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Version 0.9.8 Update — ORX Commander Rework + Advisors Teaser

Greetings, orx slayers! The newest update is here — ORX Commander Rework, bug fixes, QoL improvements and more. Don't miss the teaser for the upcoming Advisors below!

[h2]ORX Commanders and Curses rework[/h2]
In the past, ORX Commanders had too many skills and the only way to learn about them was to hover over the Commander in the mission select menu or his icon during said mission. They also felt too punishing if encountered multiple times in a row, making their abilities stronger and even more robust — all of which were instantly active from the very 1st wave of the mission.

Now we're changing things up. Firstly, ORX Commanders no longer have abilities hidden away in their description — from now on they play special cards. Secondly, the cards are played in specific order — getting progressively stronger with each passing wave, so the players have time to prepare their defences.



Lasty, we're removing standard ORX curses from mission rewards and adding some of them to ORX Commanders, which will be added to their deck between each Act, rather than a mission.

In the future we plan to completely overhaul orx balance and make current Curses into passive bonuses scaling with Corruption levels. At least this is our current idea — the final version can turn out to be more interesting!

[h2]Interface Improvements[/h2]
While working on this update, we've used the opportunity to improve the Action Log. We feel like it's a useful feature, but it was taking up too much space on the screen — making anything behind it uninteractable. After this update Action Log will be always minimized by default — showing at most 3 lines of messages, with only the bottom one being clickable. To expand the log simply click the icon left of the line!



We've also improved the presentation of ORX cards played during the mission. Now they appear in an orderly fashion and linger for longer on the screen — so you can actually see what is being played against you and shuffled into your deck! Anf if you're in a hurry or know every card by heart, simply left-click the screen to dismiss the them.


*Shown at 1.5x speed

Hopefully, this makes things more clear and convenient!

[h2]Patch Notes[/h2]
[h3]Gameplay[/h3]
  • Changes to ORX targeting to no longer laser focus on Main Building
  • Changes to ORX Curses — the deck no longer grows with mission rewards, removed the corruption from the cards. All existing Curses were distributed between the Commanders which are added between Acts.
  • ORX Commanders rework — instead of passive effects, ORX Commanders now have their own deck which they’ll play against you. Commander cards grow in strength the more corruption you have. Commanders physically appear only during the last wave.

[h3]Interface[/h3]
  • Action Log now correctly implements line breaks in its messages
  • Action log is now minimized by default and can be fully open by clicking a button left of the 1st line
  • Cards played by ORX are displayed for longer and in orderly fashion. Left-click to dismiss them early.
  • Improvements to Sephiroph interface to incorporate more elements on display
  • Unplayable cards no longer have the cost display
  • Removed the unused tabs from Campaign Results window

[h3]Optimisation[/h3]
  • Render optimisation of user interface (Player bar)
  • Render optimisations for buffs and poison effects
  • Implemented texture atlas for destroyed buildings
  • Added some static visual effects to ORX texture atlas (i.e. nimbs)
  • Implemented sprite cache
  • 2D colliders now constantly update only for the visible moving units

[h3]Fixes[/h3]
  • Fixes to multiple critical bugs causing game to freeze
  • Fixed the bug causing the Return button to disappear if player opened Pause Menu on Campaign screen
  • Fixed the card placement UI sometimes not disappearing upon placing the tile
  • Fixed Interest Rate card not working
  • Fixed the weather not being paused upon Mission start
  • Fixed an issue with Outpost card description
  • Fixed the graphics for arrows in Card Inspection window
  • Fixed mountains sometimes missing a piece due to adjacent Neutral Bulding
  • Fixed ORX Commanders sometimes having a wrong display order in mission preview
  • Fixed card tier mentions missing from unit camp descriptions
  • Fixed the camera sometimes moving after the directional inputs were no longer physically pressed
  • Fixed the font on Sephiroth spreadsheet in Encyclopedia getting smaller or bigger each time you interact with the page
  • Fixed some reward options during starting event not giving any cards
  • Fixed Spynx dealing damage to units not present on the map (i.e. hitting bosses underground)


[h2]Look into the Future — The Advisors[/h2]
We love the stategies our players come up with, but some of them require getting too many cards to run properly. And even then, sometimes these strategies might have a weakness — be it a type of ORX or simpy being to gold hungry. To improve the situation and give a choice of "specialization" to the players, we came up with the Advisors!

