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ORX News

Get a chance to join ORX Beta

Hello, Kings!

ORX Beta is in full swing and will soon recieve a big update. We're thankful to all the participants we've granted the access so far and to celebrate our amazing community we wanted to give everyone an equal chance of getting into the beta.

That's right! Starting Today and until this Friday, July 1st, interact with either of our posts on Twitter or Discord to take part in ORX beta raffle.

[h3]Like and retweet the Twitter post[/h3]
or
[h3]Leave a reaction under the Discord post[/h3]

Or do both to bolster your chances! Raffle results will be posted on Friday, so don't hesitate and opt-in Today!

That's it for now — have an amazing week!

Orx is Carcassonne crossed with They Are Billions




If you like real-time card games, Orx has a nice twist for you: It's secretly tile placement, ala popular tabletop game Carcassonne. It's also not-so-secretly a tower defense, where hordes of the titular Orx are closing in, and you have to build up an effective defense in real time to take them down. It is, in many ways, Carcassonne meets They Are Billions...
Read more.

Second Faction revealed! Dune Reavers lore and gameplay

Hi all! In this devlog we want to present you a brand new player faction - the Dune Reavers. We will tell you about its lore, the idea behind it, and perhaps most importantly - we will give you a sneak peek into how it will be played, and how it’s different from the standard ORX experience that you got used to in the demo.

[h3]Origins of the Dune Reavers[/h3]

ORX takes place in a gigantic Valley with different climate zones, so it was easy to decide where to put our new faction in terms of lore and atmosphere. One of these territories is the vast Karak Desert, which separates the green meadows of the kingdom from the snowy edges of the valley like a belt.

A legend tells of a great civilization that originated from the very heart of the Desert - but now only a chain of independent trading cities remains of it. Each local lord needs to invest in a solid army, to protect his "trade relations", so to speak. These lords constantly compete against each other, and it forces locals to stay at peak of their form.



Pretty much everyone in the Desert is competent with a bow, a spear or a saber - without these skills one cannot survive here. The constant battles are an integral part of life in Karak, and a man who can't wield a weapon won't find respect from his comrades.



The player acts as one of the most prominent warlords of these places - at the beginning of the game communication with the rest of the desert cities is lost, and the land around is teeming with ORX.

[h3]Gameplay[/h3]

The first faction in the game was created with the "warrior" archetype in mind - it was supposed to be a default faction with straightforward controls and clear logic. You can't control or customize your warriors, so they are of little use. But castles, on the other hand, feel like super powerful structures, able to eliminate everything in their firing radius.



The Dune Reavers faction, on the other hand, was supposed to feel like an antithesis to the first - more flexible, with less emphasis on defensive structures and more on troops and their customization. Their soldiers are more customizable and can generally be moved across the battlefield for some additional gold.

Speaking of gold, Dune Reavers obtain it differently than other factions: it's not the gold they need to worry about but the ways to store it. It somewhat imitates real life - when you have earned enough money, the question of where to keep it and how to save it becomes vital.





So, if the first faction's archetype would be a "warrior", Dune Reavers can be described as "tricksters". They are not as powerful and menacing, but they are more flexible and possess many not so straightforward tools for solving problems.



So, if the first faction's archetype would be a "warrior", Dune Reavers can be described as "tricksters". They are not as powerful and menacing, but they are more flexible and possess many not so straightforward tools for solving problems.

At an early stage, we were considering equipping each unit with weapons and armor in the spirit of Knights and Merchants, but over time we shifted to a different model. Now each base unit created in the barracks can be equipped with one of 4-5 (we are still deciding) types of weapons. Then you can assign a Commander to the unit, and provide him with a Royal Dictate.



Weapons, Dictates, and Commanders are special card types that can modify the behavior of a military unit. For example, a player can equip a unit with the level 2 "bows and arrows", which will turn regular foot soldiers into level 2 archers. The Ghost Strike Dictate given to a squad of spearmen will allow them to teleport instantly (usually, if you order the warriors to move from one point to another, it takes time) and will increase their damage for the rest of the night. The "musician" commander will constantly train his squad, increasing its attack speed depending on the time spent with it. And he will also play his tune every time the unit is selected! So, in general, Dune Reavers are all about customizing units.

