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First Wizard Tower, Balance, and Fixes



This update is primarily focused on progressing the main quest line, which now takes you up through the first wizard tower. It also includes a number of bug fixes and other minor changes.

The plan for the next update is to continue work on finishing the main quest line. Additionally, we will be looking into improving the map to be more user friendly.

Changes
  • Continued the main quest up through completing the first wizard tower.
  • Added resolution and full screen options in the in-game settings.
  • Updated the fire rate on some revolvers.
  • Added a new Arcane Orb ability.
  • Most torches now have holder models.
  • The Prophet's Sanctum jump puzzle is now a little easier to complete.
  • Fixed some visual issues in The Shimmering Chasms.
  • Added volumetric lighting to some caves.
  • Added new teleport runes to some areas.
  • Fixed a problem where the door to the building for "A Treasure Hunt" quest would not open.
  • Added dynamic and more descriptive bullet points for all stats in the inventory screen.
  • Fixed an issue where the Dragon Lilly sometimes wasn't lootable.
  • Fixed an issue where Esther wouldn't open her merchant interface after you completed her quest.
  • Fixed an issue where you couldn't loot a key in a bucket.
  • Fixed a bug at the Landry Residence that prevented a door from opening when reloading the game.
  • Fixed some visual issues in the B1 church cave.
  • Fixed an issue where a key in Evior's house didn't go to anything.
  • Bert now knows if you've rescued Emily.
  • Fixed some typos.
  • Fixed colliders on some cliffs not being right.
  • Some nature abilities are no longer tagged as heat abilities, which caused them to activate heat-based talents.
  • Hollow Point Ability now deals more damage.
  • Packed show now costs less mana.
  • The cost reduction of leveling hollow point and packed shot are no longer as dramatic.
  • Fixed the Unearthed Behemoth spawning before the statues are deactivated.
  • It will now alert you if you are out of inventory space when trying to pick up certain items.
  • Ice Mage and Fire Mage talents now have increased effects.
  • It now saves that you have rescued Rosie, and she will no longer spawn in the cage after that if so.
  • You can now ask the wizard for another draught of death potion even after you have finished the Hall of the Dead quest.
  • Harvey's curative potion is no longer able to be sold.
  • Fixed the timeless revolver special effect increasing damage on all types of ammo if you had basic ammo selected.
  • You can no longer upgrade the ability granted by the mask of the assassin.
  • Fixed effect on the healing hat.
  • Enemies no longer play a queued stagger animation after a spell cast animation.

Bug Fixes

Changes
  • The fireball burn effect no longer removes your buffs when the effect is applied.

Bug Fixes

Patch Notes
  • Fixed cave exit teleporter in edge town cave taking you back to the boss room.
  • Fixed effects from toggled abilities not being removed when replaced with another ability.
  • Fixed ability icons staying greyed out sometimes when they weren't supposed to be.
  • Fixed a typo in the "Into The Mountain" quest.
  • Fixed being able to use the blink ability to easily get out of bounds in the plains.

Expanded Main Quest, Abilities, Boss Mechanics, and More

Main Quest


A main focus with this and the next couple of updates revolves around the implementation of the main quest line. We plan to add a little more of it each update until it is complete. This update extends the quest from where it left off before. If you have previously worked on the main quest, you should find the quest in your journal to know where to continue.

Boss Mechanics


As part of some of the future elements of the main quest line, we will require a system to create boss battles with more interesting mechanics. We went ahead and implemented the basics of the system and updated the boss in the Edge Town Cave to be a slightly more interesting boss battle. We will update more world bosses in the future.

Interface Improvements


This update includes a few additions to the interface. We have added the ability to compare an equippable item with one that you have equipped. To do so, mouse over the item and press shift. Rarity colors that were previously hard to read have been adjusted slightly for better readability. Quests that are part of the main quest line are now visually different from other quests in your journal. Some items in your resource tab now have small icons in the top corner to indicate if they are quest items or just strictly for selling in order to make it easier to decide what to sell at merchants.

Abilities


We have added some new abilities that can be obtained throughout the world. These include two types of healing spells, an ability to regain mana, and a short distance teleport. We have also made changes to some abilities. There were a number of abilities (such as those that affect weapons) that naturally improved with your character or equipment level, but for which the ability level had no effect. These have been changed where they will increase in mana cost as you gain levels, but upgrading them will reduce their mana cost.

We have added the functionality required for abilities that buff you to be toggled on and off. A number of spells of this nature no longer grant you a temporary buff. Instead, they can be toggled on and off. Note that removing an ability from your ability bar will now remove all buffs given by that ability. We have also enabled abilities to be removed from the ability bar by dragging them off.

