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ORX News

Version 0.12.2.5 — Giga ORX path finding hotfix

Greetings!

Thanks to the player feedback, we were able to reproduce and fix a critical bug tied to GIga ORX!

[h3]Bug Fixes[/h3]
  • Fixed Giga ORX path finding sometimes causing a critical error which subsequently led to a mission-wide freeze


Places to report bugs or give feedback:

Sneaky New Years Update

Happy Holidays, Kings and Queens!

What present can you give to your players? A cool Festive update, of course! And true to the spirit of surprises, this update is more complex than it seems.

[h2]Father Christmas[/h2]
Let’s start the list with the deceptively simple, but actually complex addition — the in-mission events. We’re kicking it off with two quests: Big Naked Ben and Festive Frenzy! Both provide very powerful artifacts (especially Ben) and are well worth the trouble.

You can feed Ben by playing cards on him. Don’t worry, the cards won’t lose charges from this!

However, that’s not the whole story. For the longest time we’ve wanted ORX to have some cool mini-quests happening inside the missions, and this system is finally here. This means that we will add more in-mission events in the future to break the routine of the wave survival objective! Truly, a great present in a very nice wrap!

[h2]Merry Christmas (I Don’t Want to Fight Tonight)[/h2]
Despite the title, we again chose to fight the ho-ho-hordes of ORX. And to help us in this festive activity, we’re introducing multihit and knockback! These new stats do what they say — providing your attacks with an extra punch.

Watch the numbers go!

But how do you acquire them? Well, we first have to mention the attack speed stat. It was hard to balance around since it’s very linear in nature, and it also led to some issues both visually and mechanically when stacked too high. As such, multihit will be replacing the attack speed in the “infinitely scaling” cards, while still leaving some room to get some amount of attack speed.



As for knockback, we want to explore more crowd control optio… bah, who’re we kidding — on top of being useful, it just looks awesome in action! Push, fling, and explode those ORX, showing them what the real power looks like.

[h2]All I Want for Christmas (is to kick your ass)[/h2]
However, even the naughty boyz got a present. With so much force on the player side, the ORX needed more survivability. That’s why we’ve reworked the defense and added armor for them! Armor works as a sort of “shielding” on top of certain ORX’s health, and breaks after a certain amount of damage. Keep in mind though, that the bonus damage from elemental weaknesses does not apply here!

Armor also gives immunity to knockback.

We do plan to eventually move on from defense altogether, but haven’t decided how exactly. So, for now, it’s staying — albeit with a couple of changes.

[h2]Things I Want![/h2]
This update also brings even more Holidays for Boreal Nomads, and improvements to how the Boreals handle relics (they’re now swappable!). And even more small additions!

But hey, the best way to experience all this is to go and play the update!

[h2]Patch Notes[/h2]
[h3]Gameplay[/h3]
  • New Boreal Nomads Holidays
    • Song to the Stars
    • Dance of the Falling Knives
  • New artifacts
    • Soul Furnace (Boreal exclusive)
    • Eternal Damnation
  • Introduction of in-mission events
    • Big Naked Ben – feed gold to Ben by placing cards on him
    • Festive Frenzy – buy Christmas ornaments scattered around the map by playing cards on them
  • Added multihit stat
    • Some units have innate multihit
    • Many cards now grant multihit instead of attack speed
  • Added knockback stat. It has two visually distinct states:
    • Weak knockback pushes the ORX back
    • Strong knockback launches them into the air
    • Weapons and Towers only have the innate knockback power. No cards grant it currently
  • Armor and defense revamp
  • Damage reflect revamp
    • Now returns damage only in melee range
  • Changed ORX Warlord armor value to be a flat amount instead of scaling based on his maximum health

[h3]AI Improvements[/h3]
  • Improved relic usage logic for the Boreals
    • The relics can be moved to another empty slot
    • The relics can be swapped between each other

[h3]User Interface[/h3]
  • Compacted the space between objectives in the mission objectives list
  • Improved visuals for health bars slightly
  • Health bars no longer show up when the target’s health is increased while at full HP
  • Added more info to the relic tooltip

[h3]Bug Fixes[/h3]
  • Fixed a rare bug where a Boreal would get stuck in place if the slot he selected for a relic was slotted by other means
  • Fixed an issue where restarting the mission wouldn’t roll back the charges on the Advisor cards


And that's it for 2023! See you next year — Happy Holidays!

Don't forget to follow us on socials and join our cozy Discord server.



Boreal Nomads Reinforcements Update

Greetings ORX slayers!

The first update with reinforcements for Boreals Nomads is out! This patch adds a new runic circle, holidays and a new building type.

