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Crossfire: Legion News

DevBlog 34: Update 1.3

Greetings commanders,

We know how important quality of life and bugs are to your battlefield experience and so in this update we are focusing on these. No new units or game-modes today, just cold hard fixes. For those who love such details, we salute you, and let’s dive in:

  • New Horizon’s Arachne unit now requires a Level 2 Vehicle Assembly building to be built
  • Arachne's "Spider Web" ability will no longer remain active after the unit is picked up by the Charon transport unit
  • Arachne AA attacks no longer damage ground units
  • Deploying Multiple Arachne spider webs at the same time no longer causes unintended targeting behaviour
  • Multiple Arachne cannot place spider webs at the same time resulting in abnormal behaviour
  • When selecting the Arachne, the Orion’s voice line no longer plays
  • The Arachne's Spider Web ability no longer has unlimited range


  • The Charon now has an “Unload all” ability
  • Units now show their states in replays
  • New Horizon’s Cerberus unit does not deal double damage to the first target hostile unit hit by its attack
  • Both the Rhino and Yeoman can now be picked up by the transport units


  • Null Field' Commander Ability can no longer be used in the fog of war


  • Arachne and Rhino are now available to recruit in Battlelines


  • Hyperion cannot jump out of the ability range in Mission 15 of the Campaign
  • Units cannot enter the wall near the raised area found at the top right of Typhoon map
  • Containers aboard the Cargo Ship in the 1v1 map Torrent no longer float midair


  • Fixed issue causing Co-op lobbies not to launch correctly when all players are "ready"
  • Players can now cancel “ready” during countdown
  • The lobby countdown UI no longer disappears
  • Placeholders are no longer used for the Mamba's ability name and description
  • The 'Labyrinth' map no longer used placeholders in the 'custom game' menu
  • The unnecessary question mark has been removed from the Rhino's description
  • The text "player vs player" no longer becomes a local id in Chinese
  • The team color will become red for both of the two players.


  • The key combination now works for army shortcuts
  • After finishing a Battlelines match, the game no longer becomes unresponsive in the next matches
  • You can now reassign 2 hotkeys to any shortcut
  • There is now no air wall on the map Blacksite
  • It is now not possible to automatically skip the game process after the third node on Mission 15 of the Campaign
  • The game will not block when the player’s HQ is destroyed by AI on the Typhoon map
  • The player who finishes loading in a match first will now not have slightly more materials than players who finish loading later
  • The “Scorch” Ability now looks more natural on mech units
  • Fixed a bug whereby when a Guest player clicks “Ready” and then changes team at the same time, all the functions are disabled except exit
  • The Player cannot skip a part of Mission 2 in campaign anymore



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

We hope that now when you take to the battlefield, you’ll have a smoother experience. Of course, we'll be monitoring your feedback closely as we prepare for future updates.

Thanks again and happy gaming,
- The Crossfire: Legion team


-50% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Spring Sale!
Already eager to get started? Then point out the sale to a friend or two!

[h3] With -50% off Crossfire: Legion until March 23rd, you can experience this brand new RTS for less. [/h3]

We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 33: Update 1.2

Greetings commanders,

After last month's balance update, we’ve added 3 new tank type units to bolster your ranks with, each bringing new utility and abilities to the battlefield. Speaking of which, you can hone your command skills on a new 1v1 map. Furthermore, we have implemented some balance changes and a host of general fixes and improvements.

Now is an excellent time to enter the fray and to celebrate it we’re offering -50% off until March 9th.



[h3]Yeoman (Global Risk, slot 4):[/h3] Light vehicle with ground to air missile system designed for anti-air superiority.
Can be upgraded with the ability to increase attack range at the cost of becoming immobile.


[h3]Rhino (Black List, slot 8):[/h3] Heavy tank that is able to enter stealth to ambush prey. With a little patience and preplanning, the Rhino can lie in wait, gaining power that significantly increases the 1st attack dealing that delivers a devastating blow to unsuspecting enemies.


[h3]Arachne (New Horizon, slot 5):[/h3] Heavy hybrid artillery tank that functions as an anti-air unit. It can be upgraded with the ability to designate a target AoE from long range that will fire at any ground enemy that foolishly enters.




Fight over a critical sector that is divided by the Cheong-Lim Canal. Use the ample high ground to your advantage and secure the numerous choke points as you advance across the map towards your foe.