Current plan for the Advisors is to add useful and/or unique cards into the player's deck, as well as serve as a trigger for unique events between the missions. It might not sound like much at first, but we have a lot more rebalancing and changes tying into this — hopefully making ORX even more engaging and fun to play!



Players on the Experimental Branch might've had a glance at the Advisors already. However, the system in its current state wasn't intended to make into Live version due to being very WIP and low on features. We are very thankful to everyone who shared their opinions on the Advisors and will improve them based on the feedback!

Oh, and one more important thing! We're making changes to our workflow and will try to make content updates much more frequent, while also patching the game on a regular basis, rather then compiling big updates.

As always, thank you for supporting ORX and see you in the next update!



Experimental Branch v0.9.8

[h3]Gameplay[/h3]
  • Neutral Buildings no longer spawn over the forest tiles
  • Changes to ORX targeting to no longer prioritize targets based on tags
  • Changes to ORX Curses — the deck no longer grows with mission rewards, removed the corruption from the cards. All existing Curses were distributed between the Commanders
  • ORX Commanders rework — instead of passive effects, ORX Commanders now have their own deck which they’ll play against you. Commander cards grow in strength the more corruption you have. Commanders physically appear only during the last wave.
  • Royal Advisers framework — first iteration (and a heavy WIP) of Advisers system. This system is designed to enhance some of the playstyles with new cards given to you by the chosen Advisor. You will be presented with a choice to select your Advisor before you start the 2nd mission of Act 1.

[h3]Interface[/h3]
  • Action Log now correctly implements line breaks in its messages
  • Improvements to Sephiroph interface to incorporate more elements on display
  • Unplayable cards no longer have the cost display
  • Removed the unused tabs from Campaign Results window

[h3]Optimisation[/h3]
  • Render optimisation of user interface (Player bar)
  • Render optimisations for buffs and poison effects
  • Implemented texture atlas for destroyed buildings
  • Added some static visual effects to ORX texture atlas (i.e. nimbs)
  • Implemented sprite cache
  • 2D colliders now constantly update only for the visible moving units

[h3]Bug Fixes[/h3]
  • Fixed the bug causing th Return button to disappear if player opened Pause Menu on Campaign screen
  • Fixed UI element benign unclickable under the Action Log area
  • Fixed Interest Rate card not working
  • Fixed the weather not being paused upon Mission start
  • Fixed an issue with Outpost card description
  • Fixed the graphics for arrows in Card Inspection window
  • Fixed mountains sometimes missing a piece due to adjacent Neutral Bulding
  • Fixed ORX Commanders sometimes having a wrong display order in mission preview
  • Fixed card tier mentions missing from unit camp descriptions
  • Fixed the camera sometimes moving after the directional inputs were no longer physically pressed
  • Fixed the font on Sephiroth spreadsheet in Encyclopedia getting smaller or bigger each time you interact with the page
  • Fixed some reward options during starting event not giving any cards
  • Fixed Spynx dealing damage to units not present on the map (i.e. hitting bosses underground)

v0.9.7.4

—fixed a bug that lead to some locales not being present in the new version

ORX is 20% off!



It's ORXmas time and along with our Christmas Update we're offering -20% off of ORX!

https://store.steampowered.com/app/1071140/ORX/

Christmas Update and Merry ORXmas

Greetings, Kings and Queens!

It’s the most wonderful time of the year — and to celebrate it we’re rolling out the Christmas Update!

[h3]Christmas Event[/h3]
First up is the Christmas event. Just like with the Halloween update we’ve prepared a special in-game event, where you can get a new artefact, spawning Christmas trees on every map! Build a castle close to them or station some units underneath and they’ll be presented with a powerful buff.



It also looks like Santa’s sleigh had a little accident with orx archers — dropping presents and christmas decorations everywhere!



