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SKALD: Against the Black Priory News

1.0.6c Hotfix Patch now available

Greetings Adventurers,


[h2]1.0.6c Hotfix Patch is now live. [/h2]

Patch notes
  • Disabled being able to change to "window mode" on the Steam Deck
  • Set Bard HP/level to correct amount (3). For already created characters, the HP amount will adjust next time you level up


Please note that this patch is currently only available for Windows players. The update will arrive on Mac in the coming days. Keep an eye out for your game to update to version Core 1.0.6c.

Steam Deck VERIFIED! Controller Support! New Class & more!

Strum your lutes RPG-fans!

A new major update is out: The Bard class, Steam Deck and controller support, more art, new portraits, raised level-cap and the list goes on (see full version notes at the end of this post).



We’re participating in the Steam Turn-Based RPG Fest this week and this means we’re going on sale with 25% off both the main game and the Reinforcement Pack!

Skald was already value-packed but this is just next level. Buy the game for yourself or as a gift and be sure to take the opportunity to upgrade to the Deluxe edition if you’ve not already done so!

https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/

[h2]The Update[/h2]



I’m pretty happy to finally get the bard in there. It was one of the most frequently requested new features of the game and I agree that it really felt like something was missing without it. The class is a Rogue subtype that comes with its own, custom magic-school. They even play their lute while casting spells.

And did I mention that we added a good handful of new backgrounds as well?



And in case you’re tired of looking at the same old faces, we also added 11 new portraits for you to select! Huzza!



In addition to adding new portraits, we also took the opportunity to add a bunch of missing illustrations to the game. These are all by MechaBarbarian and I probably don’t need to tell you, they are stunning. Can you find them all?



This one was another frequently requested matter: Full controller and Steam Deck support! We even got the green checkmark from Valve telling you we’re Steam Deck supported.

All in all, I’m super happy with how the game plays using controllers. There’s still a handful of minor idiosyncrasies but RPGs are complicated and there are only so many buttons! I’m sure we’ll iron it out by the next update.



[h2]What’s Next?[/h2]

We’re aiming for a new major update around Christmas. I can’t say too much about it but it’s sure to make a lot of you happy and to keep you entertained for a long time. More info to follow.

I would also like to ensure all the crowdfunding backers who still have outstanding rewards that you’ll be getting more info on this soon. There’s a lot of moving pieces and I just need to be sure not to screw this one up. More info to follow (I promise).

So, what are all the “moving pieces”? Well I can’t really say anything other than that I’m lining up the next project for High North Studios. Sadly, it’ll be some time before I can tell you what it is, but I’ll say this much: If you liked Skald, you’ll LOVE this.

More info to follow!

[h2]Version Notes[/h2]

FEATURES
– There are now a good number of different CRT-filters to choose from
– The game now natively supports controller play on PC and Steam Deck
– You may now use the mouse-wheel to scroll while mousing over menus and text fields
– The game’s playability on Steam Deck has been vastly improved
– You can now use the move-buttons / left joystick to deploy party members in the pre-combat party placement state (until now you’ve had to use the mouse).
– Pressing the “Swap Character” button (‘Q’ / RIGHT BUMPER) in combat, cycles through available targets
– Character level cap is raised to 25
– Certain enemies in the late game will now scale past level 20 making the end-game slightly more difficult
– Added new Bard class. This includes a new school of spells.
– Added new Backgrounds: Entertainer, Laborer, Monastic, Nomad, Snake-Cultist
– Fixed a bug where Horryn Guards roam around after you retake the city

ART
– Added a dozen new illustrations
– Added 10 new player portraits

MISC
– Fixed typos
– Improved font readability slightly
– Song of soothing now heals less HP
– Circle of Healing now heals more HP
– In general, all healing effects now heal a bit more on average


Project Update: Full Control!

Greetings all!

As summer rolls into fall, it's time for a sign of life!

