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DevBlog 35: Update 1.4

Greetings Commanders,
Another monthly update is here and adds a new fast paced game mode for you to test your command skills on, as well as friends features to help you better coordinate your battles. We’ve also made another large swath of fixes to improve your battle experiences.



Up-to 8 players enter this Free-for-all arena mode, with only one emerging victorious.
All players who enter the Round Robin mode will be matched against each other in rounds. These 1v1 rounds will be fought simultaneously on isolated battlefields within the same map

Each round starts with a short window of time to build units at your core base. You can choose any unit, from any faction, with their abilities already unlocked. Choose wisely, however, as you are limited to 400 minerals, 400 fuel, and 50 population points.

When the build phase is over, you’ll command your units to fight. Survive to win the round and score a point. Once all the rounds and face-offs have been completed, the player with the most points wins.
Quick reflexes, flexible strategies, and a deep understanding of unit synergies and counters will see you prevail.

So, if you ever wanted to know how a behemoth mech and imperator artillery tank combo would fare, or any combination of units really, then this is the game mode for you.



We’ve also added a host of new features that allow you to easily find your friends in game and set up battles either against or with each other.

  • Hostile Phalanx 'Hull Down' ability VFX no longer plays every time it enters vision
  • The unit Wasp and Albatross aren’t lost in the introduction video
  • Yeoman, Rhino, Arachne Units and the Torrent map no longer contain placeholders in all non- English languages
  • Text now localized in FR/DE/ES/RU/PL/JP Profiles
  • The Accessibility tab is no longer displayed in English despite changing language in the options
  • The Rhino no longer plays a shooting VFX when leaving fog of war while an enemy is near without actually shooting
  • The unit Siren eviscerate VFX is now complete
  • The New horizon all infantry shield transfer ability UI no longer disappears in the army screen
  • The defeat cutscene loop no longer occurs after Lock Station objective is lost just before time to defend it expires on the Cheong-Lim Canal campaign mission
  • Shield Regeneration gameplay tip no longer has a typo in its description
  • Freefall ‘s 'Acid Rain' Commander ability description is now consistent with its effects in-game
  • Scarab's Last Stand now has a description of the affected unit being destroyed upon the shield being depleted
  • An Extra scroll bar no longer appears in M2, M4, M8, M9, and M10 intel game messages
  • The Satyr is not anymore displayed as a vehicle UI on the army screen
  • Unit icons aren’t lost on the economic growth graph
  • The Crocodiles' lasers do not disappear anymore when it changes targets
  • There is now no black line on missiles in stealth
  • Invited players can now see other players and themselves in the lobby, and host players can see invited players
  • The debug message of countdown now does not appear in the lobby before the game starts
  • Typo fixed in Morningstar's 'Barrage' ability description


  • Global Risk Jester tank unit can now repair Workers
  • The message of the enemy's HQ leveling up will now be displayed on screen
  • Overlord's 'Armor Piercing Rounds' upgrade description is now consistent with its effects in-game
  • Sniper's 'Assassinate' ability description is now consistent
  • In Cooperative Operation Northside, the AI will not extract the VIP at the wrong location in the end
  • Surrender now has a cooldown
  • Collisions now exist when air units are passing through some assets
  • The ready function now works if the player changes 2 AIs to team 2
  • The Player can now not skip a large part of campaign Mission 4
  • Restarting Campaign Mission 15 from the last checkpoint no longer gives players different commander abilities
  • The Rhino now leaves stealth mode after being attacked
  • The Scorpion's Gas Grenade no longer deals damage to buildings
  • Scorpion's skill description now corresponds with its in-game ability
  • Opening and closing menu now does not unpause replays
  • Workers are now able to automatically return resources
  • Campaign Act 3 Shipbreaker mission will now progress when the player destroys one of the Charon units carrying the "Shipbreaker" bombs
  • On Campaign Mission 05, the game will not pause itself after an allied Scepter is destroyed when it's picking up civilians