And now you can enjoy all this for 50% less until March 9th



Black List
  • Crocodile: Visual fix to Scorch ability


Global Risk
  • Gladiator: Updated material cost to 150


New horizon
  • New Horizon units will no longer pick up med kits if they are at max health
  • Siren: Singularity ability duration changed back to 5 from 8 seconds
  • Icarus: Updated unit speed to 9 from 8.5
  • Lycan: Jump ability will no longer freeze when using the jump ability
  • Hyperion: Saturation bombing will no longer be interrupted when issuing a movement order


General Fixes
  • Improvements to key bindings
  • Improved Localization text and fixed issues
  • Fixed the kick player functionality in lobby
  • Improvements made to rendering of teams with uneven player counts
  • Fixed unit info rendering issue
  • Max efficiency of workers is now working as communicated by the U.I.


Maps
  • Labyrinth: Fixed some of the various art, invisible obstacles and collisions
  • Predator: Fixed some of the various art issues
  • Blacksite: Various art fixes


Campaign
  • Mission 3: Freefall hacking ability behavior fixed on enemy turrets
  • Mission 4: Players will no longer get blocked after restarting at the second checkpoint
  • Mission 7: Fixed mouse issues occurring after post screen
  • Mission 8: Various art fixes
  • Mission 9: Behemoth's mass teleport ability will now always unlock when intended
  • Mission 13: The scepter properly unloads the units on this mission


Game modes
  • Battlelines: Issues with unit spawning have been addressed
  • Battlelines: Players can now choose commanders properly after completing a game of Battlelines



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Right, time to warm up those RTS fingers.
We can't wait to see you take to the battlefields anew and of course, we'll be monitoring your feedback closely as we prepare for future updates. Thanks again and happy gaming,
- The Crossfire: Legion team

-50% Off Crossfire: Legion Sale

[previewyoutube][/previewyoutube]

Greeting’s commanders,

Today our publisher is celebrating and more RTS goodness can be yours.

[h3] With -34% off Crossfire: Legion until March 9th, you can experience this brand new RTS for less. [/h3]

We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

[h3] Here are some pro-tips to make use of on the battlefield:[/h3]

Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.
You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 32: Update 1.1

Greetings commanders,

Welcome back to Crossfire: Legion. We’re back and well rested after our release out of early access in early December. While chewing on our festive food, we’ve been monitoring the game and making our new year's plans. Thank you for all the feedback and patience that help inform and motivate the games forward development as we move forward.

Today, we have our first post-release update with the following improvements and changes.



One of the core pieces of feedback we recently saw was about commanders wishing to color their armies and so make them more recognizable on the battlefield. Simple, now you can!


For each faction, we also have the following balance improvements:



Paladin: Mineral cost has been decreased from 150 to 100

Jester: Fuel cost has been decreased from 125 to 100

Rocket trooper: Mineral cost has been decreased from 100 to 75

Imperator: Damage while in Hull down mode has been increased from 150 to 175

Centurion: Damage per hit has been decreased from 75 to 50 and reload time decreased from 3.5 to 2.3 seconds

Hightower: Mineral cost is now decreased from 400 to 350 and 175 to 125 fuel. HP has increased from 600 to 1500

Scepter: Can unload units properly



Commander Stalker: Shadow Operative ability cool down is now 120 seconds and it’s damage output has been lowered from 50 to 40 per second

Jackal: Speed reduced from 9.2 to 8.4 and mineral cost increased from 75 to 100

Falcon: HP is now increased from 400 to 500

Prion: HP is now increased from 400 to 450

Wasp: HP is now decreased from 500 to 400

Locust: Sight range has been reduced from 53 to 30



Power nodes: Its recharge shield ability has changed. Cooldown has increased from 0.25 to 0.5 and the heal itself decreased from 25 to 20. Therefore, heal per second has been reduced from 40 from 100

Satyr: Weapon range has been increased from 25 to 32

Helios: Target acquired drone duration reduced from 20 to 15 seconds

Harpy: Both HP and shields have been increased from 300 to 400

Siren: The duration of its Singularity ability has now be reduced from 8 to 5 seconds

Icarus: Weapon reload time has decreased from 3 to 4 seconds and speed was increased from 8.5 to 9

Charon: Can now unload units properly

On top of all these, performance and stability has been improved. So if you had issues running the game previously, do try again.

Thanks for waiting for these patch notes, we had an mysterious issue with balance values not incorporating into builds properly. Consequently, we wanted to add an Icarus speed increase from 8.5 to 9, but it failed QA. It'll be in the next patch.

Be assured we are already looking to address known issues in upcoming hotfixes and patches which we aim to delviary at the end of each month this year.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
Twitter Facebook Discord Instagram Twitch Reddit

Right, enjoy, now the cycle continues :)
We’ll be monitoring your feedback closely, digesting it and constructing our plans for the next update. Thanks again and happy gaming,
- The Crossfire: Legion team