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Version 0.11.1.7 ORX Trojan Hotfix

Greetings!

Another hotfix is here. This time we've finally pinpointed the root cause behind ORX Trojans spawning way too much ORX. Which looks cool, but would lead to crashes depending on hardware and was generally really unfair to play against.

[h3]Bug fixes[/h3]
  • Fixed Death Knight's perk working on ORX Trojans, leading to multiple spawns of the ORX from it.

Version 0.11.1.6 Integer Overflow Hotfix

Greetings!

We've deployed another hotfix, addressing the issue of the integer overflow for stats — which caused objects to collapse and deal 1 damage when getting to the upper calculatable limit for each corresponding stat.

[h3]Bug fixes[/h3]
  • Fixed integer overflow for stats

Design a Castle Contest

Greetings, Kings and Queens! Architects and artists! Our dear players!

With the upcoming release of Boreal Nomads this Fall, we’ve decided to use the opportunity to also celebrate… you! Our community, dedicated players, and early adopters!

Thank you for taking the time to play our game, being a part of our community, and for your amazing feedback on ORX! And what better way to memorialize your monumentally vital input, than to put a monument in-game, symbolizing how thankful we are for each and every one of you! This is why we’re announcing

Design a Castle Creative Contest!
The Main Castle in question.

Starting Today and until October 27th, you can submit your designs for the Main Building of Rune Guardians and the winning design will be added to ORX!

Your works can be both sketches and text descriptions (just don’t forget to include the closest references!). Winners will be picked by the development team and added to the game with the Boreal Nomads update.

We will also add the authors of Top 5 designs to the game’s credits!

For submissions, head over to the Design a Castle Creative Contest pinned Discussion, read the rules in the pinned discussion and submit your designs in replies to the discussion — this way everyone will have easier time to find and discuss them!

You can also submit your works on our official Discord server, by navigating to #design-a-castle channel.

Good luck and let your creativity flow!



Version 0.11.1 Black Screen Hotfix

Greetings!

This tiny hotfix addresses the important issue of the Black Screen.

In some cases, depending on the event you left your campaign at, your older save could lead to a Black Screen instead of the Main Menu. Special thanks to Jannepg for helping us out in locating the root of the problem!

[h3]Bug fixes[/h3]
  • Fix for the Black Screen in the Main Menu issue

Artifact Content Update

Greetings, ORX slayers!

Today we're bringing a treasure trove of new artifacts, optimizations and quality-of-life improvements in the newest content update!

Since we've had a bit of time to spare while working on the Boreal Nomads, we've decided to broaden the selection of artifacts. Today's update has 19 brand-new artifacts granting various boons— ranging from simple things like thorn damage from buildings and units, to complex powers like huge Defence Buff whenever your Discard Pile gets shuffled back into the main deck!

One of the new artifacts, the Silver Abacus, helps boost the gold bank when you need it the most!

The Boreal Nomads are also not too far off! Very soon we're going to post the devlog covering the gameplay of the 3rd faction, so don't miss it!

Full Changelog

[h3]Gameplay[/h3]
  • Added 19 new artifacts
  • Added 3 brand new events, granting new artifacts
  • Added proper text to the Advisor choice event
  • Increased variety in Advisor selection combinations
  • Stunned units are now revealed if they were stealthed
  • ORX Trojan now carries only ORX present in the current wave and spawns fewer of them
  • Visuals
  • Added visuals for healing effects
  • Adjusted the visuals of the Main Castle

[h3]Interface [/h3]
  • Redesigned the Early Access disclaimer to take up much less space
  • Added Village capture to the secondary mission objectives
  • Added new icons for new buff vaults
  • Added glow to Elements with active effects

[h3]Optimization[/h3]
  • Combined ORX texture atlases into single sheets for each clan
  • Disabled extra outline cameras
  • Units and ORX now use a simpler algorithm to calculate turns and new paths

[h3]Bug Fixes[/h3]
  • Fixed mission markers being present only on the left side of the screen
  • Fixed a rare bug causing the Well to stick to the cursor and not be placed
  • Fixed the Forge giving upgrade level 2 weapons in building upgrade level 3
  • Fixed the Motivation dictate breaking bosses by making affected units deal too much DPS
  • Fixed a critical bug causing an endless loading in the Final mission
  • Fixed a critical bug tied to Tempest in a Jar which caused an endless loading
  • Fixed HP integer overflow, and negative values from Voidwalker causing instant defeat
  • Fixed gold piles not combining from different castles upon their merge
  • Fixed info window staying on screen after a player opens it and abandons the current mission
  • Fixed ORX not gaining Defence increase in some cases
  • Cleaned up visual artifacts on UI arrow sprites
  • Adjusted in-mission collisions for ORX tooltip display on hover
  • Adjusted DoT effects dealing damage the entire damage of a tower instead of being ticks of damage\time formula


See you in the Boreal Nomads gameplay devlog! Don't forget to follow us on socials and join our cozy Discord server.