  • Map borders now do not block a part of the visible base area in the bottom right and top left side of the Payload Rail Yard map
  • Players can now always trigger the escort after capturing the payload
  • A Payload now does not drive so very close to enemy Base on Blacksite map
  • A Payload now does not stall at its destination before deploying on the Domination map
  • The game will not display defeat in payload mode if the AI’s HQ is destroyed
  • Fixed overlapping grass texture on the Healing ring from the Core Base on Predator Map
  • No more Magenta walls near borders of Northside co-op map
  • Building on Labyrinth maps do not have pink textures anymore
  • The player name now does not disappear on the loading screen for maps Torrent and frostbite
  • AI's ground units can no longer get stuck on physical assets located on the Labyrinth map
  • The pipes near ramp now have collision on the Torrent map
  • Players can now no longer construct buildings in several blind spots on Torrent map
  • Invisible walls do not prevent building on the 'Blacksite' map
  • Coop Operation Northside - A fatal black screen does not occur after the intro cinematic
  • Coop Operation Thunderstrike - The objective timer will not fail to appear at the start of the mission


  • New Horizons Cerberus units projectiles deal damage to one enemy only
  • Rhino now has the ability to hold fire


  • Tactical Nuclear Strike's description now matches its in-game behavior
  • Both Rhino and Yeoman now unlock at the correct tier and have a correct resource cost
  • Players are now able to refund the construction cost for the Rhino


  • Campaign Mission 3 now has the audio about Warden on the result screen
  • Subtitle and VO now do not cut-off early during third phase of Camapaign Mission 9


  • Random map option doesn’t draw custom maps from outside the pool of maps available to all players in the lobby



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

That's a heck of a lot of fixes and new features for you to experiment with. With this release we go back to monitoring your feedback closely and using it to inform our future updates.

Thanks for your conitnued support and happy gaming,
- The Crossfire: Legion team


DevBlog 34: Update 1.3

Greetings commanders,

We know how important quality of life and bugs are to your battlefield experience and so in this update we are focusing on these. No new units or game-modes today, just cold hard fixes. For those who love such details, we salute you, and let’s dive in:

  • New Horizon’s Arachne unit now requires a Level 2 Vehicle Assembly building to be built
  • Arachne's "Spider Web" ability will no longer remain active after the unit is picked up by the Charon transport unit
  • Arachne AA attacks no longer damage ground units
  • Deploying Multiple Arachne spider webs at the same time no longer causes unintended targeting behaviour
  • Multiple Arachne cannot place spider webs at the same time resulting in abnormal behaviour
  • When selecting the Arachne, the Orion’s voice line no longer plays
  • The Arachne's Spider Web ability no longer has unlimited range


  • The Charon now has an “Unload all” ability
  • Units now show their states in replays
  • New Horizon’s Cerberus unit does not deal double damage to the first target hostile unit hit by its attack
  • Both the Rhino and Yeoman can now be picked up by the transport units


  • Null Field' Commander Ability can no longer be used in the fog of war


  • Arachne and Rhino are now available to recruit in Battlelines


  • Hyperion cannot jump out of the ability range in Mission 15 of the Campaign
  • Units cannot enter the wall near the raised area found at the top right of Typhoon map
  • Containers aboard the Cargo Ship in the 1v1 map Torrent no longer float midair


  • Fixed issue causing Co-op lobbies not to launch correctly when all players are "ready"
  • Players can now cancel “ready” during countdown
  • The lobby countdown UI no longer disappears
  • Placeholders are no longer used for the Mamba's ability name and description
  • The 'Labyrinth' map no longer used placeholders in the 'custom game' menu
  • The unnecessary question mark has been removed from the Rhino's description
  • The text "player vs player" no longer becomes a local id in Chinese
  • The team color will become red for both of the two players.


