now open automatically. (So the players don't miss it)
  • Added labs to required buildings in the player progress window.
  • Added fairing catching to the required challenges in the player progress window.
  • Moved manual landing from Level 9 to Level 5
  • Moved Rideshare from Level 6 to Level 3
  • Improved the CEOs look (by rykllan)
  • From now on, every launchpad built will give you an additional launch at the same time.
  • Removed the CEO's real names. (so I don't get in trouble once the game get more popular)
  • Added missing sounds in some places.




[h2]Bugfixes:[/h2]
  • You could launch a rocket with less than 60% condition by double-clicking on it.
  • The rocket "flights" variable was always one too big.
  • You could build a GEO rocket without a large fuel tank.
  • You could build a Heavy rocket without a large fuel tank.
  • 2nd stage flew into 1st stage after separation.
  • Webcast would not hide after you abort the launch.
  • Translation text did not load then you aborted a rocket.
  • Rocket launch trackers would show on random places on your screen, which gave a bad effect.
  • You could launch the same capsules and rockets.
  • Capsules did not return from the ISS, and the ISS was always full! :o
  • You could launch more capsules to the ISS than it had space.
  • Simple computer did not allow you to build an MEO rocket.
  • You could not build a large crew capsule.
  • You could launch an ISS-docked vehicle by double-clicking on it.
  • You could launch a Heavy rocket from a small launch pad when it had a small fairing.
  • You could launch the same payload twice by double-clicking on it in the contracts window.
  • The rockets sank into the barge at landing.
  • You could launch a Heavy rocket from a launchpad, which was already used by other rocket.
  • You would get 0% condition when repairing capsule (and spaceship).
  • Vehicle project icons did not load in the project preview.
  • A "Contract blue dot" appeared even if there weren't any available contracts.
  • You could open an old tutorial version in the contracts window.
  • You could launch more rockets than allowed by double-clicking on the payloads in the contracts window.
  • Vehicles stored in hangars did not have their own vehicle type icons.
  • Building category buttons weren't translated to other languages.
  • Launching a Cargo capsule would count as launching a Crew capsule.
  • Launching a capsule would count as launching a spaceship.
  • Starting to place a building would already count it as placed.
  • Player level did not refresh after the game load.
  • Fundraiser "Hats" only gave you 900K instead of 5M.

EarthX 18% Discount

Hey,

Today (11th February) I'm officially 18 years old.
What does that mean for you? Nothing. (actually a discount but ok)
What does that mean for me? Also nothing.

I just wanted to celebrate the week by discounting the game by 18% :)

I started EarthX when I was 16 and I will finish it before my 19th birthday. I have so much fun making this game, you don't even know! The community is amazing, the feeling of actually achieving something is amazing! From here, I want to say big THANK YOU for everyone who's giving feedback, opinions, and playing. I love u all.

I will release next update (0.3.0) very soon, and here's a little preview :)