1. ORX
  2. News

ORX News

v0.9.1.13

— Hotfixing an error in one of the recent patches with black screen in some menus

ORX — Performance Improvements and Community Stream announcement

Greetings, Kings and Queens!

This is the ORX third day of Early Access recap: we have some news about performance improvements, announcements to make, and a video to share!



First up, we want to announce the Community Discord Stream. Enjoyed watching our pre-recorded stream? Then join our Discord and watch ScaryRussianWizard slay hordes of orx live — Today at 2 pm GMT! During our weekly Community Streams we answer questions, listen to some tunes and just have fun, join the family here:


We’re hard at work fixing the bugs you report. Major problem reported by a number of people was a performance drop especially during Acts 3 and 4. We’re happy to announce that the newest patch we’ve implemented is the first batch of optimization aimed at improving game stability and FPS! If you experienced performance problems before — try ORX now, and let us know how it runs on your PC.

It’s only the first part of our optimization plan — we’re aiming to improve performance, lower CPU usage, work on rendering, improve performance for integrated GPUs and tweak more stuff.
So expect ORX to run even smoother in the future!

Thank you so much for taking time to let us know about the issues you encounter. We aim to continuously improve both fun and quality aspects of ORX with every update.

[h3]Video of the Day[/h3]
We adore Splattercat and his videos. And as it turns out, he likes ORX! He covered our demos throughout the years and gave a lot of positive feedback. But what does he think of the Early Access version of ORX? Let’s find out in his recent video!
[previewyoutube][/previewyoutube]

Today is also s very special day. Happy Birthday to the Game Director and the main man behind ORX - bell himself! Let's take this time to celebrate the life and creativity of bell, wish him the best of luck and success in all of his endeavors!

And that’s it for Today — we’ll continue updating you on everything important in the upcoming days, so stay tuned for more! In the meantime keep sharing your feedback and ideas — we’re always looking forward to those! You can do it here, in Steam Discussions or join our lovely Discord community.

Don't forget to follow us on Social Media for the newest updates!


v0.9.1.12

— Fixed an issue when some players experienced a black screen on game start (this won't help with all black screens since there are a few more cases, but will solve this one)

v0.9.1.11

Enchants functionality changes
— Infinite enchant now increases the cost of the card by 1X after every use
— Vigor now doubles the amount of charges on a card
— Static now reduces the cost of the card in half if it was in your hand at the time of redraw (it can go to 0 after a few redraws)

Other stuff
— cairns visuals updated
— trickster boss now does not spawn in act 1
— rune of gust visuals updated
— locale fixes here and there

Bugs and optimisation
— A pathfinding fix that should solve problems with huge spawns leaving stuck units in terrain and breaking pathfinding in lategame. Please let us know if you see this breaking after this patch

v0.9.1.10

Game systems optimisation

— Improved garbage collection (should bring less lag spikes in late game fights)
— Improved orx collision performance (should bring less constant cpu lag from large armies)
— Improved object pool (should reduce lag on ultra fast attack speed units during firing)