  • The key combination now works for army shortcuts
  • After finishing a Battlelines match, the game no longer becomes unresponsive in the next matches
  • You can now reassign 2 hotkeys to any shortcut
  • There is now no air wall on the map Blacksite
  • It is now not possible to automatically skip the game process after the third node on Mission 15 of the Campaign
  • The game will not block when the player’s HQ is destroyed by AI on the Typhoon map
  • The player who finishes loading in a match first will now not have slightly more materials than players who finish loading later
  • The “Scorch” Ability now looks more natural on mech units
  • Fixed a bug whereby when a Guest player clicks “Ready” and then changes team at the same time, all the functions are disabled except exit
  • The Player cannot skip a part of Mission 2 in campaign anymore



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

We hope that now when you take to the battlefield, you’ll have a smoother experience. Of course, we'll be monitoring your feedback closely as we prepare for future updates.

Thanks again and happy gaming,
- The Crossfire: Legion team


-50% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Spring Sale!
Already eager to get started? Then point out the sale to a friend or two!

[h3] With -50% off Crossfire: Legion until March 23rd, you can experience this brand new RTS for less. [/h3]

We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 33: Update 1.2

Greetings commanders,

After last month's balance update, we’ve added 3 new tank type units to bolster your ranks with, each bringing new utility and abilities to the battlefield. Speaking of which, you can hone your command skills on a new 1v1 map. Furthermore, we have implemented some balance changes and a host of general fixes and improvements.

Now is an excellent time to enter the fray and to celebrate it we’re offering -50% off until March 9th.



[h3]Yeoman (Global Risk, slot 4):[/h3] Light vehicle with ground to air missile system designed for anti-air superiority.
Can be upgraded with the ability to increase attack range at the cost of becoming immobile.


[h3]Rhino (Black List, slot 8):[/h3] Heavy tank that is able to enter stealth to ambush prey. With a little patience and preplanning, the Rhino can lie in wait, gaining power that significantly increases the 1st attack dealing that delivers a devastating blow to unsuspecting enemies.


[h3]Arachne (New Horizon, slot 5):[/h3] Heavy hybrid artillery tank that functions as an anti-air unit. It can be upgraded with the ability to designate a target AoE from long range that will fire at any ground enemy that foolishly enters.




Fight over a critical sector that is divided by the Cheong-Lim Canal. Use the ample high ground to your advantage and secure the numerous choke points as you advance across the map towards your foe.



And now you can enjoy all this for 50% less until March 9th



Black List
  • Crocodile: Visual fix to Scorch ability


Global Risk
  • Gladiator: Updated material cost to 150


New horizon
  • New Horizon units will no longer pick up med kits if they are at max health
  • Siren: Singularity ability duration changed back to 5 from 8 seconds
  • Icarus: Updated unit speed to 9 from 8.5
  • Lycan: Jump ability will no longer freeze when using the jump ability
  • Hyperion: Saturation bombing will no longer be interrupted when issuing a movement order


General Fixes
  • Improvements to key bindings
  • Improved Localization text and fixed issues
  • Fixed the kick player functionality in lobby
  • Improvements made to rendering of teams with uneven player counts
  • Fixed unit info rendering issue
  • Max efficiency of workers is now working as communicated by the U.I.


Maps
  • Labyrinth: Fixed some of the various art, invisible obstacles and collisions
  • Predator: Fixed some of the various art issues
  • Blacksite: Various art fixes


Campaign
  • Mission 3: Freefall hacking ability behavior fixed on enemy turrets
  • Mission 4: Players will no longer get blocked after restarting at the second checkpoint
  • Mission 7: Fixed mouse issues occurring after post screen
  • Mission 8: Various art fixes
  • Mission 9: Behemoth's mass teleport ability will now always unlock when intended
  • Mission 13: The scepter properly unloads the units on this mission


Game modes
  • Battlelines: Issues with unit spawning have been addressed
  • Battlelines: Players can now choose commanders properly after completing a game of Battlelines



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Right, time to warm up those RTS fingers.
We can't wait to see you take to the battlefields anew and of course, we'll be monitoring your feedback closely as we prepare for future updates. Thanks again and happy gaming,
- The Crossfire: Legion team

-50% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Today our publisher is celebrating and more RTS goodness can be yours.

[h3] With -34% off Crossfire: Legion until March 9th, you can experience this brand new RTS for less. [/h3]

We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team