First of all, I've been a bit quiet over the summer as I've taken the time to rest and recover post-launch. Skald took a lot out of me and I was pretty burned out by the end. Thankfully, the game has been a success so it's been worth it.

However, I have indeed been fully back to work now for a few weeks and things are moving ahead with a new update!

I'll release more details as we get closer but as a little sneak-peak, I can tell you that I'm doing a huge lift for controller and Steam Deck play!



We're also adding a good handful of bug-fixes and minor features as well as adding in some character options, portraits and a dozen illustrations that we didn't have time to get in there before launch.



This update will drop at the end of September (and a week earlier on the experimental branch so stay posted)!

Beyond that, the road-map for the rest of the year is pretty much laid and there is some really cool stuff coming up that I can't wait to share with you! But one thing at the time...

Cheers!

AL

https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/

Get 10% OFF SKALD from August 12 - 19

Hello,

Firstly, we want to take a moment to say a massive thank you to everyone for the support!

[previewyoutube][/previewyoutube]

SKALD is sat on Overwhelmingly Positive based on over 1,600 reviews, activity is flowing on our social media channels and the feedback we've received has been incredible.

To celebrate, we've taken 10% off SKALD until August 19th! This also applies to the Deluxe Edition which has received a deeper discount, and it means you can get the Reinforcement Pack and Official Soundtrack at 10% off as well! So if you haven't visited the Outer Isles yet, there's never been a better time.

We've also put together a brand new video that shows off additional sections of the game. And we'll have more to talk about in the near future!

Have fun out there!

Got Bugs?


Our Discord community is thriving and very helpful. We have FAQs there as well as a helpdesk and channels dedicated to feedback.

We also check in on the Steam discussions regularly so feel free to leave questions there.

Finally, please consider reporting to the Raw Fury customer support desk. All tickets there also get consolidated and sent to me.

Thank you for your continued support!

AL

Version 1.0.5 is Live - Patch Notes

[h2]Version 1.0.5 is LIVE![/h2]

Our latest update is now live, please see the version notes below for full details.

[h2]Version Notes[/h2]

[h3]MISC[/h3]

  • Spellburn's damage no longer scales with Spell Aptitude - Attunement gained does.
  • The Herald should now be quite a bit harder to kill
  • The cleric spell Holy Light now purges invisibility
  • If you've started the quest to find Froggert when you defeat the Father, Marsa will show up in Horryn. She's standing on the main square at the western corner.


[h3]FEATURE[/h3]

  • Now, by default, right clicking an empty tile does not cause a pop-up to appear with info on the tile's light-level and stealth modifiers. This makes it easier to use the right mouse button to highlight interactable objects. The feature can be turned back on under Settings -> Gameplay -> Show Stealth Info
  • Screen-shaking effects can now be disabled under Settings -> Display -> Screen Shaking


[h3]BUG[/h3]

  • Defending condition has wrong timing description ("Lasts until end of combat"). It in fact lasts until the start of next turn.
  • Hammer of Light, Holy Judgement and Holy Lance did not add Spell Aptitude to the damage output.
  • The 'S' in "Select a maneuver to perform" flickered between upper and lower case.
  • The VSYNC setting was not saved between sessions if disabled
  • For non-numeric difficulty settings (such as "Ignore Encumbrance") the setting was incorrectly shown as "Enabled" in some cases
  • Trying to adjust VSYNC on Mac should no longer cause the game to freeze
  • Casting a spell while on a boat on the overland would freeze movement until you selected a new character
  • During resting and Crafting you could use hotkeys to go to states like the character-sheet or inventory. This has now been disabled as it would cause crafting ingredients to disappear.


[h2]Got Bugs?[/h2]

Our Discord community is thriving and very helpful. We have FAQs there as well as a helpdesk and channels dedicated to feedback.

We also check in on the Steam discussions regularly so feel free to leave questions there.

Finally, please consider reporting to the Raw Fury customer support desk. All tickets there also get consolidated and sent to me.

Thank you for your continued support!