1. Panzer Corps 2
  2. News

Panzer Corps 2 News

Fall of Poland | Post-Launch Dev Log



Salutations, Panzer Generals.

It’s been a month since the debut of Panzer Corps 2’s latest DLC, and we wanted to take a moment to share some insider insights with our community.

First of all, we are continually amazed and humbled by the reception our work on Panzer Corps 2 receives. To the thousands of players who have embarked on Panzer Corps 2 campaigns, and even now continue to do so on a daily basis, we have nothing but the deepest appreciation for all of you; especially in this day and age of games being shut down from lack of interest and of players.

We’re always thrilled to read about your experiences with our campaigns, and look at screenshots and media of your campaign playthroughs. There really isn’t quite a feeling like the one we get when we read about the fun players are having with Panzer Corps 2; it’s our reward for all of the countless hours of work that goes into the planning, research, construction, and playtesting content for Panzer Corps 2.



Now that said, there have also been some very articulate criticisms in your player feedback, and while we enjoy bathing in the glow of fun and fuzzy positive vibes, it would be a disservice to ignore well constructed criticisms. Valid criticisms offer an opportunity to learn and grow. Afterall, it takes a really passionate fan to know, and care, enough about something to take their time to sit down and write about it in detail.

To keep this Developer Log on the short and sweet side though, there is just one of these criticisms I’d like to address directly, because I think it should be explained better, so you can see our developer perspective on what we are aiming for.

Something Panzer Corps 2 has been doing recently is to have some deliberately inaccurate or misleading objective design. Here is an example from Fall of Poland.



That objective to ‘Rally Encircled Border Guards’ is something players very quickly found out was seemingly impossible to achieve, and I’m here to tell you, yes, it is actually very much impossible. So don’t worry that you were unable to achieve it, that’s why we made that objective not hand out a ‘game over’ defeat screen.

So why is that objective listed? Well, when we put things like that into the campaigns, we’re trying to create some ‘fog of war’ with imperfect or incomplete information and directions. The history buffs among us know how many of the battles of World War II turn out, and have probably some inkling of how the recreations of many of those battles within Panzer Corps 2 will also probably be turning out.



But to actually be in that moment, your information would be incomplete. On the morning of September 1st 1939, the Polish soldier on the border with Germany doesn’t immediately know a full scale invasion is happening all across Poland. The only instruction you’ve been given is to alert and organize border defenses against some kind of incursion, and this realization that the border troops are completely overwhelmed and overrun well past any possibility to preserve or rally, that’s a window into the realization that bigger events are afoot than anyone in that place and in that moment in time would be aware of.

Bottom line though, we definitely recognize this sort of thing can be confusing to players, even if that confusion is by design, perhaps in the future it can be done in a way that is less anxiety producing and more mysterious and thematic. We’ll certainly keep that in mind moving forward, as we try our best to read and assimilate the player feedback we regularly receive.

We definitely have some very interesting ideas and plans still yet ahead for Panzer Corps 2, and we’ll be back to tell you all about them hopefully sooner than later.

War Stories - Fall of Poland is out now

[previewyoutube][/previewyoutube]

Panzer Corps 2: War Stories - Fall of Poland is out now, bringing a unique and refreshing perspective to the beloved World War II strategy series. This DLC departs from the usual focus on the Wehrmacht, instead centering on the Polish defenders during the 1939 invasion of Poland.

Players will take command of the Polish forces, tasked with resisting the German onslaught through a series of historically grounded scenarios. The campaign promises a deeply immersive experience, highlighting the courage and resilience of Poland in the face of overwhelming odds. With narrative-driven gameplay, "Fall of Poland" offers a compelling portrayal of one of the most significant early conflicts of World War II.

Fall of Poland is a must-play for strategy enthusiasts and history buffs, providing a new angle on the war by showcasing the struggle of the defenders rather than the invaders​

[h2]New Gameplay features coming in Fall of Poland[/h2]
  • All new support for displaying images during mid-scenario messages
  • A new ‘Key Character’ system to track the fate of unique individuals across the campaign
  • Additional support for the Polish faction, including General’s Portraits, Hero Portraits, and Unit Award Medals
  • 21 new units for Poland and Germany, ranging from modifications of existing vehicles such as the Panzer IID and TKS 20mm to unique Polish equipment of Uhlan Cavalry and even some ultra rare prototype aircraft

[h2]14 Scenario List[/h2]
  • Krojanty
  • Battle of Mlawa
  • Battle of Westerplatte
  • Bydgoszcz
  • Early Warsaw
  • Kutno Camp
  • Strykow
  • Lowicz
  • Kampinoska Forest
  • Escape from Warsaw
  • Kowel
  • Battle of Lwow
  • Tomaszow Lubelski
  • Cernauti 1939


https://store.steampowered.com/app/3023770/Panzer_Corps_2_War_Stories__Fall_of_Poland/

War Stories: Fall of Poland - Dev Diary #3


Greetings once again to our glorious Panzer Corps 2 community!

We have one final Dev Diary on Fall of Poland to share with you today, including an announcement for its release date. But before that, we wanted to have a quick word about...

[h2]Panzer Corps Day[/h2]
Wow! What an amazing success Panzer Corps Days turned out to be! Our expectations on player numbers and stream watchers were completely blown away. It’s hard to fathom tens of thousands of players tuning into our channels to celebrate Panzer Corps Day with us, but that’s exactly what happened. As always, we are humbled by having so many people interested in and playing Panzer Corps and Panzer Corps 2 even after so many years, you all are amazing!

As someone who has made 144 Panzer Corps Grand Campaign scenarios and 172 Panzer Corps 2 Axis Operations Campaign scenarios and worked on so many aspects of Panzer Corps, it has been such an incredible journey I’ve been on with all of you. Thank you, once again.

Here’s to hoping we’ll be able to celebrate Panzer Corps Day every year from here on out, and make them even bigger and better!
- Content Designer Kerensky

And now, back to Fall of Poland!

[h2]Integrated Image System[/h2]


So the biggest new feature we have not yet talked about with Fall of Poland is we have a brand new integrated image and messaging system now. This is something we know players have been wanting for a very long time, and it’s great to finally have it.

The artworks we have been sprinkling into Fall of Poland storefronts and past Dev Diaries are the original works we will be integrating into the scenario message event system.



As you can see, we’re debuting this system with War Stories Fall of Poland, but we’re excited to invoke this system to improve the flavour and context of these mid scenario messages in future Panzer Corps 2 content.



Additionally, we’re hoping this will be a boon for creators of custom and user made content and campaigns. It’s going to be very exciting to see what kind of imagery our players use to enhance scenario events. Real historical imagery? Custom artworks? Iconic World War II photograpgy? We can’t wait to see the awesome WW2 theme visuals people come up with.

[h2]New Polish Cavalry[/h2]
From our last Dev Diary, we mentioned some new Polish Cavalry units, but we didn’t show them off. Time to fix that!


As you can see, this is the new Polish Uhlan Cavalry unit in its default form. They are mounted, with excellent mobility, but rather poor combat stats. This form is meant for rapid movement, to either cross the battlefield quickly or participate in assisting with long distance flanking and encircling efforts.

The switch form of this unit, the soldiers of the Polish Uhlan will dismount from their horses, and fight on foot as traditional WW2 era infantry fighting forces would.


Here you can see their movement radius is significantly lower than their mounted switch form, but their combat performance is dramatically improved!
The Uhlan is definitely an extremely flexible and potent new unit for Poland to deploy, just remember to manually switch them to the form you need them to operate in!

[h2]Forced Withdrawal[/h2]
One final item we wanted to discuss. And actually, this comes from early internal discussion on how do you make a Poland 1939 campaign from the Polish perspective that isn’t just about ‘getting your teeth kicked in’.

To help with the historical reality of the immense difficulty the Polish forces faced in September of 1939, we have a new sort of objective, the Forced Withdrawal objective.

Basically, for players who want to fight to the bitter end and see what the Polish were up against, this new objective type allows for a nice out from the historical result of many of these battles of the Polish Campaign.

A good example would be to look at the Battle of Mlawa scenario.


You are tasked with defending the line here, but you will very quickly find the German attack forces to be overwhelming, as they definitely were historically. We designed Forced Withdrawal objectives to allow players who want to fight against impossible odds to do so if they really feel like it, but we don’t force everyone to fight impossible battles that break history.

As they say, discretion is the better part of valor, and triggering Forced Withdrawal objectives are going to be a way for players to yield the field, to continue to play through the campaign and also preserve their CORE forces for the battles ahead, instead of expecting players to fight and win against impossibly difficult odds. This is a very overwhelming amount of Luftwaffe aircraft pummelling your forces!


[h2]Conclusion[/h2]
Thanks again for joining us for this third and last Developer Diary on the latest upcoming Panzer Corps 2 DLC Fall of Poland. We’re aiming for a launch on August 29th, the end of this month! We are looking forward to getting this DLC out in time for the historical anniversary of the beginning of the Battle of Poland, which we all know is September 1st, 1939.

By deploying the DLC a few days in advance of September 1st, we want to make absolutely certain our players will be fully prepared to experience and fight their own Battle for Poland on its fateful anniversary day!

https://store.steampowered.com/app/3023770/Panzer_Corps_2_War_Stories__Fall_of_Poland/

War Stories: Fall of Poland - Dev Diary #2



We’re back again with the second Developer Diary exploring the upcoming Fall of Poland DLC Campaign for Panzer Corps 2. Based on some of the community feedback we’ve gotten already, we have a few points to elaborate upon, as well a showcase for the latest round of intriguing new units being added to the already extensive roster of WW2 tanks, vehicles, and aircraft that are part of Panzer Corps 2!

[h2]Not so Key Characters[/h2]
Although we’ve labelled the new system coming online in the Fall of Poland campaign as ‘Key Characters’, the truth is that the invasion of Poland was a real part of a real war, and there are always causalities in warfare. So Key Character or not, if these special individuals fall in combat or are caught in a crossfire, your entire campaign does not grind to a ‘game over’ halt over the loss of any one individual on the battlefield. There’s no plot armor here!



When we focused this campaign entirely on your CORE units by not having auxiliaries or AI controlled friendly forces, our goal was to drive home that we don’t want players to feel you have a cushion of ‘expendable’ troops you can readily throw away as they do not progress through your campaign. Poland in 1939 was outmanned, outgunned, and outequipped by Germany; every soldier at your disposal is indispensable! Our selection Key Characters, a mixture of veteran soldiers, new recruits, and even a couple of civilians are meant to be the personification of this sentiment.

Without spoiling too much, but to give some insight, we can tell you a little bit about one of these special Civilians you will encounter. Now, if you’re the kind of player who has no interest in what this particular Key Character has to say, or what they are going through as they struggle to survive the war going all on around them... that’s okay too! We have engineered this campaign so you can just ignore the plight of the Key Character and leave them to whatever fate may befall them, as you focus purely on the strategy and tactical gameplay that is the hallmark of the Panzer Corps series.

But on the other hand, if you’re looking for additional historical insights into the events of the invasion of Poland, or looking for that extra layer of challenge to safeguard Key Characters while pursuing your main objectives, or eager to see what kind of special and fantastical rewards you might reap from providing assistance, keep an eye out for the Key Characters that are sprinkled throughout the Fall of Poland Campaign, and read their words carefully. Outside of the basic assistance to keep them alive, there just might be a few tasks that are asked of you, such as delivering medical supplies, operating behind enemy lines, or even searching for missing family members.

Speaking of potential rewards, there is one aspect of the campaign you may appreciate some insight into. Namely the...

[h2]Polish Air Force[/h2]

To try and quickly summarize, one of the key elements of Germany’s successful Blitzkrieg that historically dismantled Poland in mere weeks was their ability to take control of the skies over Poland. In the opening days, hours even, of the German invasion, Polish aircraft were targeted ruthlessly before many of them could even get off the ground.

While the entire Polish Air Force wasn’t destroyed in the opening moves of Fall Weiss, their ability to operate was certainly quite impaired right from the get go. To simulate this, you will never have any opportunity to normally requisition aircraft at any point during your extended Fall of Poland campaign. The luxury of visiting the purchase menu to buy as many P.11 fighters as your heart desires and CORE slots allow has been ripped away from you!



If you’re hoping to have any sort of Air Force to work with in the Fall of Poland campaign, you’re going to have to scrape together whatever Limited Stock or Captured Equipment you can find. Or... if you keep the right Key Character(s) alive, they might be able to help you stock up on not just standard Polish Aircraft such as the P.11 Fighter, but they could prove to be your window into accessing some extremely rare prototype equipment!



Speaking of which, let’s see what some of these new Unit Models look like...

[h2]Polish Units[/h2]
We won’t be covering every single new unit being added alongside the upcoming Fall of Poland Campaign debut, but here are a few Polish units and we want to especially highlight.

The first unit is actually a new type of Infantry Cavalry unit, the Polish Uhlan. One of the popular myths of the Invasion of Poland is that Polish Cavalry armed with lances attempted to charge German Panzer tanks, and as fanciful and heroic as that visual might be, we decided not to lean into that particular myth.

By the time of the Invasion of Poland, while it is true that Poland did retain an elite force of Cavalry, they typically did not ride into battle on their horses. The days of that sort of Cavalry charge are pretty much resigned to history by 1939, and in fact one of the VERY last such mass Cavalry charges in war took place during the Spanish Civil War, during the 1938 Battle of Teruel, which we explored in the Axis Operations Spanish Civil War Campaign!

To better represent this facet of Cavalry in 1939, the Polish Uhlan is actually a switch unit! In its default form, it is very mobile unit with an impressive 7 ‘horse’ type movement, but this form actually has incredibly poor combat stats.

In its switch form, however, you can see the Polish Uhlan now fights dismounted and has stats much more befitting an elite infantry unit of the 1939 era. This combination of high mobility that can switch into powerful combat power makes the new Polish Uhlan a very flexible tool for Polish fighting forces. Note that the new Uhlan does not overwrite the old Polish Cavalry unit, but it does cost more slots and significantly more prestige to field compared to the default Cavalry unit.

Image Credit: tanks-encyclopedia.com

As is befitting a game with ‘Panzer’ in our title, our next new unit is a solid tank, actually a prototype 14TP tank. This is not a vehicle that saw combat historically during the invasion of Poland, so it is not going to be a unit you can requisition as you would other tanks such as the TKS or 7TP, but you might be able to field a few of them... if you can find the right Stockpile of them squirreled away somewhere, or perhaps get a certain Key Character to lend a hand.



Up next we have some new Polish aircraft. The P.11, afterall, was a design from 1931, and Poland wasn’t planning to just use that fighter forever. The PZL.50 Jastrzab was designed in 1936 to be a much more modern fighter interceptor, while the PZL.38 Wilk was hoped to fill the roles of a heavy fighter/light bomber not unlike the also twin engine Bf-110.



The last two Polish units we’ll spotlight today are actually both modifications of the iconic Polish light tankette, the TKS. The TKD, with its lack of turret and larger 4.7 cm wz.1925 gun transformed the diminutive TKS that normally would only be armed with a single machine gun into something much more akin to a Light Tank Destroyer.

The C2P tractor, while not strictly a modification of the TKS tankette, definitely shares more than a few components and visual similarity with that tankette, but the C2P is actually an unarmed transport. This tracked transport offers Poland something to haul equipment around with that isn’t horse drawn or wheeled, and will also serve as one of the Key Characters primary mode of transport, for as long as they might survive through the campaign of course.

A full list of new units will be displayed at the bottom of this article, but for now we have to move to spotlight some...

[h2]German Units[/h2]
For Germany, we have new variants on both the Panzer II and also Panzer I.



For the Panzer II, we have the IID and IIG now joining the current existing Panzer IIC. In the Panzer IID, we have improved ground speed over the IIC thanks to four large road wheels and torsion bar suspension. The Panzer IID would eventually go on to serve as the foundation for the Flammpanzer II Flamingo.

Meanwhile, the Panzer IIG was a 1938 design that aimed to be a really souped up Panzer II on steroids, but the wide array of modifications and improvements ended up delaying historical production so badly that a mere 12 Panzer IIGs were completed when production ended in 1942. So don’t expect to see many of the Panzer IIG in Fall of Poland, but you might want to watch out when you do!



As an experiment in Panzer Corps 2 as a whole, something we might be dabbling with are full fledged Command Units. We sort of saw this originally with the Panther IVH, the Command Tank with a Panzer IV turret and dummy gun on a Panther Chassis, but now in Fall of Poland we’ll be seeing the Command Tank version of the Panzer I in the Panzerbefehlswagen, a Command Recon Car in the Kfz 14, as well as a Command infantry unit with the new Wachtruppe.

At time of writing, we’re still tinkering with the exact designs and gameplay effects these specialized Command Units will bring to the battlefield, as well as potentially having other factions other than Germany having these sort of Command Units, so we’ll see how those plans pan out moving ahead into the future!

[h2]Conclusion[/h2]
Thanks again for joining us for this second Developer Diary on the latest upcoming Panzer Corps 2 DLC. We’re gearing up to launch the War Stories Fall of Poland campaign on or before September 1st, in honor of the significance of that historical date! Get ready for that, but in the meantime be sure to add the Fall of Poland DLC to your wishlists!

https://store.steampowered.com/app/3023770/Panzer_Corps_2_War_Stories__Fall_of_Poland/



As a final note, here is that complete list of new units and new models debuting alongside the Fall of Poland Campaign coming soon:

Germany:
[expand]
  • Panzer IID
  • Panzer IIG
  • Panzerbefehlswagen
  • Kfz13
  • Kfz14
  • Steyr ADGZ
  • Wachtruppe
[/expand]

Poland:
[expand]
  • PL Headquarters
  • PL Uhlan Cavalry
  • PL Uhlan Infantry
  • PL ATR Infantry
  • PL HW Infantry new and improved model
  • 7TP mod 1939
  • 14TP
  • TKS 20mm
  • TKD
  • PZL.50 Jastrzab
  • PZL.38 Wilk
  • PZL.46 Sum
  • C2P
  • C4P
[/expand]



In case you missed the Panzer Corps day Twitch event, you can re-watch it here

Panzer Corps Day 2024

today we are celebrating the 13th anniversary of the launch of the first Panzer Corps game. Join us here at 5:30pm CEST for an event dedicated to the Panzer Corps franchise.

We will showcase never-before-seen screenshots, gameplay footage, and an exclusive interview with our developers, where we’ll discuss the future of the game and share some exciting news.