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Crossfire: Legion News

DevBlog 39: Update 1.8

Greetings Commanders,
Once again we are happy to make live an update featuring new units and a brand new map to explore!

In this update you can diversify your early game with three brand new infantry units. Use their new abilities to help conquer the boreal forest in Peridot, a brand new PVP map. Along with this comes tons of bug fixes and more!








Fight over precious timber found in Peridot’s boreal forest. Control the central sight tower to gain the upperhand. Utilize clear cut sections to outflank your opponent and the high ground to stay out of sight.

  • Long chat messages will no longer get abruptly cut off
  • The Camera Zoom Speed slider is now working as intended at all speeds


  • Salvaging will no longer have a chance to break the population cap
  • Health regeneration bug on Blacklist units has been corrected


  • Hyperion: Saturation Bombing ability can now be cast outside of range. The Hyperion will move within range before casting
  • Hyperion: Jump targeting no longer snaps to an invisible grid.
  • Rocket Trooper description updated to correctly inform the unit deals bonus damage to tanks and airborne units
  • Units can no longer reset their auto-attack cooldown by being ordered to move after an attack


  • Units and Commanders that are currently equipped in a match lobby loadout will have descriptions appearing correctly
  • Roster slots and icons will now display descriptions correctly
  • Battlelines: Factions now appear in the correct order
  • Post-match statistics are now correctly labeled
  • The Ownership filter has been removed from the Avatar tab
  • The Quality filter has been removed from the Army tab
  • The scoreboard will now correctly display all units in loadout


Remember, if you are still Crossfire curious you can try our: Single-player Content
  • Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
  • Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
  • Standard PvP Mode on all multiplayer maps, for head to head player combat
  • COOP skirmish, to set up custom games with your friends
  • Battlelines mode, to smash armies together with a total focus on their macro-management
  • Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

The observant among you, a useful skill for any battle commander, we’ll notice we didn’t have an update last month. We are instead rolling that one into this one, so this live update is larger than usual. We hope you enjoy the new map and look forward to see how your tactics develop with the new units.
- Your Crossfire: Legion team

DevBlog 38: Update 1.7

Greetings Commanders,
With all the recent updates and improvements to the game we are proud to be a part of Steam’s Strategy Fest showcasing the best of strategy and tactical games currently out there.
To celebrate and give new commanders the free chance to test their RTS skills on the battlefield of Crossfire: Legion, we have a new Demo!



[h3]This Demo will run indefinitely for the foreseeable future and includes:[/h3]

Single-player Content
  • Campaign Act 1: Missions 1, 2 and 3 which will introduce you to our world and the beginnings of Black Lists story
  • Skirmish vs. A.I on all multiplayer maps for all your comp/A.I smashing desires with all factions and commanders being available to fight against
Multi-player content
  • Standard PvP Mode on all multiplayer maps, for head to head player combat
  • COOP skirmish, to set up custom games with your friends
  • Battlelines mode, to smash armies together with a total focus on their macro-management
  • Commander Cardinal, his special abilities and a set loadout of units for you to master
You’ll notice the demo exists in a separate server space aside from the main game to give new commanders a taste of this RTS before purchasing and diving into the main game with our veterans.

Steam Sale
If you enjoyed the Demo, we’re offering new players 75% off until the 4th of September ’23. The time has never been better for commanders to jump into battle and bring their friends with them.

Bug Fixes
We’ve also been busy these summer months on more bug fixes, including those raised by the players. Thanks.

  • The Arachne's 'Spiders Web' ability no longer remains active after the unit is moved by Vulcan's 'Extraction' ability
  • The Arachne's "Spiders Web" ability no longer remains active after the unit is picked up by the Charon transport unit
  • The Arachne’s 'Spider Web' ability radius is now larger
  • The Arachne now deals friendly fire damage with its 'Spider Web' ability's non-tracking AoE projectiles
  • The Arachne’s 'Spider Web' ability cannot be cast outside of player's vision
  • However, the Arachne's 'Spider Web' ability deactivates after losing vision of the targeted area. This we will fix in the next update
  • The Imperator's Artillery Mode now deactivates after the unit is picked up by a transport unit
  • The Yeoman's "Lockdown" ability now deactivates after the unit is picked up by the Scepter transport unit
  • The Grenade Trooper's 'Deploy Launcher' ability now deactivates after the unit is picked up by a transport unit
  • The Shield Trooper's 'Defensive Stance' ability icon appears in the active abilities window when individual units are selected, not group select
  • The Hyperion's 'Saturation Bombing' ability no longer casts on all units after one order if multiple units are selected
  • The Lycan can no longer be targeted by the units abilities while it’s using its Jump ability
  • The Centipede can no longer apply the 'Paralyzing Shock' ability's movement speed slow effect to buildings
  • Units' and commanders' with healing abilities can no longer heal structures
  • Commander Warden's Forward Operations Base now attacks buildings if constructed up close to an enemy building
  • The Hyperion's 'Jump' ability now works if the ability is used near the ability's max range
  • The Hyperion now stops using its Saturation Bombing ability when the player issues no new orders
  • The Vulcan's healing aura has now the same radius as indicated
  • Commander Stalker's Mercenary units are now affected by researched infantry upgrades
  • A few infantry units have that previously had their range briefly increased by 4 at the start of each attack no longer do
  • Units can no longer uses any movement abilities while snared by the Siren's 'Singularity' ability
  • Airborne offensive units with the stealth capability no have a 'Hold Fire' ability