Patch Notes
  • Fixed an issue where you could see areas with no terrain from certain spots in the plains.
  • All buff abilities can now be toggled.
  • Increased the number of upgrade orbs needed to upgrade items past lvl 20.
  • Fixed a bug where the second level of the Ice Affinity talent did not modify the correct stats.
  • Cave engineer's boots are now uncommon items instead of common.
  • Fixed a bug where you would rarely hear a female greeting sound when reading lore books.
  • Fixed an issue with Anna the merchant selling only one of some bullet types.
  • Reduced the amount of armor that ice armor grants.
  • Reduced the cooldown time of packed shot and hollow point abilities.
  • A number of spells that used to not be able to be upgraded or did nothing when upgrading have been fixed. Generally, upgrading these spells reduces the mana cost.
  • Added some new abilities.
  • The color of damage taken numbers is now dependent on the type of hit or healing.
  • Fixed bug where an enemy's shouts can cause friendly npcs to attack you.
  • Enemies can now hear your footsteps if you are close enough.
  • Slightly increased the chance of wizards to drop spell scrolls.
  • Added new quests and areas for the main quest line.
  • Added new boss mechanics to the boss of Edge Town Cave.
  • Added boss health bar that appears when fighting certain boss enemies.
  • World health bars now have a slight animation when health is reduced.
  • Adjusted atmospheric visuals in Edge Town Cave.
  • Fixed a problem that would cause interface elements to not scale right with very wide resolutions.
  • You can now drag abilities off of your ability bar to unequip them.
  • You are now asked "are you sure?" before quitting.
  • Made rare and epic rarity colors easier to read.
  • Fixed bug with scarlet repeater and Soul Taker where the special effect would not always work properly.
  • Important quests are now visually different in the quest journal.
  • When some buff abilities are unequipped from the hotbar, the buff's effect is now removed.
  • Some abilities can now be toggled on and off.
  • Abilities can no longer be changed while in combat.
  • Added compare inspection window (Press shift while inspecting an item).
  • Adjusted enemy AI so that they now can lose sight of you correctly in certain circumstances.
  • Added icons to quest items and sellable only items.
  • Added hotkeys for count selection UI (when selling/buying items).
  • Improved scorpion lock-on location and increased their XP value.
  • Fixed inanimate objects sometimes having an audible dialogue greeting.
  • Fixed a typo in Lulu's dialogue.
  • Fixed some scaling issues in the A1 wizard basement.
  • You now pull out your weapon from the bottom of the screen instead of the top.
  • Fixed health potions not always healing correctly past maximum.
  • Fixed bandages removing all over-maximum health.
  • Added bullet point indentation to the description window.

Improved Animations, Quests, Physics, and Fixes

Animations

Human NPCs of the world are now a little less stiff. For combat, we have added a number of new stagger animations that can occur when you hit enemies with spells or bullets. These will cause the enemy to stop attacking for a short time and recoil from taking damage. There are a few different animations depending on what direction they are hit, and whether it is a body or head shot. Additionally, wizard enemies now have a casting animation to go with their spells, which can help as a visual cue for dodging their attacks.

Friendly npcs also have some new movement when talking to them. They will now turn to look at you when you interact with them, and have a number of dialogue animations.

Human ragdoll effects are now slightly improved. Instead of spawning in a T-Pose, they now correctly match the pose the enemy was in when it died, and are affected by the physics of spells and bullets that caused the death. Try it out with a nice shotgun blast to the face.

We have also added an animation to opening chests and barrels to make that a little more satisfying.

Quests

A couple of new quests and locations have been added. These are one-off quests, but soon we plan on working more on the main quest, which will reveal some story and take you all the way through the max level.

Physics

We have added physics to a few items in the world, and made a couple of items destructable (barrels and crates). We will likely add physics to more objects in the future. This sometimes causes problems with previously placed objects, so keep an eye out for these issues, and please let us know about them by posting on our Steam forums.


Patch Notes
  • You can now purchase more bank tabs to hold more items.
  • Fixed a bug that would cause world objects to be duplicated in some areas of the forest if you left and returned.
  • Abigail now tells you that you can keep her shotgun.
  • Added enemy cast animations.
  • pressing c or escape now closes open windows properly before opening inventory or menu.
  • Shotguns now create a separate damage number for each projectile.
  • Added animation for when enemies are mesmerized.
  • Added animation for when enemies are feared.
  • Npcs now turn towards you when you talk to them.
  • Added some animations that npcs perform while talking to them.
  • Added a couple of new quests and locations.
  • Added stagger animations to humans, that happens occasionally when they take damage.
  • Fixed a bug that caused info popups to behave erratically sometimes.
  • Level text in the inspection window now shows red when your level is too low.
  • Fixed issue that would sometimes cause it to appear that you had no characters.
  • Human ragdolls now match the pose of the alive character before it was killed.
  • bullets now add force to human enemy ragdolls on the killing shot.
  • Fixed an issue where you couldn't interact with Pupil Cora in Lake Town.
  • Fixed Lola in Lake Town having the wrong body.
  • The fireplace in Uriah's house no longer plays a sound when the fire is out.
  • Fixed an issue with Aaron's house having a typo in the name pop up.
  • Fixed issues with some NPCs having the wrong greetings.
  • Fixed some visual issues in Hillcroft Hollow.
  • The Innkeeper at The Worthless Drunk now gives you the correct room key.
  • Fixed an issue where the teleport rune in the Witch's Cave wasn't teleporting to the correct location.
  • Fixed some bugs with the Graverobber's quest.
  • Fixed some bugs with the quest "A Family Feud".
  • Fixed a large number of typos.
  • Added some new visuals to Trulin's house.
  • Added long barrel revolver model and created some new items to use it.
  • Increased bob and footstep sound speed when sprinting.
  • Added a sound for when you aim down sights.
  • Pressing the fire button now pulls out your weapon if you have one equipped.
  • You can no longer holster your weapon while reloading. Previously doing so would cause errors.
  • Fixed bug where locked containers would generate double loot.
  • Upated most chests with new animations.
  • You can now destroy crates and barrels.
  • It now tells you that you lack the requirements if you try to drag equip an item that you cannot wear.
  • Removed auto-equipping weapons for now since it was causing some problems.
  • Added better visuals to opening barrels.
  • Added physics to some objects.
  • Fixed an issue where you couldn't loot a bag in the "Trouble with Thieves" quest.
  • Town wizards and pupils now wear wizard hats.
  • You can no longer upgrade the deflect ability.