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Wild West and Wizards News

Minor Fixes

  • Fixed bug that caused the quest journal to not work correctly when playing multiple characters in a single play-session.
  • Fixed a bug that would cause your max xp value for a given level to be wrong.

Minor Fixes

Changes
  • Fixed error with plains tower boss.
  • Fixed perfect dodge effect description showing the wrong value.
  • Fixed problem where freezing shard and icy shot were not working properly.

Gunslinger Class Available and Completed Main Quest

A New Class

In this update, we introduce the Gunslinger class. This character excels in the use of revolvers and repeaters, and has a unique talent tree to specialize in. Along with the class and talents, we have added a few new abilities to compliment this class' playstyle.

Finished Main Quest

We have extended the main quest chain to include content leading up to and the completion of the final tower, marking the resolution of the game's main quest line. If you were up-to-date on the quest line, your journal will guide you on where to go to continue.

New Points of Interest

A number of new points of interest have been added to the world to help fill out the empty areas. These new places can be found spread out within the Desert, Plains, and Forest areas.

Patch Notes
  • Added gunslinger class, and a few new abilities.
  • Finished main quest line.
  • Added a number of new points of interest in the world.
  • You can now see a preview of class talents when creating a character.
  • Newly created wizards now start with the meditate ability.
  • Health regen at very low health is now tied to level rather than max hp. This means stacking toughness no longer improves your low health regen speed.
  • Adjusted some NPC levels and balancing at Sureshot's Retreat.
  • Updated the visuals of Sureshot's Retreat.
  • Added new items to some merchants.
  • Updated some visuals in The Enchanter's Sanctuary.
  • Added new visuals to some town shops/wizard buildings.
  • Added new secret rare merchants throughout the world.
  • Added more visual details to the Bounty Hunter Outpost.
  • Added a teleport rune to Paul's House.
  • Added new visuals and lighting to The Shimmering Chasms dungeon.
  • Added a gameplay option to hide player location on map.
  • Hollow point bleed effect no longer causes enemies to stagger.
  • Fixed a problem where your weapon could get stuck in a state where it couldn't fire or reload.
  • Mason will now check you inventory space and offer to replace a lost key if needed during the quest "A brother's regret".
  • Fixed an issue with Earl's Cross sometimes not being lootable.
  • Fixed some visual issues in the Rising Sun Library.
  • Fixed an issue with the door not spawning at the alchemists shack in the desert.
  • Fixed an issue with the key in buckshot pass not spawning correctly.
  • Fixed some typos.
  • Slightly increased the amount of xp you get from some low level quests.
  • Adjusted exploration music volume to be a little more quiet.
  • Fixed visual issues with some treasure chests.
  • Fixed an issue where the UI in the menu would scale differently than in the game.
  • Fixed prayer of healing mana cost being way too low.
  • Fixed some issues with map icons in the plains not popping up once discovered.
  • Fixed ollie's shop sign being disabled while you are outside his house.
  • Fixed a bug where the secret cellar quest would not mark the quest as complete when you found it.
  • Fixed a problem that would sometimes cause errors with quests when you quit to the main menu and returned.
  • Fixed bucket animation near the Landry residence.
  • Fixed some deformed chests.
  • Fixed edge town wizard referencing the old map coordinate system.
  • Black ice effect can no longer stack.
  • Fixed an issue where upgraded item previews from a blacksmith were showing base price instead of merchant price.
  • You no longer mention Minnie if you haven't met her before you rescue Moe.

Updated Map Interface and Expanded Main Quest

NEW MAP

One of the major features of this update is a brand new map interface. It features a full 3d top-down view of the world and shows your current position, points of interest, teleport runes, and waypoints for your current quests.

MAIN QUEST

The update also includes expansions to the main quest line through unlocking and completing the second wizard tower located in the plains.

WHAT'S NEXT?

Next up, we will be working on expanding the main quest further up through the completion of the third and final wizard tower located in the forest. Additionally, work will begin on creating a second class to choose upon character creation.

CHANGES
  • Updated map.
  • Progressed the main quest.
  • Added map button to journal quest entries which opens the map to that location.
  • Added new sign posts to the desert to help more easily discover new points of interest.
  • Added new points of interest to the plains.
  • Added some new lore books.
  • Fixed an issue with the portal in the abandoned church near mountain town not staying active.
  • Fixed problem where bullets would hit an invisible collider near where you start.
  • Fixed an issue with the key to the Byrne residence not spawning.
  • Reduced stamina cost per second to sprint from 5 to 0.
  • Fixed problem where you would get the like the dead debuff in the chamber of mourning.
  • Fixed problem where temple of desolation entrance visuals would pop into view.
  • Fixed a lot of deformed chests.
  • Added colliders to top of glass cases.
  • Fixed desert lockstones setting quest values no matter if you had finished the quest already or not.
  • Fixed finley being back up in the air after you saved him already.
  • Fixed some instances where cemetary fences didn't have colliders.
  • Fixed collider on "lone statue" in forest.
  • Harvey is no longer a chair if you return to him after you have finished his quest.
  • Fixed where you could bypass the lock to get into dimlight cavern.
  • Fixed down tree clipping through rocks near forest wizard tower.
  • Fixed problem where statue of salena would not appear after you got the quest if you didn't unload the area first.
  • Fixed fence going into d1 from c1 popping out of nowhere when the sector loads.
  • Fixed possible sequence breaking of private eye quest. It now updates if you teleport out of the locked cellar.
  • Abigail now checks your inventory space before giving you a key.
  • Journal in Dustbone Cemetary now has a name.
  • Fixed Westshire Cemetary fence having no colliders.
  • Fixed alchemist's shack in desert not visible until you get right up to it.

Hotfix

Changes
  • Adjusted temple of desolation so that it doesn't overlap prophet's sanctum.
  • Fixed Zalin's dialogue so that it handles instances if you had previously completed A Forgotten Tome before the prophet's path quest was implemented.