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Oirbo devlog #53 - Medical Area: First Section, New Stuff



Hi guys!

A new week and as usual new devlog!

This time we do a review of what we've been doing for the past 2 weeks, mainly a lot of level design and the creation of the new mechanic Astral Oirbo (the one you see in the gif above).

Now for this week, we will tackle the all so important anesthesiologist, a kind of mini-boss that will be present across the medic area, and the button mechanic for this area.

As usual a big thanks for all the feedback and help that you guys are giving us!

https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo Devlog #51 - UI done!




Hi guys!
Last week we finally ended the first version of Oirbo User Interface \o/.

With it, we got a huge motivation boost from it and we are finally ready to tackle the new area! It's been a few months since we added actual content to the game so we are super eager to start but first will fix some loose ends on our engine.

The devlog is as usual on our blog, feel free to read it and let us know on your thoughts of the UI ;)



https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo Devlog #50 - Character menu done!



Hi guys!

This week devlog we go through the hurdles that we had to pass in order to get the map system that we wanted to deliver to you guys.

We also finally ended the character screen and are aiming to start the third area of the game this week! We are already working on the area tiles and hopefully next week we can give you guys a sneak peek of what you will be playing!

Until then don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!

And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo Devlog #49 - Making the in game UI



Hi guys!

This week we finally jumped in headfirst to the in-game UI, we finalized the fist tab that serves as a guide to the skills that you progressively unlock and made the side panel which is misc of information, from location to inventory. You can read more about it on our blog.

Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!

And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo Devlog #48 - Road to Alpha



We want to start 2020 with a proper alpha build for you guys, so we finally decided to do a proper UI that is actually usable to other human beings besides us. You can read all about it on our blog.


Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!

And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!