New Class: Witch Doctor, Steam Achievements, and More
New Class

Introducing our third playable class, the Witch Doctor. This class excels in wielding poison damage and fear, as well as utility spells to steal an enemy's health, or convert his own health into mana.
Steam Achievements

We have implemented Steam achievements. Now you can show off your much deserved accomplishments from the world of Wild West and Wizards. Some of these achievements are retroactive and will be awarded when you log in if you have already accomplished them. However, some others are not and you will have to meet their requirements again to activate them.
New Areas

A few new areas to explore have been added to the world including an abandoned school for wizards where there is a little mystery to unravel.
Improved Performance
We have done some work on performance. The plains zone should now be smoother, and the player map should also perform slightly better.
Changes
- Added a new playable class: Witch Doctor.
- Added some new areas.
- You now float in water.
- Added Steam achievements.
- Fixed a number of typos.
- Fixed issue where you could not unlock the map marker for the northern entrance to sharpshooter pass.
- Added map markers for Old Stone Pass entrance.
- Fixed the Wanted: Quick Toes Ashton quest showing the wrong location on the map.
- Fixed the lock-on position for evil eyes.
- Fixed bug that would put basic bullets in your inventory when un-equipping a weapon loaded with basic bullets.
- Fixed required amount of talent points for Dualist Talent.
- Fixed a bug with not being able to loot a scroll in the Museum of Magic.
- Fixed an exploit where you could get in the Museum Cemetery without opening the gate.
- Fixed an issue with a book not being readable at the kidnappers camp.
- Fixed an issue where the cage in A2 would restart the Damsel in Distress quest even after you had completed it.
- Fixed some chests around The Boneyard not having an opening animation.
- Fixed an issue with a key in the Caged Bird quest not being lootable.
- Endless barrage ability now only affects revolvers and repeaters.
- Added an additional quest step in Blackwell's Asylum quest to better guide you in what to do.
- Fixed flames in shimmering caverns doing no damage.
- Fixed weapon chest key fragments not dropping from enemies in the Yonder.
- Fixed a desert mountain not showing up on the map.
- Fixed map showing a cave where there wasn't one in the desert.
- Modified look of character select UI and made it scroll-able if you have more characters than will fit.
- The displayed required level to upgrade objects past level 20 now shows the correct value.
- Female characters no longer have male sounds when gaining a target and getting damaged.
- Fixed death sounds not playing correctly, and added female specific death sounds.
- Fixed some issues with Kelvin's dialogue.
- Level 25 upgrade orbs now rarely drop in place of a level 20 upgrade orb from enemies above level 20.
- Fixed blood in the water talent not working properly.
- Reduced the mana cost on endless barrage slightly.
- Changed stat on Last Chance shotgun from Stamina to Toughness.
- Fixed Akron having the wrong dialogue after you have finished the second tower.
- Fixed the Yonder edge town wizard progressing the Yonder quest as if he was not in the Yonder.
- Slightly improved map performance.
- Improved performance in the plains.
- Shortened the text on the popup when things are added or removed from your inventory so that the text fits in the popup UI.
- Fixed an issue where moving with the settings menu open could change some settings on other tabs that were not open.
- Fixed Abigail's pendant quest not working right.
- Fixed not being able to discover an altar point of interest in the forest.
- Fixed error that would cause you to be able to infinitely loot some items.
- Fixed sectors of the desert loading when you were in certain parts of the Hangman's Hollow cave, causing some lag.
- Fixed mana cost on nature's medicine.
- Fixed bell sound playing when entering blacksmith's building in Up Town.
- Shadow step ability can no longer be upgraded.
- Removed redundant teleport rune in Witch's Alcove.
- Fixed hat of leaves' effect not healing for as much as it should.
- Fixed bug in the Mountain Town wizard's dialogue after you beat the game.
- Fixed not being able to loot certain types of lootable dirt mounds.
- Fixed the Fate revolver not healing you properly.
- Fixed some floating picture frames in plains tower.
- Updated icons for combat state.
- Fixed empty sign in the plains.
- Fixed gem puzzle in prophet's sanctum not visually indicating progress if you quit and came back during the puzzle.
- You can no longer swap items with a loot container. This would previously sometimes cause errors.