First up are the special fences! Add a toxicologist or a chemist annex to your fence, and your village might hold off the ORX on its own. Of course, these are not all-powerful, and without Boreals your settlements will fall — but it’s a nice supporting building for situations when Boreals just can’t tackle every ORX on the field.



Next we have the Neuro Circle. Just like with other Neuro cards for Rune Guardians and Dune Reavers, this one grows stronger the more of them you have activated. So don’t pay attention to relatively small bonuses — if you upgrade it at least once and enchant the card with double charges, your Boreals will get an insane boost. And it’s kinda hard to go back!



And to boost Boreals further and beyond, we’re introducing three new Holidays! With them you don’t have to worry about shopping lines or missing on a crucial craftsman. For example, Merchant Festival has an auto-buy effect upon placement, while Black Owl Coven empowers the giants with damage and lifesteal. With these tools ORX will have hard time fighting you!



[h2]Patch Notes[/h2]
[h3]Gameplay[/h3]
  • New building type for Boreal Nomads — Special Fences.
    • Fence Toxicologist
    • Fence Chemist
    • Fence Demolishionist
    • Fence Cryomancer
  • New Holidays
    • Merchant Festival
    • Black Owl Coven
    • Ice Queen Omen
  • New runic circle
    • Nero Circle

[h3]AI improvements[/h3]
  • Improved the task prioritization and path finding logic for Boreals

[h3]Bug fixes[/h3]
  • Fixed a rare issue where path finding for Boreals would break if their target happened to be on Dead Soil (ORX tiles)
  • Fixed relics not restoring upon Dawn in some cases

[h2]Featured in previous updates[/h2]
[h3]Gameplay[/h3]
  • Gave Boreal Druid additional logic to prioritize healing other Boreals participating in a Contract

[h3]User Interface[/h3]
  • Added pre-selection of the last played faction when starting a new run

[h3]Bug Fixes[/h3]
  • Fixed Holidays applying buffs from every instance of the same Holiday separately
  • Fixed Holiday buffs appearing as separate entities in unit info screen, even if they apply a combined effect
  • Fixed projectile controller causing a crash at high attack speeds
  • Fixed sometimes not being able to play a Contract onto Monster's Lair
  • Fixed not being able to play Hallucination card on Boreal heroes
  • Fixed mirrored contract priority numbers
  • Fixed the ability to place Boreal Nomads structures on top of relics

That's it for today. See you in the next update!

Don't forget to follow us on socials and join our cozy Discord server.



Introducing IRONHIVE

Greetings, orx-slayers!

Today we have something different for you. Our friends at Wondernaut Studio just revealed their new game called IRONHIVE!

[previewyoutube][Trailer][/previewyoutube]

IRONHIVE is a deckbuilding strategy game about surviving in a dying world. You take on a role of the Ironlord and tasked with building your colony, ensuring the survival of your people, and creating a legacy that will be passed on to the next generations. You are the only remaining hope for your people.

If you’ve enjoyed ORX, we think that you might enjoy IRONHIVE as well! Consider adding the game to your wishlist, subscribing to the Wondernaut Studio newsletter and following IRONHIVE on X (formerly Twitter)!

[h3]Mailing List[/h3]
[h3]Ironhive on X \ Twitter
[/h3]

https://store.steampowered.com/app/2679070/IRONHIVE/

Also, our partners at CRITICAL REFLEX made their own Discord server, where you not only can discuss both ORX and Ironhive, but also get your news and participate in events for all other games published by CRITICAL REFLEX!



This doesn’t mean we’re abandoning our own Discord, of course, so you can join whichever one you’d like!



Version 0.12.0.14 — Holiday buffs fix

Greetings, brave knights!

We've fixed the issue tied to Holidays, which led to them improperly calculating and applying buffs. This solves the problem, where Boreals would fly all over the map at ultra-sonic speeds, making the game nigh impossible to manage.

[h2]Patch Notes[/h2]

[h3]Gameplay[/h3]
  • Gave Boreal Druid additional logic to prioritize healing other Boreals participating in a Contract

[h3]User Interface[/h3]
  • Added pre-selection of the last played faction when starting a new run

[h3]Bug Fixes[/h3]
  • Fixed Holidays applying buffs from every instance of the same Holiday separately
  • Fixed Holiday buffs appearing as separate entities in unit info screen, even if they apply a combined effect
  • Fixed projectile controller causing a crash at high attack speeds
  • Fixed sometimes not being able to play a Contract onto Monster's Lair
  • Fixed not being able to play Hallucination card on Boreal heroes
  • Fixed mirrored contract priority numbers
  • Fixed the ability to place Boreal Nomads structures on top of relics


Places to report bugs or give feedback: