1. Panzer Corps 2
  2. News

Panzer Corps 2 News

A look to the future...

Hello All! This is Alex, lead developer of the Panzer Corps series. Panzer Corps 2 released three weeks ago (time flies), and we can already draw some first conclusions.
On the whole, we are really happy with how the game has been received. Metascore reached 84 and all 13 critic reviews were positive, which is very rare for a niche wargame, and an improvement over the prequel. User reactions have also been positive overall, and many war-hardened veterans of this genre told us that Panzer Corps 2 was the best game which they ever played, and better than the predecessor in every way.

Although it is 2020 and we had to update the graphics to modern standards, it’s very satisfying to hear that the new game does not only stand out because of the graphics, but also because of advancements in gameplay. In particular, players feel that the new game is more deep and tactical, without losing its charm and simplicity; that all unit classes are now useful; that the game rewards varied army composition and combined arms approach like never before, and that the number of available options allows to adapt the game to any playing style and provides a lot of replayability.

However, we will readily admit that it’s not all perfect, and there are definitely issues and things to improve. Upon release, the game has some stability issues, performance issues and bugs, especially in Multiplayer. We apologise for these defects, consider them all a top priority, and are working on them right now.

⦁ We are getting all crash reports in real time and collect them all in a big database. In each patch we address at least some of the most common crashes, and then watch how the number of events drops, so stability of the game is quickly improving. If you are playing Panzer Corps 2 and get a crash, please do press “Send & Close” button to send a report to us, and ideally also add a short description of what you were doing when the problem occurred.
⦁ There are no simple methods to improve game performance, so we are already working on a deep refactoring of the engine to provide good performance on a wider spectrum of PCs, even not the most recent or top-of-the-line models. Preliminary results look promising.
⦁ As for Multiplayer, this is where most of the time of the whole team goes right now. We are not only fixing problems, like annoying desyncs in online games. There are also several major features in the pipeline, in particular tournaments, ranked games and more content, both competitive and co-op. Panzer Corps was primarily a single player game, but we want Panzer Corps 2 to shine in Multiplayer as well.

Although many players eagerly embraced Panzer Corps 2, some others remain unconvinced. I read everything posted in player reviews and on the forums, and so I’m aware of all concerns which people voice. For example: the map looks blurry, units are hard to recognize in 3d, some mechanics could use more balancing (e. g. heroes), there is not as much content as Panzer Corps had, random maps need more options, and so on. All these concerns are perfectly understandable and valid. We will always keep them in mind and will likely address most them as we develop the series further. Our goal is to make Panzer Corps 2 a game for everyone, a definitive experience for all fans of this genre.

From experience we know that such games have a long life span and get even better over time. Panzer Corps is a prime example here; it enjoyed a record-breaking 1000+ online players this February. Not bad for a 9 years old game! We are confident that the release of Panzer Corps 2 is also just the beginning of a long and exciting journey, which we will happily share with our vibrant player community.

Panzer Corps 2 - Patch 2 is here (Includes missing localizations)

We are releasing a new update for Panzer Corps 2. The highlight of patch 2 is missing localizations: at last Panzer Corps 2 is localized into French, Polish and Portuguese (Brazil). We apologize for the wait: unfortunately there were delays with localization of those languages, but they are now ready.

There have been also improvements introduced to Chinese and Russian.

On top of that, we have worked on a number of fixes and performance improvements. We hope you will appreciate it! You can find the full changelog below. Let us know what you think of it, your feedback is important for us to keep improving the game.

Last but not least, tomorrow we will post an announcement about our feelings over the game's launch, and on what direction we would like to take from here with development.

Changelog:

Localization:
- Added French, Polish and Portuguese localizations
- Updated Chinese and Russian localizations
- The game will now display localized hex names over the map and in the UI (will not work with old saves)

Bug fixes:
- Fixed a few more random crashes
- Fixed crashes when working with "Lost Units" list
- Fixed crash when repeatedly pressing Esc in briefings
- Fixed crash when starting a new random map
- Fixed autosaves and ironman saves which could be created with wrong state (inactive "End Turn" button etc.)
- Fixed attacks sometimes "unsuppressing" units without dealing damage
- Fixed aircraft getting initiative bonus when attacking from close terrain hex
- Fixed ambushed units attacking the ambusher even if they normally cannot attack such unit
- Fixed bug where attacking unit did not lose attack action if it did not have a chance to shoot in the combat it initiated
- Fixed incorrect calculation of negative suppression between combat phases
- Fixed aircraft spotting in cloudy weather
- Fixed spotting bug when a unit retreated
- Fixed weather forecast icon after loading a save
- Fixed "Anti-tank Veteran" and "Anti-infantry Veteran" awards for aircraft
- Fixed wrong strength when giving overstrength to prototype units
- Fixed the problem with "Retrograde" player trait where available units disappeared earlier than they should
- Fixed the problem with "Slow Modernization" player trait where transport upgrade and overstrength was impossible after 3 unit upgrades
- Fixed replacements of deployed units during Deployment Phase (no longer limited by 50% of unit's max strength)
- Fixed scrolling in Event Log (History section of Unit Details)
- Fixed "gamma correction" setting
- Fixed some maps where embarked transports could not leave the port

Performance:
- Improved Landscape Tessellation implementation. Now, even with Tessellation off the game (in particular, rivers) should look decent.
- Added new setting to Options->Video: "Landscape Geometry". It can be used to further reduce GPU load on weaker hardware, or (at a higher setting) used as an alternative to tessellation, which might be faster on some machines.

Improvements:
- Stats panel now shows actual move points instead of max
- River hexes now show "Vulnerable Position" and "Blocks Supply" icons in terrain panel
- Combat log viewer (opened with L hotkey) will now include logs for all predictions visible on the screen when it's invoked
- In Options->Video "Save" button is only required to change window mode and resolution. All other options are applied instantly.

Multiplayer:
- Fixed crashes which occurred when loading existing games (some old games can still have problems, but new games started with 1.0.8 should not have them)
- Fixed several issues causing the players to go out of sync in online MP
- Fixed password protection not working for random maps
- Minsk map now allows simultaneous movement
- Small balance fix in Steel vs. Steamroller scenario

Patch 1 Hotfix

We are releasing a hotfix for Patch 1, addressing three issues which affected the cache, the assign hero button and a crash which occured when flags would be captured in certain circumstances. We apologize for the issues, and thank you for the quick reporting of these bugs.

Patch 1 Hotfix Changelog (v1.00.07)


• Outdated cache files are cleared on start-up
• Fixed "assign hero" button getting disabled
• Fixed crash when capturing a flag and "show names on the map" is turned off

Panzer Corps 2 - Patch 1 is here!

The first patch for Panzer Corps 2 is here!

Last week we released Panzer Corps 2 and we couldn't be happier: the reception has been great, and so has the feedback. There are a number of things to improve on, and Flashback Games is on top of it. This patch is the first of a long series in order to keep expanding and refining Panzer Corps 2. Patch 1 brings the game to version 1.0.6 and it focuses on bugfixing and on better MP functionalities.

There will be much more in the future, and you can expect more news about that soon... but until then, let us know what you think about this first patch please.

Changelog:


- Fixed several random crashes
- Fixed crash when pressing Esc in hero selection
- Fixed the issue with transports and pontoons losing their texture when infantry uses custom skin
- Fixed turn count in Aachen MP scenario
- Fixed victory conditions in Tobruk scenario
- Fixed Fireworks and Operation X puzzles
- Fixed "weather" and "fog od war" advanced options
- Reduced the number of polygons on the screen, which should reduce the load on the GPU
- Changed settings of TXAA to reduce blurriness of map and units
- Added options to configure autosaves to Options -> Other
- Switched towed guns now keep their type after move and unmount
- Toolips on road icons in terrain UI panel now include movement table
- Increased scroll speed in unit list and camouflage list
- Esc now closes briefing screen
- Experience can no longer grow beyond 5 stars
- In random maps, enemies do not use the same faction as the player
- Multiplayer: Fixed MP connection timing out too fast when joining the game
- Multiplayer: It's now possible to specify password for new challenges
- Multiplayer: It's now possible to select our side when creating a challenge
- Multiplayer: Surrender option has been added to Game Menu
- Multiplayer: The game should now display custom MP scenarios from 'Documents/My Games/Panzer Corps 2/Multiplayer' in the list
- In Ironman mode "restart scenario" option is no longer available
- When terrain does not have initiative cap, the UI will now show Initiative cap: - (instead of 0)
- Fixed various typos in the text
- Added two more tactical advisor tips to the Tutorial menu

Advisor clips #3 - Split Merge and Encirclements

Yesterday we released Panzer Corps 2, and what a joy it was!

It's being so well received, with a lot of reviews on Steam, and most of them are extremely positive. But we're interested in all types of feedback, so don't shy away and please leave a review on Steam, either positive or negative, let us know what you like and what you don't like. Your suggestions are important, as Panzer Corps 2 is here to stay and it will only keep improving.

Today we are publishing two more videos of our Advisor clips series! We will continue this series and we have 5 more videos planned, so stay tuned. Today's videos feature two specific gameplay mechanics: Split & Merge and Encirclements.

Enjoy!

https://www.youtube.com/watch?v=Lwv2SZWd39U

https://www.youtube.com/watch?v=3VpeMgWR_Mk

https://store.steampowered.com/app/1072040/Panzer_Corps_2/