***

That’s it for now! Let us know what you think of our new faction and stay tuned for new reveals. In order not to miss anything consider subscribing to our Twitter and joining our Discord server - we are having a lot of fun there. Cheers!



ORX — Release Window Announced!

Hello, Kings!
We are happy to announce that ORX will be coming to Steam Early Access this August! The game will feature a ton of new content - from new cards, systems abilities, and campaigns to a brand new faction that will turn the familiar ORX gameplay on its head! Here's the brand new trailer for the occasion:

[previewyoutube][/previewyoutube]

Also, we've prepared the FAQ section, detailing what to expect from the Early Access

How is ORX launching so soon, are you wizards?

Well, not really. After long consideration we decided to launch ORX into Early Access. This way we can fully embrace the community-driven development and make quicker adjustments without having to rely only on our testers and also release new content faster for everyone.

Besides we just couldn’t handle the thought of you waiting for ORX for too long, so there you go!

What’s going to be in the initial Early Access release?

The initial Early Access build will have the complete Full Campaign for two Factions: Rune Guardians and Dune Reavers. So, all four acts and the final boss will all be right there at launch.

For more info on Dune Reavers please check out our latest devlog:
https://store.steampowered.com/news/app/1071140/view/3342247720917617514

What about the other 2 factions?

They will be added during Early Access, of course!

How much will ORX cost in Early Access?

The price is still TBD! But for now we can say for certain that the Early Access price will be lower than the full release.

What languages will be available in ORX during Early Access?

Every language listed on the Steam page will be supported on launch of Early Access. That is: English, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean and Portuguese

Can you share the roadmap of future updates?

We’ll share the detailed roadmap of expected features closer to the Early Access launch, stay tuned for updates!

What about the Beta program?

We’re keeping it! We’ll change it a little by the Early Access launch, but beta testers will still get access to the experimental branch and help us polish the game before we’re releasing major updates to all players.

AND we’re choosing the participants for the Second Wave of Beta testers right as I’m writing this, so stay vigilant during the next week!

Will you keep the demo?

Unfortunately, no, the demo will be turned off closer to release as it no longer represents the quality of the game. Our entire focus is now on the actual game and we just don’t have the resources to update the demo as well. Sorry!

Will Farmlands still be OP in the full game?

Hah, just wait and see!

Can I personally support you somehow?

Yup! Liking and sharing our posts on Twitter, wishlishing and following our game on Steam and even being active on Discord with your feedback helps us extremely and we appreciate it a ton!

As usual, huge thanks for your interest and support — if not for you, this journey would have been much more difficult for us. Hope to see you in August!

That's it! Also don't forget to follow us on Twitter and joins our Discord


ORX: King's Pilgrimage — Discord Meta Game

Greetings, Kings!

As you all are very well aware, the Closed Beta of ORX is on its way and we’re pretty sure you’re ready for it. However, our King will need more wisdom and strength to face the new challenges that lie ahead.

You see, in the World of ORX exists a concept of a Pilgrimage, a quest for knowledge that every King worthy of his title must undertake. And it seems like the time has come for our King to embark on the very same journey.

[h3]The best part is — all of you are The King![/h3] Kind of.

Your collective votes will decide the fate of The King. Together you will go on an adventure of discovery, get to learn more about the World of ORX and, perhaps, even speed up the release of the Closed Beta ;)

For the most active participants we’ve also prepared custom roles, orx art, opportunity to commission a new server emote and more!

So, how do you participate? The story of the King’s Pilgrimage will be told in #kings-pilgrimage channel over at our Discord. Starting Tomorrow, we will present you with a new choice to make twice a week — and you will have exactly 48 hours to make your decision. So join our server NOW!