[h3]Neutral Buildings and Aura Vaults[/h3]
Even with new map decorations from previous update, we felt like the maps can be made even more interesting. So we’ve added Neutral Buildings and Aura Vaults! They randomly generate on each map and provide useful buffs to units and castles in their vicinity. Reach them by building nearby and reap the bonuses they provide.



Along with these buildings we’re introducing a quality of life change allowing you to build on the tiles adjacent to vaults — so when you reach them you don’t need to reach around and get a good chunk of Kingdom with the buildings.

[h3]Enhanced Action Log[/h3]
Information is crucial in ORX, and previously action log just wasn’t showing enough of it. Now it not only displays messages about more actions taken by both player and the orx, but also allows scrolling to see older actions!



We’re always working on making ORX more clear and accessible, so you might expect even more QoL changes like this in the future.

[h2]Full Changelog[/h2]
[h3]New Content[/h3]
  • Christmas event — decorations for the Main Menu and maps, Christmas Tree event and Christmas themed artefact.
  • Side buildings — new neutral buildings, which grant bonuses upon unlocking them by building nearby.

[h3]Gameplay[/h3]
  • Upon reaching and unlocking a Vault or a side building, neutral tiles adjacent to them will be unlocked too
  • Selected cards will be deselected after pressing Esc
  • Upon the mission start the effects of the ORX Commanders will be shown via special cards rather than a small buff icon
  • Improved action logging — now a lot more actions are shown in the log and it’s possible to scroll through them to see the older ones
  • Reworked the card pool for card choices from another faction.

[h3]General Performance[/h3]
  • Switching shader animator for sprite animator
  • Implemented a Screen Indicator Controller
  • Improvements to the animation system
  • Improvements to memory allocations and fixes for memory leaks tied to it
  • Implemented AutoMapper

[h3]Fixes[/h3]
  • Fixed cannon balls and trebuchet projectiles staying for too long after hitting a target
  • Fixed the description for Memory of the Fallen buff tooltip
  • Fixed the Abdandon run\Restart buttons staying visible after abandoning a run and immediately pressing ESC during the transition
  • Fixed Esc Menu covering the Abandon Run confirmation window and softlocking the game
  • Fixed Settings menus staying open when opened while loading into a mission
  • Fixed the cursor staying as a magnifying glass when going back to the main menu
  • Fixed wrong display order for the Memory of the Fallen sprite
  • Fixed Sharpshooters and Snipers guilds having wrong icons in castle descriptions
  • Fixed the dawn sometimes failing to start after defeating a wave
  • Fixed a rare crash occuring after pressing Restart
  • Fixed the animation for orx from Curse of Doom sometimes being extremely slow
  • Fixed the game showing descriptions for locked curses when highlighted
  • Fixed the info window not opening for units buffed by Shadow Amulet
  • Fixed the issue of red crosses appearing on already placed roads after you remove the infinite road cards and use up all the road cards with charges.
  • Fixed the cards in Campaign Results screen sometimes appearing as if they’re behind a dimming filter
  • Fixed the Deathgrow effect appearing twice upon triggering



[h3]News From Northen Planes[/h3]
The work on 3rd playable faction — Boreal Nomads, — continues! This time we have a very first faction building to show. Inspired by scandinavian and slavic architecture, it perfectly conveys the mix of cultures between the giants and the humans.



Like any other faction, Boreal Nomads have to have economy cards. Stepping away from farms and orchards, we’ve decided that the nation of northerners will have Pastures as their main source of income.



From the gameplay side of things we’ve started iterating on main mechanics of the faction — fortification formations and hero management. This part is the most complex and time consuming, so at the moment we don’t have actual footage to share — but rest assured, we will create a dedicated devlog about Boreal Nomads once we feel happy with implementations!

[h3]Merry Christmas From Johnbell[/h3]
Finally, we wish everyone Merry Christmas and Happy Holidays! This year was very busy for us with ORX releasing in Early Access and all the updates we’ve added so far. We’re very thankful for the feedback we’ve received — we couldn’t make it this far without you!

Of course, ORX has a lot more updates coming up next year, and we’re committed to make the game the best it can be. Thank you for deciding to support ORX in Early Acces and may the new year bring only happiness and warmth to your life! Merry Christmas and Happy New Year!



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