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SKALD: Against the Black Priory News

Project Update June 2022

Hail serfs!

I’m taking a short break from coding to say hi and bring glad tidings! I’ll be back with more development updates soon, but for now, here is some media for you:

[h2]We Have a New Teaser!!!![/h2]
The “Eyes of the Dragon” are upon us as a new Skald teaser drops!
[previewyoutube][/previewyoutube]
We promoted Skald at the Guerilla Collective stream this week and took the chance to showcase our newest teaser. Check it out above!

[h3]I Went to Stockholm![/h3]
Raw Fury and I finally found a window to meet up in Stockholm! I spent almost a week with Raw Fury and my team and we had the very best of times.



I got an amazing welcome and the week passed in a flurry of pre-lunch beer, barbeque, amazing Stockholmian restaurants and literally the most fantastic people in the industry!

There is something to be said for having worked remotely on a daily basis with a group of people and then finally being able to be in the same room together. That’s how magic happens.



Beyond meeting my team, through some true calendar-voodoo, legendary Raw Fury founder / CEO, Jonas Antonsson, and I also managed to finally spend some quality time together. We even recorded some of our high-flying musings on RPGs and all things nerdy that we’ll be posting in the months to come. We go deep so be sure to stay posted.



The plan was to take lots of cool pictures but we had such a full program that to my dismay, when I got home, the above images were pretty much all I had. I will say though, they are more or less representative.

And just to be clear: I didn’t just go to Stockholm to bro out. We also had some incredibly cool and exciting business discussions. There is nothing I can talk about yet but let me just reiterate how incredibly excited I am to have signed with such an amazing partner!

[h3]Learn how to Pitch a Game[/h3]
Did I tell you we spoke to Raw Fury scout Johan Toresson? We did and we went deep on how you should go about pitching your game to a publisher. Johan is THE man for finding cool new games so be sure to get his insights!
[previewyoutube][/previewyoutube]

[h3]Nerd out on Reddit[/h3]
This one is very technical, but I had a question about how the “crawling” fog of war system works in Skald.



I wrote up a very high level concept of it and posted it on our Skald sub-reddit. Check it out and keep in mind that the sub-reddit exists and is a very good platform for asking about stuff like this. I do monitor it and I would love to see more activity there.

[h3]Have a Spectacular week![/h3]
There is so much cool stuff going on I just had to dump some of it out so there you go! There’s lots more coming so just be sure to keep checking out my Twitter and Discord and by the Golden Dead, wishlist on Steam if you haven’t already!

https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/

Cheers,

AL

SKALD: Against the Black Priory | Teaser Trailer

We woke the dragon - and for us there is no salvation

Hi everyone!

We have been alluding to new amazing things that have been on the horizon and this is it! As part of the Guerrilla Collective is a digital games showcase, we are excited to show you more gameplay, the new improved visual effect in and out of combat as well as giving you more insight into the world in which Skald is taking place.

[previewyoutube][/previewyoutube]
Stay Posted - Wishlist and follow to help support us, or follow us on Twitter and join our Discord!

Project Update May 2022

Ho there travelers!

Hope spring is finding you all well! We’re having days in a row with no snow up here in northern Norway and that’s something I guess.

The upside is that inside weather means more work is getting done on;

https://store.steampowered.com/app/1609100/

[h3]The Teaser and Demo[/h3]
The teaser is a wrap! You’ll have to wait a bit more for it as we’re saving it for a festival this summer!

The cold, dead stars hate you!

It’s a bit of a challenge to find a format that does justice to the crisp pixel-art of Skald and I think we’re getting very close to cracking the code in this teaser. I can’t wait to show it off and hope you like it. A big thanks to Sarah Gonidec and Roland Smedberg for all their hard work and endless patience!

The new demo will be out in mid June if all goes according to plan! The aim is to polish the game-systems as much as possible so that the demo represents the final game as much as possible in as many areas as possible.

In particular, we’ll be digging deep on combat and the general UI.

I’m going to add more of a button and icon-based UI in the cases where it makes sense – such as in combat.

I’m adding in a lot more animation frames in general. Both for creatures and specific weapon attacks.



There is still some work on the timing aspect as some animations are a bit too fast or “off” but I can see this will go a long way towards making the game look a lot more varied.



Adding more detailed monster models also makes everything look a lot cooler. I really hope we’ll have the multi-tile monsters fully up and working by the time the demo launches as they have quite a battlefield presence.



Also note how the fire above has a new look! All the flames in the game will now be made by procedural effects. This includes props like camp-fires and torches as well as spell effects. Stay posted as we show off some of the flashy and arcane magics that will be at your disposal!

As the demo comes out, just keep in mind that it will be shorter in content then the current demo – at least in the beginning. It’s very important that what we put out is polished and making it short and sweet is the priority to begin with. Stay assured though: We’ll be padding it with more content as we go!

[h3]Streams[/h3]
In case you missed it, Fiona and I recently did a stream with my producer at Raw Fury: Daniel Jonsson. We had a little round-table about what the day-to-day collaboration between developers and publishers looks like and I warmly recommend giving it a watch.

[previewyoutube][/previewyoutube]

Coming up, on May 12th at 4PM CET at Raw Fury’s Twitch channel, we’re having a talk with Raw Fury’s rock-star scout Johan Toresson!



We’ll be talking about how scouts work for publishers and how and why you should pitch to them! This is a must for fellow game developers or anyone who is just interested in how the industry works!

If you love indie-punk, ramen with an attitude and new curse-words, Johan is your man (May 12th, 4PM CET at Raw Fury’s Twitch channel)!

Keep following this devlog, my Twitter and the Skald Discord to stay posted on our awesome quest to bring you more retro-RPG awesomeness!

Cheers,

AL

Scouting for Indies: Skald monthly stream for May



Come join Anders, Johan and Fiona as we chat about what it's like to be a solo dev working with a scout. How do scouts find all these awesome indie games, what sort of conversations take place before and after signing?

All those sorts of questions and more will be answered so join us for a fun informative stream. Twitch chat viewers are more than welcome to pitch their questions live on stream too!

Live Thursday 12th May, 10am EST / 4pm CET.
(https://www.twitch.tv/rawfurygames)

Solo dev and publishers, working together: Skald monthly stream for April



Come join Anders, DJ and Fiona as we chat about what it's like to be a solo dev working with a publisher. What sort of day to day conversations DO devs and producers have? What resources can a publisher offer??

All those sorts of questions and more will be answered so join us for a fun informative stream. Twitch chat viewers are more than welcome to pitch their questions live on stream too!

Live Thursday 21st April, 11am EST / 5pm CET.
(https://www.twitch.tv/rawfurygames)