A New Class

In this update, we introduce the Gunslinger class. This character excels in the use of revolvers and repeaters, and has a unique talent tree to specialize in. Along with the class and talents, we have added a few new abilities to compliment this class' playstyle.
Finished Main Quest

We have extended the main quest chain to include content leading up to and the completion of the final tower, marking the resolution of the game's main quest line. If you were up-to-date on the quest line, your journal will guide you on where to go to continue.
New Points of Interest

A number of new points of interest have been added to the world to help fill out the empty areas. These new places can be found spread out within the Desert, Plains, and Forest areas.
Patch Notes
- Added gunslinger class, and a few new abilities.
- Finished main quest line.
- Added a number of new points of interest in the world.
- You can now see a preview of class talents when creating a character.
- Newly created wizards now start with the meditate ability.
- Health regen at very low health is now tied to level rather than max hp. This means stacking toughness no longer improves your low health regen speed.
- Adjusted some NPC levels and balancing at Sureshot's Retreat.
- Updated the visuals of Sureshot's Retreat.
- Added new items to some merchants.
- Updated some visuals in The Enchanter's Sanctuary.
- Added new visuals to some town shops/wizard buildings.
- Added new secret rare merchants throughout the world.
- Added more visual details to the Bounty Hunter Outpost.
- Added a teleport rune to Paul's House.
- Added new visuals and lighting to The Shimmering Chasms dungeon.
- Added a gameplay option to hide player location on map.
- Hollow point bleed effect no longer causes enemies to stagger.
- Fixed a problem where your weapon could get stuck in a state where it couldn't fire or reload.
- Mason will now check you inventory space and offer to replace a lost key if needed during the quest "A brother's regret".
- Fixed an issue with Earl's Cross sometimes not being lootable.
- Fixed some visual issues in the Rising Sun Library.
- Fixed an issue with the door not spawning at the alchemists shack in the desert.
- Fixed an issue with the key in buckshot pass not spawning correctly.
- Fixed some typos.
- Slightly increased the amount of xp you get from some low level quests.
- Adjusted exploration music volume to be a little more quiet.
- Fixed visual issues with some treasure chests.
- Fixed an issue where the UI in the menu would scale differently than in the game.
- Fixed prayer of healing mana cost being way too low.
- Fixed some issues with map icons in the plains not popping up once discovered.
- Fixed ollie's shop sign being disabled while you are outside his house.
- Fixed a bug where the secret cellar quest would not mark the quest as complete when you found it.
- Fixed a problem that would sometimes cause errors with quests when you quit to the main menu and returned.
- Fixed bucket animation near the Landry residence.
- Fixed some deformed chests.
- Fixed edge town wizard referencing the old map coordinate system.
- Black ice effect can no longer stack.
- Fixed an issue where upgraded item previews from a blacksmith were showing base price instead of merchant price.
- You no longer mention Minnie if you haven't met her before you rescue Moe.