  • The harvest speed of 14 workers is no longer faster than the intended optimal of 10 workers
  • The New Horizon worker’s shield now correctly blocks status and ability effects
  • Players can now properly target the hostile starting corebase after it is spotted for the second time in a PvP game
  • The Black List's transport unit recruitment and research has now consistent placement in the Corebase U.I. compared with other factions
  • Players can now not research the Albatross's Cloak upgrade at Tier 1 of the Corebase


  • The Satyr's Deterioration VFX does not remain in the last spot the unit was seen before becoming invisible
  • The satyr deterioration VFX will no longer remain on the border of the war fog when the unit which has deterioration VFX applied to it while entering the fog of war
  • The Helios's 'Acquire Target' drone collision with the ground units has been fixed
  • Additional options now hide after the player scrolls through the list
  • The Construction tab no longer fails to load build order after completing a match
  • The friend list icon will now not appear on the auto match screen if the player clicks the menu icon then clicks the background by left clicking.
  • The result screen construction will not display the construction upgrade.
  • Rank name text no longer overlap in some languages the player profile menu
  • Borders of the loadout warnings shouldn’t now peer through the presets list
  • The Lobby chat cannot be activated in the settings menu or with the Friend List open
  • The Friend status now shows the correct player status
  • The Friends List can now be closed by clicking outside its borders or by [Esc] key
  • The Friends List button now fades in several situations
  • The Text size in the Accessibility tab no longer decreases after changing the language to Russian


  • Mission 6 will no longer be lost abnormally if the player only uses Imperators to get to the second checkpoint
  • The A.I. albatross transport unit will no longer unload all units into the air on Mission 11
  • The worker can now build the sentry turret after replaying mission 9’s second checkpoint
  • The defense VFX of the nodes on Mission 9 no longer disappears
  • The Titan is now transported towards the correct direction of the animation on the relevant campaign mission



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Enjoy the demo we’ve released for those tempted by Crossfire: Legion, but haven't taken the plunge yet, and let us know what you think. As always, stay tuned for future updates that will be made based on the feedback we continually monitor from our players.
- Your Crossfire: Legion team

DevBlog 37: Update 1.6

Greetings Commanders,
This month of development has focused on cleaning up shop and so we have an update for you that’s full of important balance changes and bug fixes. No new content today while we work towards a bigger content drop later this summer. Read on for all the technical fix details that come together for a better game experience.

The Arachne's Spider Web ability now has the appropriate intended falloff. In short, the further from the impact center, the less damage taken. The splash radius has been significantly lower to 3 from 15

  • Phalanx units controlled by the AI now enter Hull-Down when attacked and correctly deactivate Hull-Down when the attacker is out of range
  • The Jester's Repair ability now no longer remains active after the Jester gets picked up by a transport unit
  • The Silverfish’s ammo is now not reset if less than six projectiles are fired in a single burst
  • The Centipede no longer gains energy from attacking allied units/buildings
  • A damaged Black List watch tower will now gain full HP after upgrading
  • The Global Risk trooper’s deployable forward turret no longer remains from one Round Robin match to the next


  • Commander Freefall can now use her hack ability on turrets after restarting the first checkpoint during Campaign Mission 3
  • Workers now start PayLoad games correctly assigned to a materials resource node
  • Workers will no longer not harvest at the beginning of game
  • Workers no longer get stuck inside Resource Nodes after canceling a building order
  • The 'Repair Structure' ability of Worker units now has a consistent description
  • Post-game Combat Scores are now consistently calculated
  • Spectators can no longer take an A.I's place in the game lobby after the match ends
  • The description of the production buildings' upgrade button and the description of the current upgrade level are now consistent
  • Units can now no longer be dropped in the river by transport units in Campaign Mission 6
  • New Horizon’s Infantry 'Shield Transfer' ability now no longer remains active after the unit using it depletes its shields


  • When filtering by faction in the Army Menu, the player will no longer not see units until they scroll back up after already having scrolled to the bottom of the army list
  • Display settings now revert correctly when the user reverts the changed display settings repeatedly
  • Grammar errors corrected
  • Right Mouse Button can now be used to open a detailed unit view properly
  • Several unit icons are now correctly placed in the recruitment buildings' UI during Campaign missions
  • Vehicles are no longer spawning without some graphical details once high unit counts are reached
  • The Arachne UI icons now display that it can attack ground units
  • The text and audio now match in Chinese after Campaign mission 12 result log
  • The unit displays no longer show locked loadouts that can be used
  • The Black List Mechanized Facility explosion VFX no longer disappears while it is building and then canceled
  • UI display settings no longer revert incorrectly when the user reverts the changed display settings repeatedly


  • The player can no longer place buildings inside fuel nodes on several Payload maps
  • The player is now not able to build on the ramps in both bases within the Domination map
  • Building boundaries are now correctly set on the east and north sections of the Labyrinth map
  • Player base building areas are no longer so severely limited by map border on the Snow Base map



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Now with these important fixes taken care of, we are looking forward to releasing the new content we have planned. So stay tuned for future updates.
- Your Crossfire: Legion team

-60% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Summer Sale!
Already eager to get started? Then point out the sale to a friend or two!

[h3] With -60% off Crossfire: Legion until July 13th, you can experience this new RTS for less. [/h3]

Not long ago we released from Early Access and we are still very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

-60% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes.

We've recently updated the game by expanding the deck system to 10 slots. The player community has loved this change and if you've been waiting to try the game out now's a good time to jump in.

With this sale the buiggest we've had, why not bring a friend or two?!

[h3] With -60% off Crossfire: Legion until until June 21st, you can experience this RTS for less. [/h3]

We're very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team